Poll: What is your opinion on no_selling?

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  • buzzkill
    Prophet
    • May 2008
    • 2939

    #16
    Originally posted by Philip
    I voted for option one, but I play variants with selling as the only option a lot now, so I don't do much no-selling.
    So, has no selling permeated your selling game? That is, do you sell less now that you're accustomed to no selling, and instinctively toss useless items even if they are valuable (to sell)?
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

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    • Icon
      Rookie
      • Dec 2009
      • 12

      #17
      I have not tried it and doubt I will short of the game being changed to make no_selling the default.

      I do not hate the concept but don't see what it adds either.

      Comment

      • Philip
        Knight
        • Jul 2009
        • 909

        #18
        Originally posted by buzzkill
        So, has no selling permeated your selling game? That is, do you sell less now that you're accustomed to no selling, and instinctively toss useless items even if they are valuable (to sell)?
        Yes, I have noticed that I have next to no money when playing O, which is already a nasty variant for that, I may have to play something with stone to mud.

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        • Philip
          Knight
          • Jul 2009
          • 909

          #19
          Originally posted by Icon
          I have not tried it and doubt I will short of the game being changed to make no_selling the default.

          I do not hate the concept but don't see what it adds either.
          More money for your playstyle? I don't understand what you dislike about it. I know few people who would not opt for purely extra money.

          Comment

          • Therem Harth
            Knight
            • Jan 2008
            • 926

            #20
            Well now that I've tried it, I don't think I'll be playing any other way...

            Comment

            • EpicMan
              Swordsman
              • Dec 2009
              • 455

              #21
              I too like the choice of whether to sell my artifact for that one Black Market item, but I also am one of the OCD optimizers so I enjoy no selling as well, since that makes marginal items usable.

              What about a middle ground, where only artifacts can be sold, but fetch a good price? You would retain the benefit of not loading up on "vendor trash" every dive, but would still be able to sell some items for that special BM offering?

              Comment

              • Icon
                Rookie
                • Dec 2009
                • 12

                #22
                Originally posted by Philip
                More money for your playstyle? I don't understand what you dislike about it. I know few people who would not opt for purely extra money.
                Few people wouldn't opt for 1000hp starting either, or having a random artifact at the beginning of the game.

                As I noted, I don't see the point. I do not recall using the word dislike, hence, "I do not hate it."

                Comment

                • Jazerus
                  Apprentice
                  • Jun 2011
                  • 74

                  #23
                  Originally posted by EpicMan
                  I too like the choice of whether to sell my artifact for that one Black Market item, but I also am one of the OCD optimizers so I enjoy no selling as well, since that makes marginal items usable.

                  What about a middle ground, where only artifacts can be sold, but fetch a good price? You would retain the benefit of not loading up on "vendor trash" every dive, but would still be able to sell some items for that special BM offering?
                  I would be fine with a hypothetical sell_artifacts option, or perhaps even just no_sell_equipment - the main issue with a sell game is feeling compelled to pick up worthless equipment for its sell price alone. Other items that are valuable, like some wands, also have potential utility if they're just sitting in your inventory.

                  Comment

                  • Magnate
                    Angband Devteam member
                    • May 2007
                    • 5110

                    #24
                    Good call on the poll, Max. With over 20% either not liking it after trying it, or not intending to try it, it looks like it's staying optional for a while.
                    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                    Comment

                    • Raggy
                      Apprentice
                      • May 2011
                      • 85

                      #25
                      Lets repeat this poll in a few months time.

                      Comment

                      • Narvius
                        Knight
                        • Dec 2007
                        • 589

                        #26
                        I tried playing with no_selling. I actually used Wands of Magic Missile and other things that usually got sold immediately (it helped take down a few early uniques :3). I'm strongly in favor.

                        Also, kill two monstrous überbirds with one stone and make Charisma actually useful by making it massively decrease the cost of items in no_selling mode (like, 1/3 off at 16 charisma). That way, finding Charisma potions would be pretty nice.
                        If you can convincingly pretend you're crazy, you probably are.

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                        • Monkey Face
                          Adept
                          • Feb 2009
                          • 244

                          #27
                          I just tried it for the first time and realized how much of my starting gear I take for granted. I was playing a mage and I remembered to buy the 1st spellbook. I also remembered to buy a weapon. However, I almost forgot to buy a torches and I did forget to buy both food and WOR, so it was a very short trip before I died while hungry and trying to get to the upstairs. I'm about to try it again, hopefully a little better prepared.

                          Comment

                          • jens
                            Swordsman
                            • Apr 2011
                            • 348

                            #28
                            I suggest the no_selling @ gets a bare minimum starting kit, something like:
                            4 food
                            3 torches
                            if pure caster: first spellbook

                            This way you have a bit less to buy, and you can also go down right away.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              2 food, 2 torches is what I buy. Frankly I could get away with 1 torch since there's always more in the dungeon.

                              Comment

                              • jens
                                Swordsman
                                • Apr 2011
                                • 348

                                #30
                                I was going to suggest 3 + 2, to match their pvals, but then I threw in 1 more of each just because they are so cheap :-)

                                But yeah 2 + 2 would work for me as well.

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