Where to report bugs

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #16
    Originally posted by Oramin
    Ok, are we supposed to report bugs here or is this supposed to be informing us where to report bugs? As it is I'm just going to mention it in that long thread I started.
    Don't report them in this thread, and deep in the middle of long threads isn't the best idea either. If it's a new bug, best start a new thread.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • mattmiller057
      Rookie
      • Nov 2018
      • 1

      #17
      Do we have a sticky on that bug report? Yet!

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #18
        New! Improved!

        New preferred method of reporting bugs is to create a new issue here.

        Here are step-by-step instructions for reporting a bug. Depending on the nature of the bug, it may be worth some preliminary enquiries to see whether it is actually a bug or simply a wonderful, surprising piece of game design.
        1. Go to the issues page on Github.
        2. Click the green "New Issue" button near the top right.
        3. Give a short descriptive title to your bug; if it's not a report for the current official release, please include what version it it in your title.
        4. In the "Write" pane below the title, give sufficient details to fully describe the problem; this can include links.
        5. Add any relevant files (a savefile is sometimes helpful).
        6. Click "Labels" on the right and add a type label from the list (they start with "T:") - usually you will want T: bug.
        7. Click "Milestone" on the right and choose the "Triage" milestone.
        8. Click the green "Submit new issue" button at the bottom and you are done.
        Last edited by Nick; February 4, 2020, 21:10. Reason: Edit: Cross out things most people can't do
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • gtrudeau88
          Scout
          • Nov 2018
          • 32

          #19
          Interesting bug

          Here's the deal. I started a new game from a previous character so I have Aragorn II, duedain warrior. But I didn't keep the stats from the original character because I wanted to change some things. The original had a starting CON of 17, giving him a hit die of 20. The new char had a CON of 15 giving him a hit die of 19. I started with 19 hp as expected but when I progressed to character level 2 I jumped to 39 hp, an increase of 20. I like the bug, but it is a bug nevertheless.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            Not a bug. HP are alotted to CON in 1/10 HP increments. You are seeing two 1/2 HP increments adding up to 1.

            Comment

            • Sparrow the Dunadan
              Adept
              • Mar 2019
              • 100

              #21
              Originally posted by Nick
              New preferred method of reporting bugs is to create a new issue here.

              Here are step-by-step instructions for reporting a bug. Depending on the nature of the bug, it may be worth some preliminary enquiries to see whether it is actually a bug or simply a wonderful, surprising piece of game design.
              1. Go to the issues page on Github.
              2. Click the green "New Issue" button near the top right.
              3. Give a short descriptive title to your bug; if it's not a report for the current official release, please include what version it it in your title.
              4. In the "Write" pane below the title, give sufficient details to fully describe the problem; this can include links.
              5. Add any relevant files (a savefile is sometimes helpful).
              6. Click "Labels" on the right and add a type label from the list (they start with "T:") - usually you will want T: bug.
              7. Click "Milestone" on the right and choose the "Triage" milestone.
              8. Click the green "Submit new issue" button at the bottom and you are done.
              Problem is you have to have acct with github, or sign up. This requires answering some very personal questions that have nothing to do with the issue being reported.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #22
                Originally posted by Sparrow the Dunadan
                Problem is you have to have acct with github, or sign up. This requires answering some very personal questions that have nothing to do with the issue being reported.
                I believe I've now set it up so you can submit an issue without having a github account. Could you please try?
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • DavidMedley
                  Veteran
                  • Oct 2019
                  • 1004

                  #23
                  I just anonymously reported "sho bobs" but I haven't received any bobs yet
                  Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                  Comment

                  • Aloise Harvey
                    Rookie
                    • Sep 2020
                    • 1

                    #24
                    Originally posted by Derakon
                    Then you'd have each bug in the same thread, which can make reports harder to track down.
                    I support you on this. It would take ages for a person to find out a solution to a bug they are facing

                    Comment

                    • BrianGiles
                      Rookie
                      • Oct 2022
                      • 3

                      #25
                      How Can you be "Knocked Out" if you have "Free Action"

                      I have come across being knocked out on three separate occasions by Grand Master Mystics when I clearly have multiple equipped items that give "Free Action". How can that happen?

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2987

                        #26
                        Originally posted by BrianGiles
                        I have come across being knocked out on three separate occasions by Grand Master Mystics when I clearly have multiple equipped items that give "Free Action". How can that happen?
                        Free Action doesn't prevent KO from physical or magical attacks. For magical attacks you need "resistance to stunning". For physical attacks there is no resistance, only a high AC will prevent getting stunned by attacks that have xd1 or xd2 dice by simply "dodging" such attacks. A common practice is to avoid master mystics because there's nothing to gain fighting them.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Julian
                          Adept
                          • Apr 2021
                          • 122

                          #27
                          Stun resistance protects you against mystics.

                          Comment

                          • kineahora
                            Apprentice
                            • Sep 2021
                            • 82

                            #28
                            RandArts issue

                            So I have a RandArt called the Ring of Estel.

                            Description for activation says it "Restores 4d8 hitpoints and cures poison"

                            I havent tested it while poisoned, but when injured it says simply "You activate it" and 0 hitpoints are restored. Seems like a bug to me.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #29
                              Why are "Onyx rings" red colored? I had to look at the detailed item list and count squares to figure it out.

                              Edit: never mind. I see it can be either color, though the red is usually called "Sardonyx."

                              Comment

                              • eschiss1
                                Rookie
                                • May 2013
                                • 10

                                #30
                                Originally posted by Nick
                                I believe I've now set it up so you can submit an issue without having a github account. Could you please try?
                                Not anymore, apparently. (Weird bugs, too, monster memory is no longer working for the borg, and every save in-game is creating a new copy rather than overwriting, though these may be partially my fault as this was working before I fiddled with something I oughtn't have...)
                                Edit: really, I'd as soon find out how to do a nice clean uninstall, and then I can reinstall this port which should fix things.

                                Comment

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