Haven't played long since my last death but have made some notes on mumbling...
The left is 'detect monsters', the right is what I can actually see. I have line of sight to the three monsters immediately to the south, and the bloke in the lower doorway. The two immediately left and right of the near doorway cannot be targetted, but also can't see me. I *believe* that there is nothing that can target me that I cannot see or target myself?
Anyway... there's a lot of 'something mumbles' going on. Shouldn't that be 'the kobold shaman mumbles'?
The 'mumbly somethings' are usually found in the gap between lit rooms and unlit corridors. If, from the comfort of a corridor, I stinking cloud into a gang of orcs, then fire missiles (magic or otherwise) down the corridor at them, when they enter the space between lit room and the limits of my lit area they become 'somethings'. Not sure how this can be addressed, though... 'you believe the pitiable scream to be that of the black ogre you've been turning into a pincushion over the course of the last couple of turns'?
Surrounded by and blinded by dark hounds: I know they're there. They know they're there. The game should appreciate that we both know we're there. More seriously, the only attack they seem to have in that situation is 'you are hit by something'. Is there no way for me to be clawed or bitten by something?
Blinded by apprentices: more mumbling, but additionally 'you hear something appear nearby'. I think I'd stand a much better chance of recognising that I'm being bitten or clawed by those darkhounds than I would of recognising the sound of something being summoned...
Sorry, I know this isn't the thread for any of these comments but there are also a couple of ID by use anomalies (as with the above they might be new, they might be longstanding, I just haven't considered them before).
On a completed Pacman level I IDed a Staff of Mapping by use, even though there was nothing to map and the program *knew* that. Message sequence was:
You have a Rosewood Staff.
You have 5 charges remaining.
You reorder some items in your pack.
That's obviously different to how (say) a Detect Invisible would work in the absence of invisible critters. A potion of True Seeing, however, is IDed by use if there's nothing invisible around. Should it not wait until the potion has expired before IDing (if you encounter invisibility) or not IDing (if you don't)?
Oh, and I can ID Slow Monster with a rot jelly. I'm sure that's new.
The left is 'detect monsters', the right is what I can actually see. I have line of sight to the three monsters immediately to the south, and the bloke in the lower doorway. The two immediately left and right of the near doorway cannot be targetted, but also can't see me. I *believe* that there is nothing that can target me that I cannot see or target myself?
Anyway... there's a lot of 'something mumbles' going on. Shouldn't that be 'the kobold shaman mumbles'?
The 'mumbly somethings' are usually found in the gap between lit rooms and unlit corridors. If, from the comfort of a corridor, I stinking cloud into a gang of orcs, then fire missiles (magic or otherwise) down the corridor at them, when they enter the space between lit room and the limits of my lit area they become 'somethings'. Not sure how this can be addressed, though... 'you believe the pitiable scream to be that of the black ogre you've been turning into a pincushion over the course of the last couple of turns'?
Surrounded by and blinded by dark hounds: I know they're there. They know they're there. The game should appreciate that we both know we're there. More seriously, the only attack they seem to have in that situation is 'you are hit by something'. Is there no way for me to be clawed or bitten by something?
Blinded by apprentices: more mumbling, but additionally 'you hear something appear nearby'. I think I'd stand a much better chance of recognising that I'm being bitten or clawed by those darkhounds than I would of recognising the sound of something being summoned...
Sorry, I know this isn't the thread for any of these comments but there are also a couple of ID by use anomalies (as with the above they might be new, they might be longstanding, I just haven't considered them before).
On a completed Pacman level I IDed a Staff of Mapping by use, even though there was nothing to map and the program *knew* that. Message sequence was:
You have a Rosewood Staff.
You have 5 charges remaining.
You reorder some items in your pack.
That's obviously different to how (say) a Detect Invisible would work in the absence of invisible critters. A potion of True Seeing, however, is IDed by use if there's nothing invisible around. Should it not wait until the potion has expired before IDing (if you encounter invisibility) or not IDing (if you don't)?
Oh, and I can ID Slow Monster with a rot jelly. I'm sure that's new.
Comment