Well, I don't know what takkaria's view is (the previous functionality was intentional, but I don't know how far back it went), but mine is that @ should not be able to see what a monster is carrying. One day in the distant future s/he might be able to discern obvious stuff like bows and crossbows, but never stuff like potions and scrolls. And if we ever get that far, monsters should be *wearing* armour that they're going to drop, which is gonna make the whole issue of balancing combat very interesting ...
Exploitable information leak?
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Aha, Unique scumming until they have the right drops... Well might be an issue I guessComment
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Well, I don't know what takkaria's view is (the previous functionality was intentional, but I don't know how far back it went), but mine is that @ should not be able to see what a monster is carrying. One day in the distant future s/he might be able to discern obvious stuff like bows and crossbows, but never stuff like potions and scrolls. And if we ever get that far, monsters should be *wearing* armour that they're going to drop, which is gonna make the whole issue of balancing combat very interesting ...
Yeah I guess it's best to move slowly... but I really look forward to the variation we might get from monsters using their would be drops :-)Comment
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Have you tried Un? I think it's moved quite a long way in this direction."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Well, I don't know what takkaria's view is (the previous functionality was intentional, but I don't know how far back it went), but mine is that @ should not be able to see what a monster is carrying. One day in the distant future s/he might be able to discern obvious stuff like bows and crossbows, but never stuff like potions and scrolls. And if we ever get that far, monsters should be *wearing* armour that they're going to drop, which is gonna make the whole issue of balancing combat very interesting ...
If you see a monster pick up an item, IMO the game should remember for you that you know that. Even if the monster is not in LOS, you can still know if it is the only monster with pickup that went nearby. It might be worth adding an IDENT style flag saying whether the item was ever seen or detected, or something like that. This is probably more trouble than it is worth, but I detest the idea that players would ever gain from taking notes to remember what the game should remember for them.Comment
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Memories of Nethack and monsters with wands of death spring to mind.If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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I fully agree, but I think the previous functionality makes sense too for items picked up by the monster.
If you see a monster pick up an item, IMO the game should remember for you that you know that. Even if the monster is not in LOS, you can still know if it is the only monster with pickup that went nearby. It might be worth adding an IDENT style flag saying whether the item was ever seen or detected, or something like that. This is probably more trouble than it is worth, but I detest the idea that players would ever gain from taking notes to remember what the game should remember for them.
You're right that it's lots of pain for little gain though, but no harm opening a ticket for it in case someone is inspired to do it.
@netbrian: I rather like the idea of allowing probing to reveal what's in a monster inventory - that would suddenly make it rather useful."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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In my game, the 'l'ook command does not list monster inventory. Is this only in one of the nightly versions? I'm still using 3.2A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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In your version, monster drops are not generated until death, so the monsters are not carrying anything they haven't picked up. When they do pick something up, you'll be able to see it with 'l'ook."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I never noticed a monster inventory list in the nightly I recently played (was it 4/23 or 5/5?) but maybe that is because i don't have things displayed right. I usually just at the monster memory window on the right side and the game narrative on the left, and maybe it isn't found in these places.Last edited by SSK; May 28, 2011, 22:44.Comment
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I never noticed a monster inventory list in the nightly I recently played (was it 4/23 or 5/5?) but maybe that is because i don't have things displayed right. I usually just at the monster memory window on the right side and the game narrative on the left, and maybe it isn't found in these places."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Tested, you can't. Made a debug-char and dropped a scroll in front of Village Idiot and he picked it up. Looked, no info. Looked and recalled, no info. How is it supposed to show it? In recall-window?Comment
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Question raises: how long has this been in the game? I never noticed that before.Comment
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