Might it just be that by the depth were DSMs are common, there is a much higher probability of generating 'great' drops, thus giving the impression that any drop of a DSM has a high probability of being an ego? If this is the case, and no bug is invloved I see two solutions:
1) Decrease the commonality of DSM.
2) Rebalance the ego types for DSM so the powerful ones only show up rarely.
3) hmm, thought of a quick-fix: Create a new ego type that only applies to DSM, has no bonuses, "" as name, and has rarity 1. Or maybe a bit better, a not too useful ego type, but serving the same purposes... I have worked quite a lot with making ego types, one I made that would fit here is 'of Craftmanship' that removes the to-hit penalty, ignores acid, gives a small boost in AC, and sets a minimum for AC. In the case of DSMs this would just mean a small boost of AC.
1) Decrease the commonality of DSM.
2) Rebalance the ego types for DSM so the powerful ones only show up rarely.
3) hmm, thought of a quick-fix: Create a new ego type that only applies to DSM, has no bonuses, "" as name, and has rarity 1. Or maybe a bit better, a not too useful ego type, but serving the same purposes... I have worked quite a lot with making ego types, one I made that would fit here is 'of Craftmanship' that removes the to-hit penalty, ignores acid, gives a small boost in AC, and sets a minimum for AC. In the case of DSMs this would just mean a small boost of AC.
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