22 May 2011 development release
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I have also committed a terrible hack which makes food work--by using o_ptr->kind->pvals[DEFAULT_PVAL].base, which *is* correct. I am fine with someone working on the "right" fix but I'd like to get this into a nightly ASAP so that baby warriors don't starve to death left and right!Code:/* Default oil/food */ if (o_ptr->tval == TV_FLASK || o_ptr->tval == TV_FOOD) { o_ptr->pval[DEFAULT_PVAL] = randcalc(k->pval[DEFAULT_PVAL], lev, rand_aspect); }
"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I hesitate to argue from realism, but I believe there is thematic support for food providing nutrition. Certainly there is a long tradition in roguelikes for players being able to complete the game without starving to death and I believe there would be strong resistance to changing this.
~pls no rage!!!
A.Ironband - http://angband.oook.cz/ironband/Comment
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Good good. Having played a paladin for the first time in years I was wondering what I was missing out on.
Playing 7 May, I noticed the heat/cold resistance prayer's expiries weren't synced. The magic caster's 'resistance' spell's expiries *are* synced, which someone actively changed in the last six months or so. Can the same be done for heat/cold?
It makes the 'resting up' process so much more pleasurable if you only have to acknowledge a slow down and a single 'no longer resistant to' message.Comment
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Level feelings
Bug: No delay for feelings, so stairscumming for better levels is fast and easy... Which might be good while establishing thresholds...
A first sample (by memory):
At dlvl 9, get the object feeling: "you feel a little lucky."
Found lying on floor: Wand of Dragon's Breath, Short Bow of Extra Shots
All other object feelings have been bored or dull.
Monster feelings have been mostly peaceful/safe, and once a faintly uneasy. The faintly uneasy (dlvl 8 or 9) had OoD pseudo dragon, and wormtounge and lagduf. Of course here it's harder to know if all were there from the start...
Intitial impression:
Both obj/mon thresholds for the earlier feelings at lower dlvs could probably be lowered a little bit.
Suggestion:
It will take a while to find these thresholds, but to make the process a little quicker: how about reducing the number of feelings for the moment. With fewer thresholds to establish the work will be done faster, and then we can add more in between again if wanted.Comment
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Bug:
I accidentally tripped a summoning trap. The game then gave me the following message: 'Effect not handled.' I did not notice anything not working, but the message should probably not be...Attached FilesComment
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No feedback from game (for staff of cure light).
I used a staff to identify it, nothing happened. I then check my inventory and see that the staff has {tried}, so I did do something. If I then try it again the game reports how many charges the staff has left.
I'm not sure if this is new or old, but I like it when I get a message from the game when I do something...
Suggestion:
1) Quick fix: give a message about charges also the first time you use a staff (wand).
2) Think about introducing a message for arbitrary uses (i.e. when no other feedback is given from the game about the results of the use, e.g. 'You use/activate/zap/aim the ...[, 8 charges remaining]')Attached FilesComment
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I got, IIRC, an excellent feeling early on, but that was a _Dispel Evil on level 2...
(My character history is filling up with transcribed reports along the lines of "48 orcs dissolve!" 8-)
Edit: just found an artifact, on the ground, in an "unsure it will be worthwhile" maze. Surely, even with preserve on, an artifact should bump up the level feeling more than that?Last edited by kaypy; May 25, 2011, 17:46.Comment
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I didn't mean to remove the delay though, not sure how that happened.
@kaypy: not necessarily. How good was it, how deep, and how far out-of-depth?
/me goes off to check out summoning traps"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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