With the release of the latest nightly, I thought it would be useful to assemble a log of all the changes since the release of 3.2.0. I tried to err on the side of inclusion, and so the log is rather long to read. Where clear, I have noted a trac bug or a staging branch git commit ID to go along with the change. In each section, I attempted to put the most notable changes first, but of course this is a subjective matter. Also, it is entirely possible that I have missed important changes; I worked largely from git comments and trac headlines. If you notice something missing, please let us know.
Code:
Gameplay changes ================ Refactoring of and enhancements to cave generation code, including circular rooms, labyrinths, and cavern levels #571 Multiple pval support #261,#1163 Move fear, blindness, and confusion from resists to protections, and separate damage resistance from effect resistance Fix behavior of '8' squares in vaults #1364 Fix leather boots' rarity (and other object.txt fixes) #718 Make enchantment scrolls rare in the shops #1250 Stat drain now repairs on level up. Remove restore stat potions from the game. #1347 Make monster haste/slow temporary status effects 4bafa79 Make teleport-other a bolt and make destruction remove artifacts. 0ce7858 Remove confusion as a breath attack, along with bronze monsters/DSM 496053b Remove brands from elemental rings 8cd902c Remove percentage healing, switch to CLW/CSW/CCW healing 20/40/60 HP respectively. #318 Consolidate duplicate monster entries #598 Make time attacks less evil #855 Allow running from detection edge #1061 Add command to hide/unhide squelchables #1095 Add scrolls of restore item #1096 Drain charged (RBE_UN_POWER) should only drain as many changes as a recharge gives #1311 Being confused and walking into a wall now costs a turn #1335 Walkover of unIDd artifacts no longer given away by definite article #1338 Characters no longer start out with bad equipment #1340 Fix to-hit bonus for randarts #1345 Make Wrath, Ulmo, and Erebor match base item dice sides and weight #1346 Make item effects that change monster status ID properly again. #1348 Fix, refactor broken specific summons #1350 STUPID living monsters no longer immune to life drain #1357 Labyrinths can no longer have double doors #1365 Normal DSMs contribute to level rating #1366 Wand of dragon breath now learned with use #1383 Earthquake weapons with multiple blows stop attacking if the target gets moved by a quake 2ef38bc Move the 'jump' command to '(W)alk into a trap' 4656bb7 Add a neutral gender ce06a19 Scale no_selling gold multiplier in early levels, and reduce money from selling by 2/3rds dfcb3c7 Added FRIEND flag and put it on some monsters. Make lurkers, mimics, and creeping coins somewhat more convincing. 759ab76 Tone down flask of oil damage 7c679b1 Remove random (pointless) curses 26955b0 Replace individual rating boosts with a general rating boost for each item based on its power 35bc80d Make rings of strength appear lower 0354181 Use fuzzy matching for summoning a monster by name. 0dd2bca Change level feeling calculation for nests/pits. Create doors, create stairs, and glyph of warding push items in adjacent squares away. 889d204 Change damage to max values instead of averages for monster spells 582adf5 Make artifacts not be actually created in birth_no_artifacts 520beb7 Nullfame's improvements to monster power evaluation 7dda40c Change Paurnimmen's cold brand to x2 rather than x3. User interface ============== Major input layer refactor: remove macros, create internal keyset, provide facility for recognizing modifier keys Add buzzkill's updated tiles Add skill, race, class info to birth UI #820 Adam Bolt tileset element mappings wrong #1012 Show build version in dumps #1060 Replacing "destroy"ing with "squelch this item" #1074 More colored data in monster recall. #1149 Allow gtk-settings.prf to accept nonpositive window positions. #1157 SDL/OS X: Handle transparency properly for 8x8 tiles #1218 Remove some options related to squelch, highlighting, display #1247 Knowledge browser: prevent going off the edge of the screen in double/triple tile mode #1291 Fix monster knowledge and recall to respect purple_uniques #1301 Fix comparisons and merging of inscriptions in object stacking #1320 Weak characters now display next "extra blow" correctly #1321 Inventory term window no longer has a gray "(nothing)" string in the Burden line #1342 <player> no longer appears on monster list #1358 Numpad keys work for more users #1360 Fixed title display for second and subsequent pages of high score list #1362 Fix FOV update for HAS_LITE (thanks Zaxx) #1363 Make Ar-Pharazon flicker, and change up some of the canine coloring #1385 Correct keycode for F6 key eb8c440 Make message printing use fewer lines when possible 73da897 Make hints from the store more common and less verbose 72cd70a Re-enable solid walls for windows 57c2709 Give death molds ATTR_FLICKER 09d70f8 Fix the ordering of races in the birth menu 33987fa Use <angle brackets> for pvals so that two pvals are not confused with (+hit,+dam) 2f1995f Fix dropping items so that they duplicate inscriptions if necessary fe23cdf Fix minimap ('M') display 84d37e8 Fix UI issue with aborting ENTER menu 3e8eab5 Fix noticing of brands on wield bf121bd Ensure that branded jewelry displays active_verb on wield 9c5ac7e Replace delay factor with the far more intuitive "time in milliseconds" a24e54c Display tile selections in decimal c2558c4 Improve (e)quipment command output, especially while naked 90eb258 Renamed novices 5d336f8 Changed pain message to not depend on display character 00291f1 Remove the cheat_peek option c789b91 option_dump() now saves macros and keymaps f6afd24 Add monster recall for NONLIVING flag. Various code cleanup and improvements for main-gcu e177bf1 Allow overriding of keymaps cde42c9 Make C-x immediately exit death screen 3534656 Added support for new keycode KC_BEGIN (keypad 5). Added keypad support for running and tunneling to pref.prf. Other bugs fixed ================== #1116 Changing squelch options triggers item drops #1304 Crash from broken randart flags #1305 Fix divide by zero error in monster recall #1309 Allow -w switch to resurrect with +ve hp #1322 Make sure that p_ptr->object_idx changes appropriately when the inventory changes via pickup, drop, wield, sell, etc. #1326 Savefile does not record town level properly #1329 extra ! in flag_is_subset #1330 Crash using @Z1 inscription #1333 Fix parse error in font-x11.prf #1337 Crash in nightlies on firing while confused #1339 Fix documentation of flag_next() #1352 Hang with compacting monsters on char start #1355 Fix crash when wielding unid'd bow of extra might #1356 Force cap of gold drops to MAX_SHORT. #1359 Fix undersized char buffer in textui_cmd_destroy() #1361 Using non-existent item by number causes crash d17cd80 Fix bug marking certain players as cheaters erroneously 4a37e73 Fix birth UI crash 28ec660 Fix broken compiling recipes and unnecessary warnings in Makefile.osx 65c6693 Fix longstanding birth unit test failures e7f62d1 Fix 32-bit warning on tests/parse/p-info 480b5ba Prevent messages about damaged items referring to post-damage values 0a3519f Patch by agoodman to support 64-bit windows aea0d9e Fix multiple-msg() bug and tunnelling assert() failure 04a533e Fix assert failure in resist display 551abfd Fix randarts init crash 7843139 Fix ammo breakage and make breakage message more timely. b3ba869 Removed extra write in wr_monsters() to fix savefile bug. a551de0 Fix wielding all items at birth c842733 Prevent trap creation from hanging in the town, or overwriting a feature. 62814eb Fix off-by-one error in RNG 8dda678 Make cheat options correctly set score options. 5c994a8 Fix chargen bug with player basic subwindow 53ab89f Remove unnecessary gcu test that fails on netbsd 8e56cf3 Fix crash bug for monsters without a race, and move monster pain indexes so that they're only used at init-time. cb6178b Add some assert()s in the history code, and fix history_add_full() to work for history entries that don't involve artifacts. bce53a8 Fix bug/warning with hex string parsing 52328bb Fix crashing bug with monster recall 68ce8b0 Fix off-by-one error in FLAG_SIZE (spotted by nick) Coding changes ============== Major parser refactoring and cleanup Major object edit file and description refactoring Introduction of object/slays.c and slay_table[] Support for monster and object templates Refactoring of shooting/throwing code in attack.c Refactoring of monster pain messages Refactoring of timed statuses #803 Refactoring of monster spell code Refactoring of object flag code #786 Add stats collection functionality to wizard mode; create pseudo-UI module for running stats collection #269 Clean up various functions related to messages #1101 Clean up and document savefiles #1302 Reconcile test and sdl initialization strategies #1306 Fix clean target in Makefile #1349 Replace some uses of memset() with of_wipe() and of_setall() e7f1e57 Remove Term_user hook f2581f1 Make cmd-obj.c entirely game code, and cmd3.c all UI code 0c4786c Changes to text files to separate pvals onto their own line, pending parser changes. 6be460d New menu API that allows dynamic building of menus easily 2d9142f Reduce the size of the options table fac5a00 Remove the distinction between birth and adult options e772ff5 Fix some mingw build warnings Include more headers in the windows module to remove warnings af18edb Move declaration of "size_t i" out of for-loop to help VS people dd1005a Use exit status to communicate failure in run-tests d1eca17 Update unit test to indicate new version number b1eae2d Tidy up defines.h and remove EGO_ indices 1b2f8cf Remove use of read/write in favor of fread/fwrite 6ab4caa Remove reference to removed file for Windows packaging Port of SVN pkg_src to use git bd405d9 Add 'make splint' target and make changes to allow splint to run aff4a87 Move autoinscriptions into object_kind struct 212fdfe Remove many of the hardcoded spell limits a2d44ae Cleanup in defines.h Refactoring of pickup and autopickup code 443d455 make clean should remove angband.o 9d666ff Refactor bolt/ball spell graphics Clean up preferences files 68703fc Added "ICKY" monster flag, and changed monster nests/pits to use monster flags only b79a91b Symbol lookup is no longer hardcoded. Still needs to be tweaked for some symbols. Changes needed by APW for the borg 4aebe45 Fix confusing case of variable overloading in dump_features() d688933 cptr -> const char * 3a60662 Use object flags in player state structure. ee8a236 Make recharge() function more readable 17faa5b Use Makefile.src in nds port 2479457 Added circular queue implementation cb0d5da Make the r-info parser test compile again. Refactor obj-make.c 0a781c0 Move from o_ptr->name2 to o_ptr->ego Wiz-mode improvements: add commands for full monster recall, wiping monster memory, buffing character f41a2da Use fuzzy matching for artifacts. 630fb5a Move monster pits/nests to an edit file. 7e0256c Removed autoinsc_dump() and squelch_dump() 63d0d0c Replace calls to mem_alloc and then memset(0) with calls to mem_zalloc dbbc506 Remove o_ptr->name1, replace it with a direct reference to the artifact it is of. 3d73679 Added assert to avoid looking up kinds with tval == 0. Added corresponding checks to make_fake_artifact(), store_base_power(), and parse_frequencies(). 6b79843 Correct r_info test_g0 to test_c0 and add test_t0 (which currently fails!) a44e44d Make init_gtk correctly report failure 9aacfdc Remove old monster power hack from .raw file days. cc1cdc7 Remove LOG_PRINT*() macros and beef up file_putf()/file_vputf() 9f9527d Redo breakage_chance() and improve attack.c comments 488c9cd Add check_state function to look up an permanent equivalents of TMD_ flags (e.g. OF_AFRAID) f9d00a5 Remove bashism from configure.ac (closes Debian bug #619695) 84bde09 Add flags for x2 brands for later use. Documentation changes ===================== 57d8bde Include copying.txt and faq.txt in OSX documentation 6e4b389 Added (T) command to help file.
Comment