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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Surely that sword, in the hands of just about anyone, would 1-hit cave spiders. So my question is, why tip-toe?www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Wasted one turn failing to Phase Door, wasted one turn panicking and trying to get back to a corridor, and by that time they were on 3-4 sides. It was horrible, it all happened so fast, etc.
Yeah, I probably shouldn't have got into such a position. I'm very gung-ho for the first 10-12 character levels.Comment
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To me it's cave spiders because you meet them so early. Poisonous spiders come into play so much later that you have some survival capability (if not much). Stepping into room full of cave spiders can be instant death to early char.Comment
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Do you have something in mind? If it's as simple as entering "Player note:" or "<name> says:" before hand, that should be relatively straightforward to add.Comment
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Having won with the character I posted notes for earlier, here's the remainder of what I wrote down. This is all as of the April 9th nightly.
* Summon spells can still pull up nothing (e.g. Dwar trying to summon hounds). Dunno if this was supposed to have been fixed yet.
* With fire immunity, when I get breathed on I get the message "The Foo breathes fire. You resist the effect!" The resistance message is new; what exactly am I resisting here that I otherwise would be vulnerable to?
* I got two randarts that activate for polymorph. It'd be nice if randarts didn't get duplicate activations. The only duplications in the standarts are between the *thancs and the Paur* gauntlets, if I recall correctly.
* This is the second time I've seen an orc unique with an escort composed entirely of a single normally-solitary race (first time orc captains, second time orc shamen). Is this expected?
* Randarts seem to get off-weapon combat boosts a lot. Though I recall Magnate saying this is going to change.
* I detected a Quylthulg, after which it blinked. I saw it at its previous location, then saw it update to the new location (which was still not normally visible to me) after it blinked since my next turn hadn't come yet. Is this intended?
* I saw the message "gazes at you with mind blasting". I'm pretty sure that phrasing is new and it could be better. What's wrong with the old mind blasting message?
* When squelching ammo, the top setting is for all non-artifact [arrows|bolts|etc.]. Given the total lack of artifact ammo as it stands, this seems a bit odd. Then again, maybe there's plans to introduce artifact ammo in the future?
* Clearing a dragon pit is far, far more lucrative than clearing a vault. Which is rather sad.
* If an item is inscribed with !*, and it is in a pile of items on the floor, then when you try to pick it up you are prompted to confirm. If it is alone then you just pick it up. One of these two should hold in all cases.
* I can confirm that the earthquake bug is fixed.
* From my randarts, 9 weapons, 2 launchers, 2 pieces of armor (body and shield), and 2 rings provided protection from confusion. Compare that to the standart set, which has protection from confusion on 1 amulet (Ingwe), 4 pieces of body armor (Bladeturner, Rohirrim, Isildur, and Caspanion), 3 hats (including Gondor), 1 pair of boots (Dal-I-Thalion), and 1 weapon (Totila).
This is the fourth randart game in which protection from confusion has just not been available on anything useful -- though, this time right at the endgame I got an aggravating pike that had it. I generally consider getting blindness + confusion resistance to be an important turning point for my characters, since it allows them to ditch non-0% failure escapes. This turning point happens routinely for standart characters somewhere before 3000', if I recall correctly. Blindness and confusion are important protections, and while I don't expect every randart game to provide them, going 4 in a row without them tells me that something is wrong with protection distributions.
For what it's worth, pre-Morgoth dump, post-Morgoth dump, and artifact spoiler.
Also, I just want to say that the devs are doing a great job. Keep it up, guys!Last edited by Derakon; April 17, 2011, 23:46.Comment
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