Yes, harder than it used to be... The thing is that the dot representing the floor has become a lot smaller in the new tiles, that means that different colors are a lot harder to see. Check the included image...
Oh, and when testing this I also noted that when I changed the graphic menu option to use old tiles, no floor colors are shown at all...
I agree :-) But now it is inconsistent with (+hit,+dam)
Because I'm used to it ;-) Consistency. In the subwindows display settings both t and Enter can be used. In all yes/no options the help text says you can use t 'Set option (y/n/t)', but instead only Enter works...
Thank you for improving the game! I've been playing sporadically since the early 90's and these last years have been the most exciting developmentwise :-)
Oh, and when testing this I also noted that when I changed the graphic menu option to use old tiles, no floor colors are shown at all...
I think we rather need more intelligent code for truncating what's displayed in inven/equip lists. I don't particularly mind whether there's an extra space, as long as it's consistent with (+hit, +dam) and [base_ac, +ac].
At the moment Enter toggles between y and n. Why would anyone need to use t?
Thanks for taking the time to post all these observations - I hope other devs will pick up the ones I've not commented on.
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