Yacd Rogue looking for any general advice.

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by Napsterbater
    I always ?Restore Item on my rings of mouse and it removes the damage mod. That's the only way I'd ever use one.
    I'm certain this is an exploit that will be patched, along with that scroll removing the to-hit penalty on heavy armor and the like.

    Comment

    • Napsterbater
      Adept
      • Jun 2009
      • 177

      #17
      Ah, rendering =Mouse trash once again. Maybe if they lowered the damage penalty...
      This thread, it needs more rage. -- Napstopher Walken

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #18
        Maybe if we had nothing but mixed blessing items they would get used more often...
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          The difficulty is in balancing the benefits of an item with the penalties and with the expected character power level. Early on it's not unreasonable to ask a character to use items that have a near-zero "net power level", since the penalties hurt things that the character can deal with (e.g. lower AC, but you kill things faster so on balance things work out). Later on, the character is expected to take on much more powerful enemies; if they're armed solely with net-zero items then they're simply not going to be powerful enough, not at least with the current monster set and damage formulae.

          Rings of the Mouse are currently niche items: they're usable by non-melee characters (mages, priests, possibly rangers) and by those in the rare situation where the DEX boost overcomes the damage penalty. That's fine. More than adequate user base. Characters that want an early-game combat boost should be using Reckless Attacks; otherwise, you can wait for =DEX and Cloaks/Boots of Stealth to show up to get what =Mouse gives you.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2347

            #20
            With mixed blessing jewelry, basically I use escaping with pure casters and reckless attack with everyone else. The rest pretty much gets squelched as soon as found. Ring of the mouse might be balanced, but it just fills too small a niche to bother with. If it were amulet of the mouse, I would use it.
            Ironman is a different matter entirely as the average time between "upgrades" is greater.

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #21
              Originally posted by will_asher
              Maybe if we had nothing but mixed blessing items they would get used more often...
              Exactly. A sword (-2,+1) is a fine weapon if it's the only one you have .
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • Imp
                Rookie
                • Apr 2011
                • 9

                #22
                I have indeed retired the ring of mouse as stats bumped upwards. The loss of stealth hasn't been noticeable to me and I've needed the increased damage as I've nudged up against the 1900' poison death all ye who pass this depth sign. Still haven't found anything to plug my poison hole aside from a ring. Right now I'm finding my biggest issue to be ood uniques/nasties. That AMHD that cropped up was.. exciting. Good incentive to keep working on calris.
                Is poison usually such a chore to cover or is the rng just taunting me?
                Also potions of speed have saved me in some unpleasant situations but I'm nearly out, is there a good depth for looking at for more? They don't seem to crop up anymore down here
                I think I'm going to sacrifice some damage and risk going deeper carefully.

                Edit: Clearly I need to complain about the rng more on here, some nice troll just gave me a ring of speed +10 at 1950'
                Last edited by Imp; April 5, 2011, 14:56.

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  #23
                  Originally posted by Imp
                  Also potions of speed have saved me in some unpleasant situations but I'm nearly out, is there a good depth for looking at for more?
                  The best place to look for !speed is on DL 1. Sad but true. There is a boost at DL 40, but your best choices are to look for them on the ground at DL 1 or to kill hordes of weakish monsters wherever you are.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #24
                    The black market's also a good place for speed potions, since they can show up in stacks there. Generally my playstyle involves carrying a couple of speed potions for emergencies and stashing the rest in my home; once I get a staff of speed (or reliable casting of Haste Self) all potions get saved for the endgame, so I can take on Sauron/Morgoth without worrying about charge drain, spell failure rates, or mana supplies.

                    I think the issue with speed potion generation rates is that there's much less competition for potions on dlvl 1 than on dlvl 40. Thus even if speed potions are "more common" at dlvl 40, any given potion at dlvl 1 is more likely to be a speed potion.

                    Comment

                    • Imp
                      Rookie
                      • Apr 2011
                      • 9

                      #25
                      Code:
                        [Angband 3.2.0 Character Dump]
                      
                       Name   Stabby                                   Self  RB  CB  EB   Best
                       Sex    Female       Age            109   STR:  18/52  +1  +2  +2 18/102
                       Race   High-Elf     Height          87   INT:     18  +3  +1  +6 18/100
                       Class  Rogue        Weight         197   WIS:     11  -1  -2  +3     11
                       Title  Sharper      Social   Respected   DEX:  18/83  +3  +3  +1 18/153
                       HP     340/340      Maximize         Y   CON:     16  +1  +1  +0     18
                       SP     116/116                           CHR:     18  +5  -1  +0  18/40
                      
                       Level               33   Armor    [49,+97]     Saving Throw         82%
                       Cur Exp         569535   Fight   (+20,+11)     Stealth           Superb
                       Max Exp         569535   Melee   (+30,+23)     Fighting          Heroic
                       Adv Exp         618750   Shoot   (+32,+15)     Shooting          Heroic
                       MaxDepth   2150' (L43)   Blows    5.0/turn     Disarming           100%
                       Game Turns      662288   Shots      2/turn     Magic Device          91
                       Standard Turns  106009   Infra       40 ft     Perception        1 in 7
                       Resting Turns     4831   Speed          23     Searching            40%
                       Gold            427042   Burden  105.9 lbs
                      
                       You are the only child of a Vanyarin Ranger.  You have light grey
                       eyes, straight black hair, and a fair complexion.
                      
                      
                      
                      rAcid:......+.+.... rConf:....+........
                      rElec:.+....+.+.... Sound:.............
                      rFire:++....+.+.... Shard:.............
                      rCold:++....+.+.... Nexus:.......+.....
                      rPois:..+.......... Nethr:.............
                      rFear:............. Chaos:.............
                      rLite:..........+.+ Disen:.............
                      rDark:............. S.Dig:++...........
                      rBlnd:.........+... Feath:.............
                      
                      Light:..........+.. Aggrv:.............
                      Regen:............. Stea.:.......+.....
                        ESP:.........+... Sear.:....+........
                      Invis:....+.......+ Infra:............+
                      FrAct:....+.....+.. Tunn.:.............
                      HLife:............. Speed:++.+...+...+.
                      ImpHP:............. Blows:.............
                      ImpSP:............. Shots:.+...........
                       Fear:............. Might:.+...........
                      
                      
                        [Character Equipment]
                      
                      a) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2)
                           Found lying on the floor at 1550 feet (level 31).
                           
                           +2 strength, intelligence, speed.
                           Slays demons, trolls, giants.
                           Branded with flames, frost.
                           Provides resistance to fire, cold.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Sustains intelligence.
                           Slows your metabolism.  
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 268.5 vs. demons, 268.5 vs. trolls, 268.5
                           vs. giants, 268.5 vs. creatures not resistant to fire, 268.5 vs.
                           creatures not resistant to cold, and 170 vs. others.
                           
                      b) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
                           Found lying on the floor at 1900 feet (level 38).
                           
                           +1 intelligence, wisdom, dexterity, speed, shooting speed,
                           shooting power.
                           Provides resistance to lightning, fire, cold.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Slows your metabolism.  
                           
                      c) a Ring of Resist Poison
                           Found lying on the floor at 1550 feet (level 31).
                           
                           Provides resistance to poison.
                           
                      d) a Ring of Speed (+10)
                           Dropped by a Stone troll at 1950 feet (level 39).
                           
                           +10 speed.
                           
                      e) an Amulet of the Magi [+5] (+1)
                           Found lying on the floor at 2000 feet (level 40).
                           
                           +1 intelligence.
                           +5% to searching.
                           Provides resistance to confusion.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Sustains intelligence.
                           Prevents paralysis.  Grants the ability to see invisible things.  
                           
                      f) The Phial of Galadriel
                           Dropped by Beorn, the Shape-Changer at 1500 feet (level 30).
                           
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                           When activated, it lights up the surrounding area, hurting
                           light-sensitive creatures.
                           Takes 36 to 66 turns to recharge at your current speed.
                           Your chance of success is 97.0%
                           
                           Radius 3 light.
                      g) Metal Scale Mail of Resistance [38,+14]
                           Found lying on the floor at 1500 feet (level 30).
                           
                           Provides resistance to acid, lightning, fire, cold.
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                      h) The Cloak 'Colannon' [1,+15] (+3)
                           Dropped by a Half-orc at 2150 feet (level 43).
                           
                           +3 stealth, speed.
                           Provides resistance to nexus.
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                           When activated, it teleports you randomly up to 100 squares away.
                           Takes 148 turns to recharge at your current speed.
                           Your chance of success is 97.0%
                           
                      i) a Small Metal Shield of Resistance [5,+17]
                           Dropped by a Gnome mage at 1000 feet (level 20).
                           
                           Provides resistance to acid, lightning, fire, cold.
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                      j) The Hard Leather Cap of Thranduil [2,+10] (+2)
                           Found lying on the floor at 1750 feet (level 35).
                           
                           +2 intelligence, wisdom.
                           Provides resistance to blindness.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Grants telepathy.  
                           
                      k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
                           Dropped by a Novice rogue at 1650 feet (level 33).
                           
                           Provides resistance to light.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Sustains constitution.
                           Prevents paralysis.  
                           
                           When aimed, it fires a magic missile with damage 3d4.
                           Takes 6 turns to recharge at your current speed.
                           Your chance of success is 96.6%
                           
                           Radius 1 light.
                      l) a Pair of Leather Boots of Speed [2,+6] (+7)
                           Dropped by an Ogre at 750 feet (level 15).
                           
                           +7 speed.
                           
                      
                      
                        [Character Quiver]
                      
                      n) (nothing)
                      o) (nothing)
                      p) (nothing)
                      q) (nothing)
                      r) (nothing)
                      s) (nothing)
                      t) (nothing)
                      u) (nothing)
                      v) (nothing)
                      w) (nothing)
                      
                      
                        [Character Inventory]
                      
                      a) 2 Books of Magic Spells [Magic for Beginners]
                           
                           
                      b) a Book of Magic Spells [Conjurings and Tricks]
                           Dropped by a Ranger at 1150 feet (level 23).
                           
                           
                           
                      c) 3 Books of Magic Spells [Incantations and Illusions]
                           
                           
                      d) a Book of Magic Spells [Resistances of Scarabtarices]
                           Found lying on the floor at 2100 feet (level 42).
                           
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                      e) 15 Potions of Cure Serious Wounds
                           
                      f) 10 Potions of Cure Critical Wounds
                           
                      g) 6 Potions of Healing
                           
                      h) a Potion of Restore Mana
                           Dropped by an Emperor wight at 2100 feet (level 42).
                           
                           
                           
                      i) 2 Potions of Enlightenment
                           
                           
                      j) 3 Potions of Speed
                           
                           
                      k) a Rod of Recall
                           Cannot be harmed by electricity.
                           
                      l) a Staff of Teleportation (7 charges)
                           
                      m) 23 Seeker Bolts (4d5) (+5,+5)
                           Dropped by Uvatha the Horseman at 2150 feet (level 43).
                           
                           
                           
                      
                      
                        [Home Inventory]
                      
                      a) a Book of Magic Spells [Resistances of Scarabtarices]
                           Found lying on the floor at 1550 feet (level 31).
                           
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                      b) 23 Potions of Cure Serious Wounds
                           
                      c) 62 Potions of Cure Critical Wounds
                           
                      d) 2 Scrolls of *Destruction*
                           
                           
                      e) 3 Staves of Teleportation (24 charges)
                           
                      f) 3 Staves of Identify (32 charges)
                           
                      g) a Ring of Strength (+4)
                           Dropped by an Illusionist at 850 feet (level 17).
                           
                           +4 strength.
                           Sustains strength.
                           
                      h) a Ring of Dexterity (+3)
                           Found lying on the floor at 1800 feet (level 36).
                           
                           +3 dexterity.
                           Sustains dexterity.
                           
                      i) a Ring of Constitution (+4)
                           Dropped by a Young blue dragon at 2100 feet (level 42).
                           
                           +4 constitution.
                           Sustains constitution.
                           
                      j) a Ring of Bodykeeping
                           Found lying on the floor at 2050 feet (level 41).
                           
                           Sustains strength, dexterity, constitution.
                           
                      k) a Ring of Lightning [+9]
                           Dropped by a Demonologist at 1950 feet (level 39).
                           
                           It brands your melee attacks with lightning.
                           Provides resistance to lightning.
                           Cannot be harmed by electricity.
                           
                      l) 2 Rings of Damage (+0,+11)
                           
                           
                      m) a Ring of Accuracy (+20,+0)
                           Found lying on the floor at 1450 feet (level 29).
                           
                           
                           
                      n) a Ring of Protection [+15]
                           Dropped by an unknown monster at 1400 feet (level 28).
                           
                           
                           
                      o) an Amulet of Devotion (+2)
                           Found lying on the floor at 1500 feet (level 30).
                           
                           +2 wisdom, charisma.
                           Provides resistance to fire, light, dark.
                           Sustains wisdom, charisma.
                           Sustains your life force.  
                           
                           Radius 1 light.
                      p) a Cloak of Aman [1,+28] (+2 stealth)
                           Dropped by a Ghoul at 1800 feet (level 36).
                           
                           +2 stealth.
                           Provides resistance to blindness.
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                      q) The Set of Gauntlets 'Paurhach' [3,+14]
                           Found lying on the floor at 1750 feet (level 35).
                           
                           Provides resistance to fire.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Speeds regeneration.  
                           
                           When aimed, it creates a fire bolt with damage 9d8.
                           Takes 29 to 52 turns to recharge at your current speed.
                           Your chance of success is 97.3%
                           
                      r) a Pair of Iron Shod Boots of Stealth [4,+7] (+3)
                           Dropped by a Young red dragon at 1950 feet (level 39).
                           
                           +3 stealth.
                           
                      s) The Rapier 'Forasgil' (1d6) (+12,+19)
                           Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14).
                           
                           Slays animals.
                           Branded with frost.
                           Provides resistance to cold, light.
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 187 vs. animals, 205 vs. creatures not
                           resistant to cold, and 168.5 vs. others.
                           
                           Radius 1 light.
                      t) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
                           Dropped by a Mature red dragon at 2050 feet (level 41).
                           
                           +2 strength, dexterity, constitution, speed, attack speed.
                           Slays animals, evil creatures, undead, orcs.
                           Provides resistance to fear, light.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Prevents paralysis.  Grants the ability to see invisible things.  
                           
                           Combat info:
                           7.0 blows/round.
                           Average damage/round: 189 vs. animals, 189 vs. evil creatures,
                           214.9 vs. undead, 214.9 vs. orcs, and 163.1 vs. others.
                           
                           Radius 1 light.
                      u) The Bastard Sword 'Calris' (5d4) (-6,+20) (+5)
                           Found in a chest from 1500 feet (level 30).
                           
                           +5 constitution.
                           Slays evil creatures, demons, trolls.
                           *Slays* dragons.
                           Provides resistance to disenchantment.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Aggravates creatures nearby.  
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 289 vs. evil creatures, 355 vs. demons, 355
                           vs. trolls, 487.5 vs. dragons, and 222.5 vs. others.
                           
                      v) a Spear (Defender) (1d6) (+11,+9) [+5] (+3 stealth)
                           Dropped by a Shadow at 2100 feet (level 42).
                           
                           +3 stealth.
                           Provides resistance to acid, lightning, fire, cold.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Sustains wisdom.
                           Feather Falling.  Speeds regeneration.  Prevents paralysis. 
                           Grants the ability to see invisible things.  
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 116.
                           
                      w) a Ball-and-Chain (Defender) (2d4) (+5,+10) [+3] (+2 stealth)
                           Found lying on the floor at 1750 feet (level 35).
                           
                           +2 stealth.
                           Provides resistance to acid, lightning, fire, cold.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Sustains strength.
                           Feather Falling.  Speeds regeneration.  Prevents paralysis. 
                           Grants the ability to see invisible things.  
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 131.5.
                           
                      x) a Heavy Crossbow of Extra Might (x5) (+17,+16) (+1)
                           Bought from a store.
                           
                           +1 shooting power.
                           
                      
                      
                      ============================================================
                                         CHAR.
                      |   TURN  | DEPTH |LEVEL| EVENT
                      ============================================================
                               1      0'    1   Began the quest to destroy Morgoth.
                            4360     50'    2   Reached level 2
                           17454     50'    3   Reached level 3
                           35880    150'    4   Reached level 4
                           36913    200'    4   Killed Grip, Farmer Maggot's dog
                           40621    200'    5   Reached level 5
                           43926    250'    5   Killed Fang, Farmer Maggot's dog
                           44999    300'    6   Reached level 6
                           47059    300'    7   Reached level 7
                           54599    400'    8   Reached level 8
                           58083    400'    9   Reached level 9
                           75125    450'   10   Reached level 10
                           80084    450'   11   Reached level 11
                           92286    450'   12   Reached level 12
                           95733    450'   12   Killed Brodda, the Easterling
                          102944    450'   13   Reached level 13
                          131193    500'   14   Reached level 14
                          157825    600'   15   Reached level 15
                          169028    650'   15   Killed Lagduf, the Snaga
                          177228    650'   16   Reached level 16
                          184454    700'   16   Killed Wormtongue, Agent of Saruman
                          184462    700'   16   Found The Rapier 'Forasgil'
                          188680    700'   17   Reached level 17
                          212838    800'   18   Reached level 18
                          218862    800'   19   Reached level 19
                          228873    800'   19   Killed Smeagol
                          234135    850'   20   Reached level 20
                          235851    850'   20   Killed Grishnakh, the Hill Orc
                          256360    850'   21   Reached level 21
                          258191    850'   21   Killed Ulfast, Son of Ulfang
                          270961    950'   21   Killed Shagrat, the Orc Captain
                          279000   1000'   22   Reached level 22
                          283015      0'   22   Killed Farmer Maggot
                          288250   1000'   22   Killed Ufthak of Cirith Ungol
                          292589   1000'   23   Reached level 23
                          316523   1150'   23   Killed Nar, the Dwarf
                          320090   1150'   24   Reached level 24
                          338739   1350'   24   Killed Angamaite of Umbar
                          344490   1350'   25   Reached level 25
                          346461   1350'   26   Reached level 26
                          353635   1350'   26   Killed Bolg, Son of Azog
                          373299   1400'   27   Reached level 27
                          383392   1450'   27   Killed Khim, Son of Mim
                          392267   1500'   27   Found The Bastard Sword 'Calris'
                          404338   1500'   27   Killed Beorn, the Shape-Changer
                          404349   1500'   27   Found The Phial of Galadriel
                          410615   1500'   27   Killed Ugluk, the Uruk
                          410714   1500'   28   Reached level 28
                          412771   1500'   28   Killed Draebor, the Imp
                          423800   1550'   28   Killed Ulwarth, Son of Ulfang
                          432057   1550'   28   Killed Gorbag, the Orc Captain
                          432923   1550'   28   Found The Pike 'Til-i-arc'
                          441198   1550'   28   Killed Uldor the Accursed
                          451629   1650'   28   Killed Orfax, Son of Boldor
                          453162   1650'   28   Killed Sangahyando of Umbar
                          457900   1650'   28   Found The Set of Leather Gloves 'Cammithrim'
                          459248   1650'   29   Reached level 29
                          489469   1750'   29   Found The Dagger 'Nimthanc' (LOST)
                          496129   1750'   29   Found The Hard Leather Cap of Thranduil
                          496166   1750'   29   Found The Pair of Leather Boots of Wormtongue (LOST)
                          520386   1800'   30   Reached level 30
                          539376   1750'   30   Found The Set of Gauntlets 'Paurhach'
                          539555   1750'   30   Killed Bullroarer the Hobbit
                          544412   1800'   31   Reached level 31
                          549599   1800'   31   Killed Azog, King of the Uruk-Hai
                          562216   1800'   31   Killed Lorgan, Chief of the Easterlings
                          568925   1850'   31   Killed Mim, Betrayer of Turin
                          590992   1900'   31   Found The Short Bow of Amras
                          611634   1950'   31   Killed Kavlax the Many-Headed
                          611634   1950'   32   Reached level 32
                          618715   1950'   32   Killed Lokkak, the Ogre Chieftain
                          640173   2050'   32   Found The Short Sword 'Sting'
                          641043   2050'   33   Reached level 33
                          655249   2150'   33   Killed Uvatha the Horseman
                          658466   2150'   33   Found The Cloak 'Colannon'
                      Coming along nicely, 23 perma speed is pretty nice. Finally found something to cover nexus, now if I could just get some poison to free up that ring slot. I assume there's no reason to keep that crossbow of might? I've never been super familiar with all the details of bow damage but 2 attacks seems better to my simple mind. Overall trucking along nicely right now, the only thing that gives me trouble is anything resisting both brands on the pike. It can be annoying but with the speed I can just kite if I have to I guess. Calris continues to be a pain to fix but I'm chipping away at it. Is sting worth hanging on to for those 7 attacks or is it too difficult to stack enough damage sources to make up for it's low inherent damage? Any suggestions on gear changes are welcome, thanks for the tips guys.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #26
                        Originally posted by Imp
                        Coming along nicely, 23 perma speed is pretty nice. Finally found something to cover nexus, now if I could just get some poison to free up that ring slot.
                        ...
                        Any suggestions on gear changes are welcome, thanks for the tips guys.
                        Dive! With your speed and stealth you should be able to avoid most too dangerous monsters with ease. Amulets of Trickery (that's what you are looking for: Poison, more speed, stealth and nexus) are native to 3500', around 4000' is good depth to you. Kill weaklings in your way (even novice rangers drop stat-potions at 3000+').

                        Comment

                        • Imp
                          Rookie
                          • Apr 2011
                          • 9

                          #27
                          Originally posted by Timo Pietilä
                          Dive! With your speed and stealth you should be able to avoid most too dangerous monsters with ease. Amulets of Trickery (that's what you are looking for: Poison, more speed, stealth and nexus) are native to 3500', around 4000' is good depth to you. Kill weaklings in your way (even novice rangers drop stat-potions at 3000+').
                          I've never had a char survive this deep sadly, any enemies I should be aware of as a definite "flee the level, turn off the pc and hudle under the bed for awhile"?

                          Edit: Every time i post good things happen, lose 2 speed gain resists, stats etc. Surely my utter destruction will be along shortly to collect.
                          Code:
                          l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
                               Dropped by Ulfang the Black at 2150 feet (level 43).
                               
                               +5 dexterity, speed.
                               Provides resistance to confusion, nether, chaos.
                               Cannot be harmed by acid, electricity, fire, cold.
                               Sustains constitution.
                               Prevents paralysis.  
                               
                               When activated, it cures you of fear and poison.
                               Takes 15 turns to recharge at your current speed.
                               Your chance of success is 96.6%
                          Last edited by Imp; April 5, 2011, 19:59.

                          Comment

                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 4096

                            #28
                            Originally posted by Imp
                            I've never had a char survive this deep sadly, any enemies I should be aware of as a definite "flee the level, turn off the pc and hudle under the bed for awhile"?
                            Avoid all Angel uniques, nastier packs of greater demons, namely Balrogs, Pit Fiends, Bile Demons, Osyluth, Gelugons, Horned reapers. Anything that moves at speed +20 or faster is something that you need to be careful around. Dracolichs, Black Reavers, Nightwalker, Nightcrawler of undeads. Dracolisks in zoos. Great wyrms of something other than basic four (many are summoners). Titans and Greater Titans hit hard to confuse and can cast tele-to and summon. Mystics can knock you out, if you get stunned *heal immediately* (CCW is enough).

                            Nearly all deeper "U":s are summoners, so be careful around them. Greater Q:s summon not one but many greater variant of their corresponding type and they have tele-to spells, also drujs can do that same, so graveyards are very very dangerous.

                            Get rod of probing, use your stealth and that to learn which monsters are worth fighting. Once you have 600+ HP, Basic4, poison, confusion, chaos, sound, blindness and +20+ speed you can risk being in LoS of any single monster for at least one turn.

                            Tarrasque, Huan, Carcharoth, Vecna, etc. are to be avoided until you are confident that you can fight pretty much anything. Mouth of Sauron is much worse than you would expect based on books.

                            Comment

                            • Imp
                              Rookie
                              • Apr 2011
                              • 9

                              #29
                              Code:
                                [Angband 3.2.0 Character Dump]
                              
                               Name   Stabby                                   Self  RB  CB  EB   Best
                               Sex    Female       Age            109   Str! 18/100  +1  +2  +0 18/130 18/120
                               Race   High-Elf     Height          87   INT! 18/100  +3  +1  +3 18/170
                               Class  Rogue        Weight         197   WIS:     16  -1  -2  +3     16
                               Title  Rogue        Social   Respected   DEX! 18/100  +3  +3 +17 18/***
                               HP     581/581      Maximize         Y   CON! 18/100  +1  +1  +0 18/120
                               SP     201/263                           CHR! 18/100  +5  -1  +0 18/140
                              
                               Level               39   Armor   [49,+155]     Saving Throw         89%
                               Cur Exp        2058372   Fight   (+39,+18)     Stealth        Legendary
                               Max Exp        2058372   Melee   (+49,+29)     Fighting       Legendary
                               Adv Exp        2250000   Shoot   (+51,+15)     Shooting          Heroic
                               MaxDepth   3350' (L67)   Blows    5.0/turn     Disarming           100%
                               Game Turns     1124734   Shots      2/turn     Magic Device         101
                               Standard Turns  247741   Infra       70 ft     Perception        1 in 1
                               Resting Turns   101204   Speed          11     Searching            50%
                               Gold            917033   Burden  193.7 lbs
                              
                               You are the only child of a Vanyarin Ranger.  You have light grey
                               eyes, straight black hair, and a fair complexion.
                              
                              
                              
                              rAcid:+.....+.+.... rConf:...........+.
                              rElec:++....+.+.... Sound:.............
                              rFire:++....+.+.... Shard:.............
                              rCold:++....+.+.... Nexus:....+..+.....
                              rPois:....+.+...... Nethr:...........+.
                              rFear:............. Chaos:...........+.
                              rLite:........+.+.+ Disen:.............
                              rDark:........+.... S.Dig:.+...........
                              rBlnd:........++... Feath:+............
                              
                              Light:..........+.. Aggrv:.............
                              Regen:+............ Stea.:+...+.++.....
                                ESP:.........+... Sear.:....+........
                              Invis:+...........+ Infra:....+.......+
                              FrAct:+.........++. Tunn.:.............
                              HLife:............. Speed:.+.++..+...+.
                              ImpHP:............. Blows:.............
                              ImpSP:............. Shots:.+...........
                               Fear:............. Might:.+...........
                              
                              
                                [Character Equipment]
                              
                              a) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
                                   Dropped by Ar-Pharazôn the Golden at 3150 feet (level 63).
                                   
                                   +4 dexterity, stealth.
                                   Provides resistance to acid, lightning, fire, cold.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Feather Falling.  Speeds regeneration.  Prevents paralysis. 
                                   Grants the ability to see invisible things.  
                                   
                                   Combat info:
                                   5.0 blows/round.
                                   Average damage/round: 176.
                                   
                              b) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
                                   Found lying on the floor at 1900 feet (level 38).
                                   
                                   +1 intelligence, wisdom, dexterity, speed, shooting speed,
                                   shooting power.
                                   Provides resistance to lightning, fire, cold.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Slows your metabolism.  
                                   
                              c) a Ring of Slaying (+13,+5)
                                   Dropped by a Mature blue dragon at 2750 feet (level 55).
                                   
                                   
                                   
                              d) a Ring of Speed (+10)
                                   Dropped by a Stone troll at 1950 feet (level 39).
                                   
                                   +10 speed.
                                   
                              e) an Amulet of Trickery (+3)
                                   Found lying on the floor at 3250 feet (level 65).
                                   
                                   +3 dexterity, stealth, infravision, speed.
                                   +15% to searching.
                                   Provides resistance to poison, nexus.
                                   Sustains dexterity.
                                   
                              f) The Phial of Galadriel
                                   Dropped by Beorn, the Shape-Changer at 1500 feet (level 30).
                                   
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   When activated, it lights up the surrounding area, hurting
                                   light-sensitive creatures.
                                   Takes 23 to 42 turns to recharge at your current speed.
                                   Your chance of success is 97.7%
                                   
                                   Radius 3 light.
                              g) The Mithril Chain Mail 'Belegennon' (-1) [35,+20] (+4)
                                   Dropped by Adunaphel the Quiet at 2750 feet (level 55).
                                   
                                   +4 dexterity, stealth.
                                   Provides resistance to acid, lightning, fire, cold, poison.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   When activated, it teleports you randomly up to 10 squares away.
                                   Takes 4 turns to recharge at your current speed.
                                   Your chance of success is 94.8%
                                   
                              h) The Cloak 'Colannon' [1,+15] (+3)
                                   Dropped by a Half-orc at 2150 feet (level 43).
                                   
                                   +3 stealth, speed.
                                   Provides resistance to nexus.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   When activated, it teleports you randomly up to 100 squares away.
                                   Takes 94 turns to recharge at your current speed.
                                   Your chance of success is 97.7%
                                   
                              i) The Leather Shield of Celegorm [8,+20]
                                   Dropped by Smaug the Golden at 3250 feet (level 65).
                                   
                                   Provides resistance to acid, lightning, fire, cold, light, dark,
                                   blindness.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              j) The Hard Leather Cap of Thranduil [2,+10] (+2)
                                   Found lying on the floor at 1750 feet (level 35).
                                   
                                   +2 intelligence, wisdom.
                                   Provides resistance to blindness.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Grants telepathy.  
                                   
                              k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
                                   Dropped by a Novice rogue at 1650 feet (level 33).
                                   
                                   Provides resistance to light.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Sustains constitution.
                                   Prevents paralysis.  
                                   
                                   When aimed, it fires a magic missile with damage 3d4.
                                   Takes 4 turns to recharge at your current speed.
                                   Your chance of success is 97.3%
                                   
                                   Radius 1 light.
                              l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
                                   Dropped by Ulfang the Black at 2150 feet (level 43).
                                   
                                   +5 dexterity, speed.
                                   Provides resistance to confusion, nether, chaos.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Sustains constitution.
                                   Prevents paralysis.  
                                   
                                   When activated, it cures you of fear and poison.
                                   Takes 10 turns to recharge at your current speed.
                                   Your chance of success is 97.3%
                                   
                              
                              
                                [Character Quiver]
                              
                              n) 9 Mithril Arrows of Venom (3d4) (+10,+7)
                                   Found lying on the floor at 2600 feet (level 52).
                                   
                                   Branded with venom.
                                   Cannot be harmed by acid, fire.
                                   
                                   Combat info:
                                   Hits targets up to 120 feet away.
                                   Average damage/round: 371.6 vs. creatures not resistant to poison,
                                   and 185.8 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              o) 17 Seeker Arrows of Flame (4d4) (+7,+11)
                                   Found lying on the floor at 2600 feet (level 52).
                                   
                                   Branded with flames.
                                   Cannot be harmed by fire.
                                   
                                   Combat info:
                                   Hits targets up to 120 feet away.
                                   Average damage/round: 453.6 vs. creatures not resistant to fire,
                                   and 226.8 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              p) 26 Mithril Arrows of Flame (3d4) (+8,+8)
                                   Dropped by a Great Wyrm of Perplexity at 3250 feet (level 65).
                                   
                                   Branded with flames.
                                   Cannot be harmed by acid, fire.
                                   
                                   Combat info:
                                   Hits targets up to 120 feet away.
                                   Average damage/round: 384.2 vs. creatures not resistant to fire,
                                   and 192.2 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              q) 27 Seeker Arrows of Flame (4d4) (+9,+8)
                                   Dropped by Baphomet the Minotaur Lord at 3250 feet (level 65).
                                   
                                   Branded with flames.
                                   Cannot be harmed by fire.
                                   
                                   Combat info:
                                   Hits targets up to 120 feet away.
                                   Average damage/round: 415.8 vs. creatures not resistant to fire,
                                   and 207.8 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              r) (nothing)
                              s) (nothing)
                              t) (nothing)
                              u) (nothing)
                              v) (nothing)
                              w) (nothing)
                              
                              
                                [Character Inventory]
                              
                              a) 2 Books of Magic Spells [Magic for Beginners]
                                   Bought from a store.
                                   
                                   
                                   
                              b) 3 Books of Magic Spells [Incantations and Illusions]
                                   
                                   
                              c) 2 Books of Magic Spells [Sorcery and Evocations]
                                   
                                   
                              d) a Book of Magic Spells [Resistances of Scarabtarices]
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              e) a Book of Magic Spells [Mordenkainen's Escapes]
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              f) 2 Books of Magic Spells [Tenser's Transformations]
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              g) 5 Potions of Cure Serious Wounds
                                   
                              h) 13 Potions of Cure Critical Wounds
                                   
                              i) 6 Potions of Healing
                                   
                              j) a Potion of *Healing*
                                   Dropped by an Ancient black dragon at 3300 feet (level 66).
                                   
                                   
                                   It can be thrown at creatures with damaging effect.
                                   
                              k) 2 Rods of Probing
                                   
                                   
                              l) a Rod of Recall
                                   Cannot be harmed by electricity.
                                   
                              m) a Rod of Speed
                                   Found lying on the floor at 2850 feet (level 57).
                                   
                                   Cannot be harmed by electricity.
                                   
                              n) a Wand of Stone to Mud (8 charges)
                                   Found lying on the floor at 3300 feet (level 66).
                                   
                                   
                              o) a Staff of Teleportation (9 charges)
                                   
                              p) a Ring of Ice [+13]
                                   Dropped by an Ancient white dragon at 3300 feet (level 66).
                                   
                                   It brands your melee attacks with frost.
                                   Provides resistance to cold.
                                   Cannot be harmed by cold.
                                   
                              q) The Cloak of Thorongil [1,+10]
                                   Dropped by a Great Ice Wyrm at 3300 feet (level 66).
                                   
                                   Provides resistance to acid, fear.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Prevents paralysis.  Grants the ability to see invisible things.  
                                   
                              r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
                                   Found lying on the floor at 3250 feet (level 65).
                                   
                                   +2 dexterity, attack speed.
                                   Slays animals, evil creatures, undead.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Grants the ability to see invisible things.  
                                   
                                   Combat info:
                                   7.0 blows/round.
                                   Average damage/round: 304.5 vs. animals, 304.5 vs. evil creatures,
                                   350.7 vs. undead, and 258.3 vs. others.
                                   
                              s) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
                                   Found in a chest from 1500 feet (level 30).
                                   
                                   +5 constitution.
                                   Slays evil creatures, demons, trolls.
                                   *Slays* dragons.
                                   Provides resistance to disenchantment.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Aggravates creatures nearby.  
                                   
                                   Combat info:
                                   5.0 blows/round.
                                   Average damage/round: 340.5 vs. evil creatures, 410 vs. demons,
                                   410 vs. trolls, 548.5 vs. dragons, and 271 vs. others.
                                   
                              t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
                                   Dropped by a Black pudding at 3300 feet (level 66).
                                   
                                   Slays evil creatures, undead, orcs, trolls, giants, dragons.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Grants the ability to see invisible things.  
                                   
                                   Combat info:
                                   5.0 blows/round.
                                   Average damage/round: 343 vs. evil creatures, 413.5 vs. undead,
                                   413.5 vs. orcs, 413.5 vs. trolls, 413.5 vs. giants, 413.5 vs.
                                   dragons, and 273 vs. others.
                                   
                              u) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2)
                                   Found lying on the floor at 1550 feet (level 31).
                                   
                                   +2 strength, intelligence, speed.
                                   Slays demons, trolls, giants.
                                   Branded with flames, frost.
                                   Provides resistance to fire, cold.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Sustains intelligence.
                                   Slows your metabolism.  
                                   
                                   Combat info:
                                   5.0 blows/round.
                                   Average damage/round: 319.5 vs. demons, 319.5 vs. trolls, 319.5
                                   vs. giants, 319.5 vs. creatures not resistant to fire, 319.5 vs.
                                   creatures not resistant to cold, and 218.5 vs. others.
                                   
                              v) a Light Crossbow of Power (x3) (+10,+20)
                                   Found lying on the floor at 3300 feet (level 66).
                                   
                                   
                                   
                              
                              
                                [Home Inventory]
                              
                              a) 2 Mushrooms of Vigor
                                   
                              b) 11 Potions of Cure Serious Wounds
                                   
                              c) 99 Potions of Cure Critical Wounds
                                   
                              d) 3 Potions of Healing
                                   
                              e) 4 Potions of *Healing*
                                   
                                   It can be thrown at creatures with damaging effect.
                                   
                              f) 9 Potions of Speed
                                   
                                   
                              g) 3 Scrolls of *Destruction*
                                   
                                   
                              h) a Ring of Flames [+13]
                                   Found lying on the floor at 2750 feet (level 55).
                                   
                                   It brands your melee attacks with flames.
                                   Provides resistance to fire.
                                   Cannot be harmed by fire.
                                   
                              i) a Ring of Ice [+11]
                                   Bought from a store.
                                   
                                   It brands your melee attacks with frost.
                                   Provides resistance to cold.
                                   Cannot be harmed by cold.
                                   
                              j) a Ring of Lightning [+9]
                                   Dropped by a Demonologist at 1950 feet (level 39).
                                   
                                   It brands your melee attacks with lightning.
                                   Provides resistance to lightning.
                                   Cannot be harmed by electricity.
                                   
                              k) 2 Rings of Damage (+0,+11)
                                   
                                   
                              l) an Amulet of the Magi [+5] (+1)
                                   Found lying on the floor at 2000 feet (level 40).
                                   
                                   +1 intelligence.
                                   +5% to searching.
                                   Provides resistance to confusion.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Sustains intelligence.
                                   Prevents paralysis.  Grants the ability to see invisible things.  
                                   
                              m) a Cloak of Aman [1,+28] (+2 stealth)
                                   Dropped by a Ghoul at 1800 feet (level 36).
                                   
                                   +2 stealth.
                                   Provides resistance to blindness.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              n) The Set of Gauntlets 'Paurhach' [3,+14]
                                   Found lying on the floor at 1750 feet (level 35).
                                   
                                   Provides resistance to fire.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Speeds regeneration.  
                                   
                                   When aimed, it creates a fire bolt with damage 9d8.
                                   Takes 18 to 33 turns to recharge at your current speed.
                                   Your chance of success is 97.9%
                                   
                              o) The Pair of Steel Shod Boots of Thror [7,+20] (+3)
                                   Found lying on the floor at 2350 feet (level 47).
                                   
                                   +3 strength, constitution, speed.
                                   Provides resistance to fear.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              p) The Rapier 'Forasgil' (1d6) (+12,+19)
                                   Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14).
                                   
                                   Slays animals.
                                   Branded with frost.
                                   Provides resistance to cold, light.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   Combat info:
                                   5.0 blows/round.
                                   Average damage/round: 231 vs. animals, 250 vs. creatures not
                                   resistant to cold, and 212 vs. others.
                                   
                                   Radius 1 light.
                              q) The Halberd 'Osondir' (3d5) (+16,+12) (+3)
                                   Dropped by a Berserker at 3150 feet (level 63).
                                   
                                   +3 strength, wisdom, charisma.
                                   Slays undead, giants.
                                   Branded with flames.
                                   Provides resistance to fire, sound.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Blessed by the gods.  Feather Falling.  Grants the ability to see
                                   invisible things.  
                                   
                                   Combat info:
                                   5.0 blows/round.
                                   Average damage/round: 324.5 vs. undead, 324.5 vs. giants, 324.5
                                   vs. creatures not resistant to fire, and 223.5 vs. others.
                                   
                              r) a Lance of Fury (2d8) (+13,+22) (+1)
                                   Found lying on the floor at 2600 feet (level 52).
                                   
                                   +1 strength, attack speed.
                                   Provides resistance to fear.
                                   Cannot be harmed by acid, fire.
                                   Aggravates creatures nearby.  
                                   
                                   Combat info:
                                   6.0 blows/round.
                                   Average damage/round: 335.4.
                                   
                              s) a Heavy Crossbow of Extra Might (x5) (+17,+16) (+1)
                                   Bought from a store.
                                   
                                   +1 shooting power.
                                   
                              t) 21 Bolts of Wounding (1d5) (+12,+17)
                                   Dropped by Scatha the Worm at 2350 feet (level 47).
                                   
                                   
                                   
                              u) 23 Seeker Bolts (4d5) (+5,+5)
                                   Dropped by Uvatha the Horseman at 2150 feet (level 43).
                              Progressing nicely. Stealth at 22 when skulking with gondricam on, probably don't 'need' it but the regen is nice to have for healing up after a fight and nobody ever died from being too sneaky. Just found crisdurian which I was thinking should replace til-i-arc as my bread and butter fight weapon? It would let me toss haradekket also since it covers undead duty. I assume I should still keep lugging calris for the disenchant and slightly better dragon mashing when the aggravate isn't an issue. Any thoughts on that fury lance I'm sitting on? It's got potential but it really needs a brand ring to push it past stuff I'm using now and the aggravate really seems like a burden I'm unlikely to feel safe with soon, toss it or hold on to it for later? Is the disenchant protection from calris binary or is there still a chance for it to hit?

                              Having only played warriors and not very well at that the rogue seems pretty broken. Being able to detect and plan what I engage and how along with having the ability to haste self, boost resists etc. really helps survivability. Thanks for the run away advice also, I think part of my previous poor play was in thinking anything on a given level should be something I can kill and not understanding that it was more of a do what you can safely and move on. process. Only real annoyance right now is life drain which is a small thing and time hounds which sure do suck.

                              Comment

                              • Chud
                                Swordsman
                                • Jun 2010
                                • 309

                                #30
                                Originally posted by Timo Pietilä

                                [...]

                                Get rod of probing, use your stealth and that to learn which monsters are worth fighting.
                                [...]
                                I've never quite recognized the value in the rod of probing. Every time I use one, it never tells me anything more than how many HP things have left. That's useful for figuring the breather damage you might be looking at, but beyond that I usually already have a rough idea how long it's going to take to kill something. Is it supposed to tell me anything more than HP, or am I misjudging the value of the exact HP number?

                                Comment

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