I'm not sure I posted the dump right, my apologies.
What should be my objective at this point? I've been diving, casting detect enchantment, gathering up any loot I can, and killing any ancient dragons that I run across. Any specific monsters I should be targeting at this point? I'm not too familiar with rogues. I got lucky with a nice crossbow, but my killing power isn't phenomenal.
Also, what is the difference between detect treasure and detect enchantments? Is it worth it to use the latter?
Finally, when I run across a vault with monsters that I can't handle, is there any way to get at the loot? Or do I need to be able to destroy or TO all the monsters therein?
Thanks!
Code:
[Angband 3.2.0 Character Dump]
Name Xenith Self RB CB EB Best
Sex Male Age 17 STR: 18 -1 +2 +4 18/50
Race Kobold Height 39 INT: 17 -1 +1 +3 18/20
Class Rogue Weight 74 WIS: 12 +0 -2 +3 13
Title Sharper Social Unknown DEX: 17 +2 +3 +2 18/60
HP 382/382 Maximize Y CON: 18 +2 +1 +4 18/70
SP 48/48 CHR: 12 -2 -1 +3 12
Level 32 Armor [14,+74] Saving Throw 61%
Cur Exp 229827 Fight (+13,+11) Stealth Superb
Max Exp 232896 Melee (+22,+22) Fighting Heroic
Adv Exp 280000 Shoot (+26,+23) Shooting Heroic
MaxDepth 3550' (L71) Blows 1.6/turn Disarming 100%
Game Turns 682065 Shots 1/turn Magic Device 72
Standard Turns 68772 Infra 50 ft Perception 1 in 11
Resting Turns 42296 Speed Normal Searching 47%
Gold 27971 Burden 173.1 lbs
You come from a litter of 4 pups. Your father was a warrior, and your
mother was a prisoner of war. You have light brown eyes, a dark brown
hide, and small, sharp teeth.
rAcid:....+...+.... rConf:.........+...
rElec:....+.+...... Sound:.............
rFire:....+........ Shard:.......+.....
rCold:..+.+........ Nexus:.............
rPois:............+ Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............
Light:............. Aggrv:.............
Regen:............. Stea.:...........+.
ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Bastard Sword of Westernesse (3d4) (+9,+11) (+2)
Found lying on the floor at 1450 feet (level 29).
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
1.6 blows/round.
With an additional 4 strength and 0 dex you would get 2.0 blows
With an additional 0 strength and 1 dex you would get 2.0 blows
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 78 vs. orcs, 78 vs. trolls, 78 vs. giants,
78 vs. creatures not resistant to cold, and 51.2 vs. others.
b) a Heavy Crossbow of Power (x4) (+13,+23)
Found lying on the floor at 2400 feet (level 48).
c) a Ring of Ice [+12]
Found lying on the floor at 2500 feet (level 50).
It brands your melee attacks with frost.
Provides resistance to cold.
Cannot be harmed by cold.
d) a Ring of Intelligence (+3)
Dropped by a Cave troll at 2550 feet (level 51).
+3 intelligence.
Sustains intelligence.
e) an Amulet of Resistance
Bought from a store.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
f) The Phial of Galadriel
Dropped by Angamaitë of Umbar at 2300 feet (level 46).
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 11 to 20 turns to recharge.
Your chance of success is 95.4%
Radius 3 light.
g) a Robe of Resist Lightning [2,+10]
Found lying on the floor at 1750 feet (level 35).
Provides resistance to lightning.
Cannot be harmed by electricity.
h) a Cloak of Protection [1,+9]
Found lying on the floor at 1150 feet (level 23).
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) a Small Metal Shield of Resist Acid [5,+8]
Dropped by Ulwarth, Son of Ulfang at 2250 feet (level 45).
Provides resistance to acid.
Cannot be harmed by acid.
j) The Metal Cap of Thengel [3,+12] (+3)
Dropped by a Moaning spirit at 2750 feet (level 55).
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
Found lying on the floor at 2300 feet (level 46).
+2 strength, constitution.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
l) a Pair of Leather Boots of Stealth [2,+5] (+3)
Found lying on the floor at 1300 feet (level 26).
+3 stealth.
[Character Quiver]
n) 88 Bolts (1d5) (+0,+0)
Bought from a store.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 106.
25% chance of breaking upon contact.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
Bought from a store.
c) a Book of Magic Spells [Incantations and Illusions]
Bought from a store.
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.
f) 4 Rations of Food
Bought from a store.
g) 9 Potions of Cure Critical Wounds
h) a Potion of Healing
Dropped by a Black knight at 2300 feet (level 46).
i) 5 Scrolls of Phase Door
j) 4 Scrolls of Teleportation
k) 2 Scrolls of Word of Recall
Bought from a store.
l) 3 Scrolls of Deep Descent
Bought from a store.
m) 2 Rods of Teleport Other
n) a Wand of Acid Balls (4 charges)
Found lying on the floor at 2600 feet (level 52).
Cannot be harmed by acid.
o) a Wand of Teleport Other (9 charges)
Found lying on the floor at 2600 feet (level 52).
p) a Staff of Teleportation (3 charges)
Bought from a store.
q) a Halberd of Slay Undead (3d5) (+7,+12)
Found lying on the floor at 3300 feet (level 66).
Slays undead.
Combat info:
1.1 blows/round.
With an additional 5 strength and 0 dex you would get 1.3 blows
With an additional 0 strength and 1 dex you would get 1.3 blows
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 62.7 vs. undead, 62.7 vs. creatures not
resistant to cold, and 39.7 vs. others.
r) a Lance of Slay Demon (2d8) (+8,+9)
Dropped by a Necromancer at 3300 feet (level 66).
Slays demons.
Combat info:
1.0 blows/round.
With an additional 3 strength and 0 dex you would get 1.1 blows
With an additional 0 strength and 1 dex you would get 1.1 blows
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 54.4 vs. demons, 54.4 vs. creatures not
resistant to cold, and 33.1 vs. others.
s) 21 Bolts of Slay Evil (1d5) (+4,+6)
Found lying on the floor at 1900 feet (level 38).
Slays evil creatures.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 195.8 vs. evil creatures, and 130.5 vs.
others.
25% chance of breaking upon contact.
[Home Inventory]
a) a Book of Magic Spells [Incantations and Illusions]
Found lying on the floor at 1200 feet (level 24).
b) a Book of Magic Spells [Sorcery and Evocations]
c) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.
d) 2 Potions of Healing
e) 10 Scrolls of Teleportation
f) 9 Scrolls of Teleport Level
Bought from a store.
g) 2 Scrolls of Remove Curse
Bought from a store.
h) a Wand of Frost Bolts (0 charges)
Found lying on the floor at 1100 feet (level 22).
i) a Wand of Lightning Balls (3 charges)
Found lying on the floor at 1750 feet (level 35).
Cannot be harmed by electricity.
j) a Wand of Clone Monster (5 charges)
Found lying on the floor at 2350 feet (level 47).
k) a Staff of Speed (5 charges)
Found lying on the floor at 1850 feet (level 37).
l) a Ring of Damage (+0,+10)
Found lying on the floor at 1150 feet (level 23).
m) a Ring of See Invisible
Grants the ability to see invisible things.
n) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
Dropped by Sméagol at 1250 feet (level 25).
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When aimed, it fires a magic missile with damage 3d4.
Takes 2 turns to recharge.
Your chance of success is 94.9%
Radius 1 light.
o) The Set of Gauntlets 'Paurhach' [3,+14]
Found lying on the floor at 1800 feet (level 36).
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
When aimed, it creates a fire bolt with damage 9d8.
Takes 9 to 16 turns to recharge.
Your chance of success is 95.8%
p) The Bastard Sword 'Calris' (5d4) (-18,+20) (+5) {cursed}
Dropped by Wormtongue, Agent of Saruman at 1850 feet (level 37).
Heavily cursed.
+5 constitution.
Slays evil creatures, demons, trolls.
*Slays* dragons.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.
Combat info:
1.1 blows/round.
With an additional 2 strength and 0 dex you would get 1.3 blows
With an additional 0 strength and 1 dex you would get 1.3 blows
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 67.6 vs. evil creatures, 82.8 vs. demons,
82.8 vs. trolls, 82.8 vs. creatures not resistant to cold, 113.2
vs. dragons, and 52.4 vs. others.
q) a Katana of Gondolin (3d5) (+13,+8)
Dropped by Angamaitë of Umbar at 2300 feet (level 46).
Slays demons, orcs, trolls, dragons.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Speeds regeneration. Prevents paralysis. Grants the ability to
see invisible things.
Combat info:
1.1 blows/round.
With an additional 1 strength and 0 dex you would get 1.3 blows
With an additional 0 strength and 1 dex you would get 1.3 blows
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 56.7 vs. demons, 56.7 vs. orcs, 56.7 vs.
trolls, 56.7 vs. dragons, 56.7 vs. creatures not resistant to
cold, and 34.2 vs. others.
Radius 1 light.
r) a Long Bow of Extra Might (x4) (+14,+11) (+1)
Found lying on the floor at 2300 feet (level 46).
+1 shooting power.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
5623 100' 1 Killed Fang, Farmer Maggot's dog
5623 100' 2 Reached level 2
5623 100' 3 Reached level 3
5623 100' 4 Reached level 4
28123 300' 5 Reached level 5
31304 300' 5 Killed Grip, Farmer Maggot's dog
31304 300' 6 Reached level 6
45301 400' 7 Reached level 7
71455 850' 8 Reached level 8
111830 1100' 9 Reached level 9
111830 1100' 10 Reached level 10
204198 1250' 11 Reached level 11
204238 1250' 11 Killed Smeagol
204279 1250' 11 Found The Set of Leather Gloves 'Cammithrim'
211726 1300' 12 Reached level 12
235804 1500' 13 Reached level 13
244683 1600' 14 Reached level 14
257088 1550' 15 Reached level 15
271112 1650' 16 Reached level 16
297487 1800' 16 Found The Set of Gauntlets 'Paurhach'
304958 1850' 16 Killed Wormtongue, Agent of Saruman
305018 1850' 16 Found The Bastard Sword 'Calris'
306308 1850' 17 Reached level 17
318099 1850' 18 Reached level 18
333380 0' 19 Reached level 19
333380 0' 20 Reached level 20
333380 0' 21 Reached level 21
333380 0' 22 Reached level 22
333380 0' 23 Reached level 23
333380 0' 24 Reached level 24
333380 0' 25 Reached level 25
333380 0' 26 Reached level 26
333380 0' 27 Reached level 27
333380 0' 28 Reached level 28
333380 0' 29 Reached level 29
335713 0' 29 Killed Farmer Maggot
338031 0' 30 Reached level 30
374326 2100' 30 Killed Nar, the Dwarf
387906 2200' 31 Reached level 31
435189 2250' 31 Killed Ulwarth, Son of Ulfang
441166 2300' 31 Killed Angamaite of Umbar
441278 2300' 31 Found The Phial of Galadriel
481400 2350' 32 Reached level 32
494654 2300' 32 Found The Set of Leather Gloves 'Cambeleg'
625796 2750' 32 Found The Metal Cap of Thengel
653420 2950' 32 Killed Bullroarer the Hobbit
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize the artifacts (except a few) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Don't show level feelings : no (adult_no_feelings)
Items always sell for 0 gold : no (adult_no_selling)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
Also, what is the difference between detect treasure and detect enchantments? Is it worth it to use the latter?
Finally, when I run across a vault with monsters that I can't handle, is there any way to get at the loot? Or do I need to be able to destroy or TO all the monsters therein?
Thanks!
Just keep climbing that power curve as best you can.
Comment