YACD - Dwarven Priest

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  • Tregonsee
    Adept
    • Jan 2011
    • 129

    YACD - Dwarven Priest

    I have never gotten this far before, so I am feeling a bit nervous. I can't seem to keep all of my resistance holes filled, but I also need to get rid of some stuff off of my back and in my house. Just not sure what to keep and what to safely let go.

  • Tregonsee
    Adept
    • Jan 2011
    • 129

    #2
    Well I now have taken care of the rpois problem, here is my new dump



    Now, what to keep and what to get rid of, is Calris worth keeping? How important is it to get immunities for the basic four?

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Originally posted by Tregonsee
      Well I now have taken care of the rpois problem, here is my new dump



      Now, what to keep and what to get rid of, is Calris worth keeping? How important is it to get immunities for the basic four?
      WTF is Aule doing in your home??? Your main priority is to get your WIS to 18/200+ and using the best weapon you have will give you that. No-brainer IMO.

      Use Calris as disenchanter-swap and Caspanion as main armor until you find Elessar or Trickery. Or use RoRPoison in place of Narya.

      Immunities are not important. Good to have, but not important. They just make elemental dragon pits easy, so I suggest that you carry Taratol too. Good amulet of Wis would be better than Devotion.

      Comment

      • Tregonsee
        Adept
        • Jan 2011
        • 129

        #4
        Do all amulets of Devotion carry the same wisdom plus and other characteristics?

        I had been using Gurthang because it covered my rpois and allowed me to use Celeborn to cover rdisenchant. Rilia could cover both, but does not do a lot of damage.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #5
          Originally posted by Tregonsee
          Do all amulets of Devotion carry the same wisdom plus and other characteristics?
          Bonus is 1-3, otherwise always same.

          Originally posted by Tregonsee
          I had been using Gurthang because it covered my rpois and allowed me to use Celeborn to cover rdisenchant. Rilia could cover both, but does not do a lot of damage.
          Aule makes zillion points more damage, covers nexus, gives +4 to WIS, is not edged weapon so no penalty to high-level spells. It really is no-brainer unless you find some of the really really rare weapons like Ringil or Deathwreaker. Even then it gives serious competition.

          For disenchantment resistance you need something, but disenchanters are rare enough that you can play with swaps against them. If you like permanent resist (don't trust that you know all the disenchanters yet (use probing)) you could try Caspanion with Gil-Galad, if I'm reading the chart right you still have 18/200 CON with Gil-Galad & Caspanion if you swap Thorin to it. You lose +4 to STR but you have 18/200 even without that and Gurthang.

          You also use useless cloak. Keep eye on Protection, aman and magi cloaks. Maybe you get lucky. At this point even Stealth would be better than that one.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            IIRC Protection cloaks always give resist shards and that's it. No random factors there.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #7
              Originally posted by Derakon
              IIRC Protection cloaks always give resist shards and that's it. No random factors there.
              Except AC bonus of course.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Originally posted by Timo Pietilä
                Bonus is 1-3, otherwise always same.
                I think that should be a range of 2 to 4, not uniform, with 4 being the least likely. Aren't trickery, devotion, and magi pvals all 1 + M3 now?

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by PowerDiver
                  I think that should be a range of 2 to 4, not uniform, with 4 being the least likely. Aren't trickery, devotion, and magi pvals all 1 + M3 now?
                  You are correct, checked object.txt and it has 1+M3 for devotion. I guess I have always squelched them before finding +4 one. Anyway, with Arkenstone all that Devotion gives that AoWis doesn't is resist fire, lite and sustain CHR and bonus to CHR, IE completely useless features.

                  Comment

                  • Tregonsee
                    Adept
                    • Jan 2011
                    • 129

                    #10
                    Originally posted by Timo Pietilä
                    Aule makes zillion points more damage, covers nexus, gives +4 to WIS, is not edged weapon so no penalty to high-level spells. It really is no-brainer unless you find some of the really really rare weapons like Ringil or Deathwreaker. Even then it gives serious competition.

                    For disenchantment resistance you need something, but disenchanters are rare enough that you can play with swaps against them. If you like permanent resist (don't trust that you know all the disenchanters yet (use probing)) you could try Caspanion with Gil-Galad, if I'm reading the chart right you still have 18/200 CON with Gil-Galad & Caspanion if you swap Thorin to it. You lose +4 to STR but you have 18/200 even without that and Gurthang.

                    You also use useless cloak. Keep eye on Protection, aman and magi cloaks. Maybe you get lucky. At this point even Stealth would be better than that one.
                    Thanks for all of the above. I had never noticed the penalty for edged weapons on spellcasting, I only thought it affected my fighting ability.

                    I am currently using Aule and Caspanion, with Celeborn as a swap for disenchant. My speed is above 21, so I can carry the extra stuff. Is there a case where I would need rpoison and rdisenchant from the same monster?

                    I have yet to see another artifact cloak, and will be looking at all cloaks for a swap.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      Originally posted by Tregonsee
                      Is there a case where I would need rpoison and rdisenchant from the same monster?
                      Nightwings have melee attacks that both poison and disenchant. Don't melee them. The only other monsters that have both attacks, I think, are the aether hounds/vortices, but they have so many other attacks that they aren't likely to use either.

                      Comment

                      • PowerDiver
                        Prophet
                        • Mar 2008
                        • 2820

                        #12
                        I think the real problem would be disenchanters that could summon something that breathes poison. Or you miss the drolem offscreen coming to join in the fun. I'd just use Calris as a swap for disenchanters, losing 0% fail when I did so. It is too easy to forget to reswap or be careless and die to a poison breath.

                        Comment

                        • Tregonsee
                          Adept
                          • Jan 2011
                          • 129

                          #13
                          Here is the new dump:



                          Now I have too many things to put around my throat. Trickery, Elessar, Ingwe?

                          Also, I have uncursed Calris through enchantment, dealt with Gorlim, so should I keep my scroll of *Remove Curse*? Is it good for anything else (Grond, etc)?

                          What other things do I need?

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            Grond isn't cursed, and Morgoth's crown is (IIRC) permanently cursed. There's the Whip of Gothmog, which you might want to use; -3 INT/WIS/DEX, but 6d3 (+13, +15), immunity to fire, firebrand, slay animal/troll/giant and kill dragon. It does aggravate too. If that doesn't sound tempting, then you may as well ditch the *Remove Curse*.

                            Comment

                            • Tregonsee
                              Adept
                              • Jan 2011
                              • 129

                              #15
                              The Terrasque was much less of a problem than I thought he/she/it would be (is it an it?), it did not break a rune of protection, and I had built a lot. It was in the same vault as Lungorthin and a bunch of Greater/Lesser Balrogs, so I needed them anyway.

                              Here is the new dump here


                              Either I seem overconfident (always a danger) or I am just about ready to go unique hunting and have the final battles. Aule seems to be a great weapon for me, can I go down as I am equipped? Before the big battle I plan to come up and get consumables.

                              Comment

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