YACD - HE ranger - grinding time?

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  • ChodTheWacko
    Adept
    • Jul 2007
    • 155

    YACD - HE ranger - grinding time?

    Alright, this character should (I assume) be well on her way to my first win in ages. I finally reached 100% saving throw so I guess I can toss my staves of teleportation. (I tend to keep them just out of paranoia)

    Do I just go around trolling for uniques and picking them off now?
    I guess I'm just basically waiting for a killer weapon now right? (preferably a bow I guess)

    And yes, for curiosity sakes, I added some code to tell me how much things cost.

    - Frank



    Code:
      [Angband 3.2.0 Character Dump]
    
     Name   scrunge_I                                Self  RB  CB  EB   Best
     Sex    Female       Age            128   STR! 18/100  +1  +2  +4 18/170
     Race   High-Elf     Height          75   INT! 18/100  +3  +2  +3 18/180
     Class  Ranger       Weight         198   WIS:  18/83  -1  +0  +7 18/143
     Title  Ranger       Social   Respected   DEX:  18/84  +3  +1  +6 18/184
     HP     846/846      Maximize         Y   CON:  18/92  +1  +1 +10 18/212
     SP     313/313                           CHR:  18/38  +5  +1  +9 18/188
    
     Level               41   Armor   [27,+109]     Saving Throw        100%
     Cur Exp        3026556   Fight   (+43,+17)     Stealth           Superb
     Max Exp        3026556   Melee   (+64,+28)     Fighting          Heroic
     Adv Exp        3450000   Shoot   (+70,+20)     Shooting       Legendary
     MaxDepth   4900' (L98)   Blows    5.0/turn     Disarming            87%
     Game Turns     1092685   Shots      3/turn     Magic Device         103
     Standard Turns  139973   Infra       60 ft     Perception        1 in 1
     Resting Turns    65313   Speed          20     Searching            52%
     Gold            488403   Burden  219.6 lbs
    
     You are one of several children of a Telerin Ranger.  You have light
     grey eyes, wavy black hair, and a fair complexion.
    
    
    
    rAcid:......+.++... rConf:.........+...
    rElec:......+.++... Sound:.............
    rFire:+.....++++.+. Shard:+.....+......
    rCold:+.....+.++... Nexus:.............
    rPois:.........+... Nethr:.......+..+..
    rFear:......+...... Chaos:......+......
    rLite:............+ Disen:+.....+......
    rDark:+....++..+... S.Dig:.........+...
    rBlnd:............. Feath:..........+..
    
    Light:.......+.+... Aggrv:.............
    Regen:.......+..... Stea.:.......+.....
      ESP:....+........ Sear.:....+.....+..
    Invis:............+ Infra:......+.....+
    FrAct:+........++.. Tunn.:+............
    HLife:+........+... Speed:...+...+...+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Mace of Disruption of Quena (7d8) (+21,+11) (+4)
         Found lying on the floor at 4350 feet (level 87).
         
         +4 wisdom, constitution, charisma, tunneling.
         Slays undead, orcs.
         *Slays* demons.
         Provides resistance to fire, cold, dark, shards, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Prevents paralysis.  Sustains your life
         force.  
         This item is worth 152490 gold.
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 725.5 vs. undead, 725.5 vs. orcs, 1106.5 vs.
         demons, and 344.5 vs. others.
         
    b) a Long Bow of Accuracy (x3) (+27,+20)
         Found lying on the floor at 2700 feet (level 54).
         
         This item is worth 12656 gold.
         
    c) a Ring of Constitution (+6)
         Found lying on the floor at 3200 feet (level 64).
         
         +6 constitution.
         Sustains constitution.
         This item is worth 7140 gold.
         
    d) a Ring of Speed (+10)
         Bought from a store.
         
         +10 speed.
         This item is worth 41820 gold.
         
    e) an Amulet of ESP (+3)
         Found lying on the floor at 3050 feet (level 61).
         
         +15% to searching.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  
         This item is worth 7140 gold.
         
    f) The Star of Elorlas
         Found lying on the floor at 2700 feet (level 54).
         
         Provides resistance to dark.
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 1722 gold.
         
         When activated, it maps the area around you.
         Takes 153 to 300 turns to recharge at your current speed.
         Your chance of success is 95.9%
         
         Radius 3 light.
    g) The Soft Leather Armour of Fingist [8,+15] (+2)
         Dropped by a Greater Balrog at 4600 feet (level 92).
         
         +2 infravision.
         Provides resistance to acid, lightning, fire, cold, fear, dark,
         shards, chaos, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 37830 gold.
         
    h) The Ethereal Cloak 'Aromir' (+15,+2) [0,+26] (+4)
         Found lying on the floor at 3900 feet (level 78).
         
         +4 strength, dexterity, stealth, speed.
         Provides resistance to fire, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, dexterity, charisma.
         Speeds regeneration.  
         This item is worth 110556 gold.
         
         Radius 1 light.
    i) a Wicker Shield of Resistance [2,+7]
         Bought from a store.
         
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 3306 gold.
         
    j) The Steel Helm of Elerome [9,+16] (+3)
         Found lying on the floor at 2700 feet (level 54).
         
         +3 intelligence, wisdom, charisma.
         Provides resistance to acid, lightning, fire, cold, poison, dark,
         confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains dexterity.
         Slows your metabolism.  Prevents paralysis.  Sustains your life
         force.  
         This item is worth 66822 gold.
         
         Radius 1 light.
    k) The Set of Leather Gloves of Gonar [1,+20] (+2)
         Found lying on the floor at 3600 feet (level 72).
         
         +2 dexterity, charisma.
         +10% to searching.
         Provides resistance to nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom, constitution.
         Feather Falling.  Prevents paralysis.  
         This item is worth 11556 gold.
         
         When activated, it detects evil creatures nearby.
         Takes 147 to 162 turns to recharge at your current speed.
         Your chance of success is 96.8%
         
    l) The Pair of Steel Shod Boots of Thiryar (+3,+2) [7,+12] (+8)
         Found lying on the floor at 3600 feet (level 72).
         
         +8 speed.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 55932 gold.
         
         When activated, it grants temporary resistance to acid,
         electricity, fire, cold and poison for 1d20+20 turns.
         Takes 246 to 300 turns to recharge at your current speed.
         Your chance of success is 95.0%
         
    
    
      [Character Quiver]
    
    n) 13 Arrows of Lightning (1d4) (+7,+8)
         Dropped by a Ninja at 2850 feet (level 57).
         
         Branded with lightning.
         Cannot be harmed by electricity.
         This item is worth 132 gold.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 576.3 vs. creatures not resistant to
         electricity, and 288.3 vs. others.
         35% chance of breaking upon contact.
         
    o) 24 Arrows of Flame (1d4) (+0,+0)
         Bought from a store.
         
         Branded with flames.
         Cannot be harmed by fire.
         This item is worth 32 gold.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 425.1 vs. creatures not resistant to fire,
         and 212.7 vs. others.
         35% chance of breaking upon contact.
         
    p) 26 Mithril Arrows of Flame (3d4) (+8,+6)
         Dropped by a Dark elven sorcerer at 3150 feet (level 63).
         
         Branded with flames.
         Cannot be harmed by acid, fire.
         This item is worth 214 gold.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 633 vs. creatures not resistant to fire, and
         316.5 vs. others.
         35% chance of breaking upon contact.
         
    q) 17 Seeker Arrows of Slay Evil (4d4) (+15,+14)
         Found lying on the floor at 3600 feet (level 72).
         
         Slays evil creatures.
         This item is worth 465 gold.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 699.6 vs. evil creatures, and 419.7 vs.
         others.
         35% chance of breaking upon contact.
         
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 4 Books of Magic Spells [Magic for Beginners]
         This item is worth 25 gold.
         
    b) 3 Books of Magic Spells [Conjurings and Tricks]
         This item is worth 100 gold.
         
    c) 3 Books of Magic Spells [Incantations and Illusions]
         This item is worth 400 gold.
         
    d) 5 Books of Magic Spells [Sorcery and Evocations]
         This item is worth 800 gold.
         
    e) a Book of Magic Spells [Resistances of Scarabtarices]
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 10000 gold.
         
    f) 2 Books of Magic Spells [Mordenkainen's Escapes]
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 30000 gold.
         
    g) 2 Books of Magic Spells [Tenser's Transformations]
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 50000 gold.
         
    h) 3 Books of Magic Spells [Kelek's Grimoire of Power]
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 90000 gold.
         
    i) 21 Potions of Cure Critical Wounds
         This item is worth 200 gold.
         
    j) 8 Potions of Healing
         This item is worth 300 gold.
         
    k) a Potion of *Healing*
         Found in a chest from 4900 feet (level 98).
         
         This item is worth 1500 gold.
         
         It can be thrown at creatures with damaging effect.
         
    l) 4 Potions of Speed
         This item is worth 75 gold.
         
    m) 2 Scrolls of Teleport Level
         This item is worth 50 gold.
         
    n) 9 Scrolls of Word of Recall
         This item is worth 125 gold.
         
    o) 5 Scrolls of Deep Descent
         This item is worth 50 gold.
         
    p) 6 Rods of Treasure Location (1 charging)
         This item is worth 1000 gold.
         
    q) 6 Rods of Teleport Other
         This item is worth 1400 gold.
         
    r) a Rod of Speed
         Found in a chest from 4850 feet (level 97).
         
         Cannot be harmed by electricity.
         This item is worth 50000 gold.
         
    s) 4 Staves of Teleportation (0 charges)
         This item is worth 2000 gold.
         
    t) The Amulet 'Aeldir' (+3,+6) (+1)
         Found lying on the floor at 4400 feet (level 88).
         
         +1 infravision.
         Provides immunity to fire.
         Provides resistance to dark, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains charisma.
         This item is worth 19182 gold.
         
         When aimed, it lights up part of the dungeon in a straight line.
         Takes 147 to 162 turns to recharge at your current speed.
         Your chance of success is 92.1%
         
    u) The Cloak 'Halmorlin' (+7,+1) [1,+16] (+3)
         Found lying on the floor at 4800 feet (level 96).
         
         +3 strength, intelligence, constitution.
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains your life force.  
         This item is worth 29070 gold.
         
         Radius 1 light.
    v) The Quarterstaff of Paldor (3d9) (+13,+11) (+4)
         Dropped by a Snaga at 3650 feet (level 73).
         
         +20% to searching.
         Slays evil creatures.
         *Slays* dragons.
         Branded with venom.
         Provides resistance to lightning, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 29412 gold.
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 315.5 vs. evil creatures, 399.5 vs.
         creatures not resistant to poison, 567.5 vs. dragons, and 231.5
         vs. others.
         
    
    
      [Home Inventory]
    
    a) 8 Potions of *Healing*
         This item is worth 1500 gold.
         
         It can be thrown at creatures with damaging effect.
         
    b) 2 Potions of Life
         This item is worth 5000 gold.
         
         It can be thrown at creatures with damaging effect.
         
    c) 6 Potions of Speed
         This item is worth 75 gold.
         
    d) 11 Scrolls of Teleport Level
         This item is worth 50 gold.
         
    e) a Scroll of Mass Banishment
         Found lying on the floor at 2700 feet (level 54).
         
         This item is worth 1000 gold.
         
    f) a Staff of Teleportation (8 charges)
         This item is worth 2800 gold.
         
    g) a Ring of Constitution (+6)
         Found lying on the floor at 4350 feet (level 87).
         
         +6 constitution.
         Sustains constitution.
         This item is worth 7140 gold.
         
    h) a Ring of Speed (+8)
         Dropped by a Kobold at 3100 feet (level 62).
         
         +8 speed.
         This item is worth 27060 gold.
         
    i) a Ring of Acid [+17]
         Found lying on the floor at 4350 feet (level 87).
         
         It brands your melee attacks with acid.
         Provides resistance to acid.
         Cannot be harmed by acid.
         This item is worth 31862 gold.
         
    j) a Ring of Damage (+0,+14)
         Found in a chest from 3650 feet (level 73).
         
         This item is worth 5550 gold.
         
    k) The Ring of Rholod (+3,+7) [+3] (+4)
         Dropped by a Great Bile Wyrm at 4750 feet (level 95).
         
         +4 strength, intelligence, wisdom, charisma, stealth.
         +20% to searching.
         Provides resistance to acid, cold, dark, blindness, sound, nexus,
         chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Feather Falling.  Speeds regeneration. 
         Prevents paralysis.  Sustains your life force.  Grants the ability
         to see invisible things.  
         This item is worth 182756 gold.
         
         When aimed, it allows you to breathe confusion for 120 damage.
         Takes 465 to 627 turns to recharge at your current speed.
         Your chance of success is 89.7%
         
         Radius 1 light.
    l) an Amulet of Trickery (+2)
         Dropped by Golfimbul, the Hill Orc Chief at 2500 feet (level 50).
         
         +2 dexterity, stealth, infravision, speed.
         +10% to searching.
         Provides resistance to poison, nexus.
         Sustains dexterity.
         This item is worth 19182 gold.
         
    m) The Necklace of Duivie (+9,+7) (+4)
         Dropped by a Great Ice Wyrm at 4350 feet (level 87).
         
         +4 wisdom, charisma.
         Provides resistance to acid, confusion, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         This item is worth 28392 gold.
         
         When aimed, it creates a lightning ball with damage 64.
         Takes 219 to 243 turns to recharge at your current speed.
         Your chance of success is 94.0%
         
    n) The Mithril Plate Mail of Hargil (-3) [60,+19] (+1)
         Found lying on the floor at 2500 feet (level 50).
         
         +1 wisdom.
         Provides resistance to cold, poison, fear, dark, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 83232 gold.
         
         When aimed, it allows you to breathe confusion for 120 damage.
         Takes 465 to 627 turns to recharge at your current speed.
         Your chance of success is 96.8%
         
    o) The Leather Scale Mail of Lionwe (-1) [20,+21] (+2)
         Found lying on the floor at 2500 feet (level 50).
         
         +2 intelligence.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  
         This item is worth 26732 gold.
         
    p) an Iron Crown of Might [0,+12] (+3)
         Dropped by an Ancient green dragon at 3600 feet (level 72).
         
         +3 strength, dexterity, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, dexterity, constitution.
         Prevents paralysis.  
         This item is worth 22650 gold.
         
    q) The Jewel Encrusted Crown 'Beradil' [0,+8] (+3)
         Found lying on the floor at 3650 feet (level 73).
         
         +3 intelligence, wisdom, constitution.
         Provides resistance to fire, fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         This item is worth 16512 gold.
         
    r) The Hard Leather Cap 'Telend' (+8,+2) [2,+46] (+3)
         Dropped by a Black ogre at 2650 feet (level 53).
         
         +3 intelligence, constitution, speed.
         Provides resistance to acid, cold, poison, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, dexterity.
         Aggravates creatures nearby.  
         This item is worth 97032 gold.
         
    s) The Set of Gauntlets of Anonwe [3,+14] (+3)
         Found lying on the floor at 2450 feet (level 49).
         
         +3 dexterity.
         Provides resistance to acid.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         This item is worth 6972 gold.
         
    t) The Broad Sword of Ellach (2d5) (+17,+14) (+4)
         Dropped by a Snaga at 2400 feet (level 48).
         
         +20% to searching.
         Slays dragons.
         *Slays* undead.
         Provides resistance to lightning, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  
         This item is worth 17292 gold.
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 267 vs. dragons, 334.5 vs. undead, and 199
         vs. others.
         
    u) The Blade of Chaos 'Valerch' (6d5) (+5,+12) (+3)
         Found lying on the floor at 4600 feet (level 92).
         
         +3 dexterity, attack speed.
         Provides resistance to chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         This item is worth 115260 gold.
         
         When aimed, it allows you to breathe confusion for 120 damage.
         Takes 465 to 627 turns to recharge at your current speed.
         Your chance of success is 96.8%
         
         Combat info:
         8.0 blows/round.
         Average damage/round: 408.8.
         
    v) The Battle Axe of Anaragarn (2d8) (+5,+20) (+2)
         Dropped by a Hill orc at 2550 feet (level 51).
         
         +2 dexterity.
         Slays evil creatures, giants.
         Provides resistance to shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         This item is worth 18360 gold.
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 299 vs. evil creatures, 349 vs. giants, and
         248.5 vs. others.
         
    w) a Mace of Disruption of Frost (5d8) (+13,+17)
         Found in a chest from 4400 feet (level 88).
         
         Slays undead.
         Branded with frost.
         Provides resistance to cold.
         Cannot be harmed by cold.
         This item is worth 34782 gold.
         
         Combat info:
         4.7 blows/round.
         With an additional 1 strength and 0 dex you would get 5.0 blows
         Average damage/round: 582.1 vs. undead, 582.1 vs. creatures not
         resistant to cold, and 316.5 vs. others.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
         11414     50'    2   Reached level 2
         25275    100'    3   Reached level 3
         36748    200'    4   Reached level 4
         56919    100'    5   Reached level 5
         84981    350'    5   Killed Grip, Farmer Maggot's dog
         84981    350'    6   Reached level 6
        107696    450'    6   Killed Fang, Farmer Maggot's dog
        113028    400'    7   Reached level 7
        128997    400'    8   Reached level 8
        181291    350'    9   Reached level 9
        196727    450'   10   Reached level 10
        233481    700'   11   Reached level 11
        255975    750'   12   Reached level 12
        273195    900'   13   Reached level 13
        336440    550'   14   Reached level 14
        341269    650'   14   Killed Wormtongue, Agent of Saruman
        366626    750'   15   Reached level 15
        436582    600'   16   Reached level 16
        470118    750'   17   Reached level 17
        472350    750'   17   Killed Ufthak of Cirith Ungol
        512833   1050'   18   Reached level 18
        519217      0'   18   Killed Farmer Maggot
        536940   1100'   19   Reached level 19
        574140   1350'   20   Reached level 20
        578045      0'   20   Reached level 20
        607796   1750'   21   Reached level 21
        624171   1850'   22   Reached level 22
        639166      0'   22   Reached level 22
        645892   1900'   23   Reached level 23
        672554   2050'   24   Reached level 24
        699035   2100'   25   Reached level 25
        778745   2400'   25   Found The Broad Sword of Ellach
        787789   2450'   25   Found The Set of Gauntlets of Anonwe
        799410   2500'   25   Found The Mithril Plate Mail of Hargil
        802364   2500'   25   Found The Leather Scale Mail of Lionwe
        803814   2500'   25   Found The Phial of Ciren (LOST)
        804256   2500'   25   Killed Golfimbul, the Hill Orc Chief
        812651      0'   26   Reached level 26
        822099   2550'   26   Found The Battle Axe of Anaragarn
        822654   2550'   26   Killed Lagduf, the Snaga
        841179   2650'   27   Reached level 27
        851030   2650'   27   Found The Spear 'Imrandor' (LOST)
        853151   2650'   27   Found The Hard Leather Cap 'Telend'
        861754   2700'   28   Reached level 28
        864117   2700'   28   Found The Star of Elorlas
        864324   2700'   28   Found The Steel Helm of Elerome
        893426   2850'   28   Killed Shagrat, the Orc Captain
        902184   2850'   28   Killed Angamaite of Umbar
        904427   2950'   29   Reached level 29
        909322   3000'   30   Reached level 30
        926691   3100'   30   Killed Mughash the Kobold Lord
        936014   3050'   31   Reached level 31
        960736   3200'   31   Killed Bill the Stone Troll
        975067   3250'   32   Reached level 32
        988109   3450'   32   Killed Beorn, the Shape-Changer
        988900   3450'   33   Reached level 33
        993286   3500'   33   Killed Bert the Stone Troll
        997552   3650'   34   Reached level 34
       1003443   3650'   34   Found The Dagger 'Noriathor' (LOST)
       1004212   3650'   34   Found The Jewel Encrusted Crown 'Beradil'
       1010527   3650'   34   Found The Quarterstaff of Paldor
       1017422   3600'   34   Found The Cutlass of Gonimaith (LOST)
       1018031   3600'   34   Found The Set of Leather Gloves of Gonar
       1018447   3600'   34   Found The Pair of Steel Shod Boots of Thiryar
       1025209   3700'   35   Reached level 35
       1025637   3750'   35   Killed Gorbag, the Orc Captain
       1027132   3800'   35   Killed Kavlax the Many-Headed
       1032096   3800'   35   Found The Amulet of Airnim (LOST)
       1033313   3850'   35   Killed Ulfang the Black
       1033459   3850'   35   Found The Flail of Hannath (LOST)
       1041343   3900'   35   Found The Ethereal Cloak 'Aromir'
       1044280   3900'   36   Reached level 36
       1052017   4350'   36   Found The Necklace of Duivie
       1054407   4350'   36   Found The Mace of Disruption of Quena
       1056697   4350'   36   Killed Akhorahil the Blind
       1059942   4400'   37   Reached level 37
       1060923   4400'   37   Killed Eol, the Dark Elf
       1061624   4400'   37   Killed Uldor the Accursed
       1062118   4400'   37   Found The Amulet 'Aeldir'
       1063419   4400'   37   Found The Arkenstone of Sulost (LOST)
       1065946   4600'   37   Found The Blade of Chaos 'Valerch'
       1067426   4600'   38   Reached level 38
       1067607   4600'   38   Killed Ibun, Son of Mim
       1067725   4600'   38   Found The Mace of Disruption of Ithiana (LOST)
       1067879   4600'   38   Killed Lorgan, Chief of the Easterlings
       1068122   4600'   38   Found The Soft Leather Armour of Fingist
       1070187   4600'   38   Found The Zweihander of Lendi (LOST)
       1071612   4700'   39   Reached level 39
       1073074   4750'   39   Found The Ring of Rholod
       1077138   4800'   39   Killed Uvatha the Horseman
       1077555   4800'   39   Killed Khim, Son of Mim
       1078913   4850'   39   Killed Ulfast, Son of Ulfang
       1080664   4850'   39   Killed Dwar, Dog Lord of Waw
       1084267   4800'   39   Found The Cloak 'Halmorlin'
       1084395   4800'   40   Reached level 40
       1088558   4850'   40   Killed Hoarmurath of Dir
       1088726   4850'   40   Killed The Witch-King of Angmar
       1088731   4850'   40   Found The Short Sword of Thinolor (LOST)
       1088843   4850'   40   Killed Medusa, the Gorgon
       1090610   4900'   40   Killed Ar-Pharazon the Golden
       1090999   4900'   41   Reached level 41
    
    
      [Options]
    
    Maximise effect of race/class bonuses        : yes (birth_maximize)
    Randomise the artifacts (except a very few)  : yes (birth_randarts)
    Restrict the use of stairs/recall            : no  (birth_ironman)
    Restrict the use of stores/home              : no  (birth_no_stores)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : no  (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Items always sell for 0 gold                 : no  (birth_no_selling)
    Monsters chase current location              : yes (birth_ai_sound)
    Monsters chase recent locations              : yes (birth_ai_smell)
    Monsters act smarter in groups               : yes (birth_ai_packs)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
    Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Why troll for uniques? You should be trolling for Demons!

    Comment

    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #3
      Originally posted by ChodTheWacko
      I guess I'm just basically waiting for a killer weapon now right? (preferably a bow I guess)
      [code]
      u) The Blade of Chaos 'Valerch' (6d5) (+5,+12) (+3)
      Found lying on the floor at 4600 feet (level 92).

      +3 dexterity, attack speed.
      [code]
      You've got a suitable weapon. You need to improve your kit for some melee bonuses. Find a way to replace the ring of con with a ring of acid and most uniques including S are toast. You'll want damage or slaying or an artifact ring vs M.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        I would consider Lionwe & Duivie combo. You lose chaos, but gain sound, and stunning attacks are more common than chaos attacks and just as powerful.

        Also that gives you second rConf source allowing possibility to change your helmet in case you get poison resist from some other source practical source.

        Bad luck with shield and bow. Keep an eye for Lothlorien bows, they are very very good for ranger and might have useful ability like ESP.

        Comment

        • ChodTheWacko
          Adept
          • Jul 2007
          • 155

          #5
          Well, my last character got killed because I'm an idiot and got breathed on by something.

          Anyway, my new character is even better (?) and I killed Sauron for the first time. I have a couple of questions:

          1) 700 vs evil - should be plenty to Melee morgoth right? I haven't found much in terms of slay evil ammo. This ranger has hardly used any ranged attacks at all.
          2) I've been at 100% saving throw for a while but i still sometimes get blinded or confused. Is that a bug?
          3) Anything I am missing?

          Code:
            [Angband 3.2.0 Character Dump]
          
           Name   scrunge_I                                Self  RB  CB  EB   Best
           Sex    Female       Age            121   STR! 18/100  +1  +2 +14 18/***
           Race   High-Elf     Height         104   INT! 18/100  +3  +2  +7 18/***
           Class  Ranger       Weight         187   WIS! 18/100  -1  +0 +12 18/210
           Title  Ranger Lord  Social      Feared   DEX! 18/100  +3  +1  +0 18/140
           HP     1034/1034    Maximize         Y   CON! 18/100  +1  +1 +14 18/***
           SP     288/288                           CHR! 18/100  +5  +1 +11 18/***
          
           Level               50   Armor   [31,+115]     Saving Throw        100%
           Cur Exp       10763010   Fight   (+52,+67)     Stealth        Excellent
           Max Exp       10763010   Melee   (+60,+77)     Fighting       Legendary
           Adv Exp       ********   Shoot   (+69,+10)     Shooting       Legendary
           MaxDepth   4950' (L99)   Blows    5.0/turn     Disarming            96%
           Game Turns     1666541   Shots      3/turn     Magic Device         115
           Standard Turns  276370   Infra       40 ft     Perception        1 in 1
           Resting Turns   167731   Speed          20     Searching            72%
           Gold            351974   Burden  168.9 lbs
          
           You are the only child of a Telerin Ranger.  You have light grey eyes,
           straight black hair, and a fair complexion.
          
          
          
          rAcid:..+...+....+. rConf:........+....
          rElec:..+..+....... Sound:.............
          rFire:..+..+....... Shard:.............
          rCold:..+..+....... Nexus:+............
          rPois:.+.....+..... Nethr:..+..........
          rFear:.++.+....+... Chaos:..+....+.....
          rLite:+......+....+ Disen:....+...+....
          rDark:+.+.......... S.Dig:.......+.....
          rBlnd:..+.......... Feath:..+..........
          
          Light:.......+..... Aggrv:.......+..+..
          Regen:..+........+. Stea.:.+...........
            ESP:.........+... Sear.:..+..+.......
          Invis:.......+....+ Infra:............+
          FrAct:.+..+........ Tunn.:.............
          HLife:........+.... Speed:......++...+.
          ImpHP:............. Blows:.............
          ImpSP:............. Shots:.............
           Fear:............. Might:.+...........
          
          
            [Character Equipment]
          
          a) The Awl-Pike of Felbel (6d8) (+8,+10) [+6] (+2)
               Dropped by Kavlax the Many-Headed at 4750 feet (level 95).
               
               +2 intelligence.
               Slays evil creatures, trolls, giants, dragons.
               *Slays* undead.
               Provides resistance to light, dark, nexus.
               Cannot be harmed by acid, electricity, fire, cold.
               
               Combat info:
               5.0 blows/round.
               Average damage/round: 701 vs. evil creatures, 855 vs. trolls, 855
               vs. giants, 855 vs. dragons, 1162.5 vs. undead, and 547 vs.
               others.
               
          b) The Short Bow of Calien (x3) (+17,+10) (+1)
               Dropped by a Young blue dragon at 2850 feet (level 57).
               
               +1 stealth, shooting power.
               Provides resistance to poison, fear.
               Cannot be harmed by acid, electricity, fire, cold.
               Prevents paralysis.  
               
          c) The Ring of Galquen (+14,+17) (+5)
               Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
               
               +5 strength, intelligence, wisdom, constitution, charisma.
               +25% to searching.
               Provides resistance to acid, lightning, fire, cold, fear, dark,
               blindness, nether, chaos.
               Cannot be harmed by acid, electricity, fire, cold.
               Feather Falling.  Speeds regeneration.  
               
               When aimed, it allows you to breathe lightning for 100 damage.
               Takes 441 to 594 turns to recharge at your current speed.
               Your chance of success is 90.0%
               
          d) a Ring of Damage (+0,+14)
               
          e) an Amulet of Weaponmastery (+3,+3) (+3)
               Dropped by Hoarmurath of Dir at 4850 feet (level 97).
               
               +3 strength.
               Provides resistance to fear, disenchantment.
               Sustains strength, constitution.
               Prevents paralysis.  
               
          f) The Palantir of Haraduin (+4)
               Dropped by a Great Hell Wyrm at 4850 feet (level 97).
               
               +4 strength, wisdom, constitution.
               +20% to searching.
               Provides resistance to lightning, fire, cold.
               Cannot be harmed by acid, electricity, fire, cold.
               
               When activated, it maps the entire level and detects nearby
               objects, traps, doors, and stairs.
               Takes 153 to 300 turns to recharge at your current speed.
               Your chance of success is 92.4%
               
               Radius 3 light.
          g) Black Dragon Scale Mail of Speed [16,+25] (+7)
               Conjured forth by magic at 4900 feet (level 98).
               
               +7 speed.
               Provides resistance to acid.
               Cannot be harmed by acid, electricity, fire, cold.
               
          h) The Fur Cloak 'Arnivin' (+8,+5) [3,+21] (+3)
               Found lying on the floor at 3400 feet (level 68).
               
               +3 constitution, charisma, speed.
               Provides resistance to poison, light, chaos.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains dexterity.
               Slows your metabolism.  Grants the ability to see invisible
               things.  Aggravates creatures nearby.  
               
               When aimed, it creates a fire ball with damage 144.
               Takes 270 to 330 turns to recharge at your current speed.
               Your chance of success is 96.9%
               
               Radius 1 light.
          i) a Small Metal Shield of Preservation [5,+22]
               Dropped by Akhorahil the Blind at 4850 feet (level 97).
               
               Provides resistance to confusion, disenchantment.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains strength, dexterity, constitution.
               Sustains your life force.  
               
          j) an Iron Crown of Lordliness [0,+11] (+3)
               Dropped by a Dread at 4800 feet (level 96).
               
               +3 wisdom, charisma.
               Provides resistance to fear.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains wisdom, charisma.
               Grants telepathy.  
               
          k) a Set of Caestus of Combat (+3,+8) [5,+10] (+2)
               Dropped by a Mature multi-hued dragon at 4800 feet (level 96).
               
               +2 strength, constitution.
               Aggravates creatures nearby.  
               
          l) The Pair of Leather Boots of Neledhel [2,+11] (+10)
               Found lying on the floor at 4900 feet (level 98).
               
               +10 speed.
               Provides resistance to acid.
               Cannot be harmed by acid, electricity, fire, cold.
               Speeds regeneration.  
               
               When aimed, it creates a frost bolt with damage 12d8.
               Takes 171 to 189 turns to recharge at your current speed.
               Your chance of success is 96.1%
               
          
          
            [Character Quiver]
          
          n) 9 Mithril Arrows of Acid (3d4) (+10,+8)
               Bought from a store.
               
               Branded with acid.
               Cannot be harmed by acid, fire.
               
               Combat info:
               Hits targets up to 120 feet away.
               Average damage/round: 491.1 vs. creatures not resistant to acid,
               and 245.4 vs. others.
               35% chance of breaking upon contact.
               
          o) 4 Seeker Arrows of Venom (4d4) (+9,+7)
               Dropped by a Marilith at 4850 feet (level 97).
               
               Branded with venom.
               
               Combat info:
               Hits targets up to 120 feet away.
               Average damage/round: 515.1 vs. creatures not resistant to poison,
               and 257.4 vs. others.
               35% chance of breaking upon contact.
               
          p) 6 Seeker Arrows of Venom (4d4) (+9,+8)
               Found in a chest from 4900 feet (level 98).
               
               Branded with venom.
               
               Combat info:
               Hits targets up to 120 feet away.
               Average damage/round: 534.3 vs. creatures not resistant to poison,
               and 267 vs. others.
               35% chance of breaking upon contact.
               
          q) 24 Seeker Arrows of Frost (4d4) {splendid}
               Found lying on the floor at 4900 feet (level 98).
               
               You do not know the full extent of this item's powers.
               Branded with frost.
               Cannot be harmed by cold.
               
               Combat info:
               Hits targets up to 120 feet away.
               Average damage/round: 429.3 vs. creatures not resistant to cold,
               and 214.5 vs. others.
               35% chance of breaking upon contact.
               
          r) 24 Seeker Arrows of Wounding (4d4) (+12,+10)
               Dropped by a Young blue dragon at 4900 feet (level 98).
               
               
               Combat info:
               Hits targets up to 120 feet away.
               Average damage/round: 288.9.
               35% chance of breaking upon contact.
               
          s) (nothing)
          t) (nothing)
          u) (nothing)
          v) (nothing)
          w) (nothing)
          
          
            [Character Inventory]
          
          a) 3 Books of Magic Spells [Magic for Beginners]
               
          b) 3 Books of Magic Spells [Conjurings and Tricks]
               
          c) 3 Books of Magic Spells [Incantations and Illusions]
               
          d) 3 Books of Magic Spells [Sorcery and Evocations]
               
          e) a Book of Magic Spells [Resistances of Scarabtarices]
               Cannot be harmed by acid, electricity, fire, cold.
               
          f) 2 Books of Magic Spells [Mordenkainen's Escapes]
               Cannot be harmed by acid, electricity, fire, cold.
               
          g) a Book of Magic Spells [Tenser's Transformations]
               Cannot be harmed by acid, electricity, fire, cold.
               
          h) a Book of Magic Spells [Kelek's Grimoire of Power]
               Cannot be harmed by acid, electricity, fire, cold.
               
          i) 6 Potions of Cure Critical Wounds
               
          j) 6 Potions of Healing
               
          k) 14 Scrolls of Teleport Level
               Bought from a store.
               
               
          l) 2 Rods of Teleport Other
               
          m) The Elfstone of Arodris (+3)
               Dropped by a Young red dragon at 4850 feet (level 97).
               
               +3 strength, intelligence, dexterity, charisma.
               Provides immunity to acid.
               Provides resistance to lightning, fire, cold, poison, fear, dark.
               Cannot be harmed by acid, electricity, fire, cold.
               
               When aimed, it creates a fire ball with damage 144.
               Takes 270 to 330 turns to recharge at your current speed.
               Your chance of success is 94.2%
               
          n) The Hard Leather Armour of Maerechil (+5,+5) [16,+10]
               Dropped by a Hezrou at 4850 feet (level 97).
               
               Provides immunity to acid.
               Provides resistance to lightning, fire, cold, poison, nexus.
               Cannot be harmed by acid, electricity, fire, cold.
               Speeds regeneration.  Prevents paralysis.  
               
          o) a Cloak of the Magi [1,+14] (+2)
               Dropped by a Dread at 4800 feet (level 96).
               
               +2 intelligence, stealth.
               Cannot be harmed by acid.
               Sustains intelligence.
               Grants telepathy.  
               
          p) The Set of Gauntlets of Rangor [3,+15] (+5)
               Found lying on the floor at 4450 feet (level 89).
               
               +5 strength, constitution, infravision.
               Provides resistance to chaos.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains charisma.
               Prevents paralysis.  
               
          q) The Set of Gauntlets of Varnor [3,+20] (+4)
               Found lying on the floor at 4850 feet (level 97).
               
               +4 strength, dexterity, constitution, charisma, infravision.
               Provides resistance to fire, cold, light, nexus, disenchantment.
               Cannot be harmed by acid, electricity, fire, cold.
               Slows your metabolism.  Prevents paralysis.  
               
          r) a Long Bow of Extra Might (x4) (+21,+22) (+1)
               Found lying on the floor at 4950 feet (level 99).
               
               +1 shooting power.
               
          
          
            [Home Inventory]
          
          a) 12 Potions of *Healing*
               
               It can be thrown at creatures with damaging effect.
               
          b) 2 Potions of Life
               
               It can be thrown at creatures with damaging effect.
               
          c) 2 Potions of Restore Mana
               
          d) 14 Potions of Speed
               
          e) 3 Potions of Heroism
               
          f) 25 Scrolls of Deep Descent
               
          g) 2 Rods of Healing
               Cannot be harmed by electricity.
               
          h) a Rod of Restoration
               Found lying on the floor at 3350 feet (level 67).
               
               Cannot be harmed by electricity.
               
          i) a Ring of Speed (+11)
               Found lying on the floor at 4850 feet (level 97).
               
               +11 speed.
               
          j) a Ring of Damage (+0,+14)
               
          k) an Amulet of ESP (+4)
               Found lying on the floor at 4650 feet (level 93).
               
               +20% to searching.
               Cannot be harmed by acid, electricity, fire, cold.
               Grants telepathy.  
               
          l) The Amulet of Nauglin (+4)
               Found lying on the floor at 3400 feet (level 68).
               
               +4 strength, wisdom, charisma.
               +20% to searching.
               Provides resistance to fear, dark, nether.
               Cannot be harmed by acid, electricity, fire, cold.
               Prevents paralysis.  
               
               When activated, it turns your skin to stone briefly, which grants
               an extra 40AC but slows you down.
               Takes 123 to 135 turns to recharge at your current speed.
               Your chance of success is 93.6%
               
          m) The Necklace 'Findir' (+4)
               Found lying on the floor at 4450 feet (level 89).
               
               +4 intelligence, speed.
               Provides resistance to cold, blindness, nexus.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains wisdom.
               Slows your metabolism.  
               
               When activated, it restores your experience.
               Takes 195 to 216 turns to recharge at your current speed.
               Your chance of success is 95.2%
               
          n) The White Dragon Scale Mail 'Forelduin' (-2) [14,+22]
               Found lying on the floor at 4450 feet (level 89).
               
               Provides resistance to acid, cold, light, confusion, nexus,
               nether.
               Cannot be harmed by acid, electricity, fire, cold.
               
          o) The Law Dragon Scale Mail of Gothil (-2) [36,+30] (+3)
               Dropped by The Witch-King of Angmar at 4900 feet (level 98).
               
               +3 charisma, speed.
               Provides resistance to fear, sound, shards.
               Cannot be harmed by acid, electricity, fire, cold.
               
          p) The Balance Dragon Scale Mail of Hangor (-2) [50,+17] (+3)
               Found lying on the floor at 4800 feet (level 96).
               
               +3 wisdom.
               Provides resistance to light, dark, sound, shards, chaos,
               disenchantment.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains strength.
               
               When activated, it detects doors and stairs nearby.
               Takes 147 to 162 turns to recharge at your current speed.
               Your chance of success is 97.6%
               
          q) a Leather Shield of Elvenkind [8,+6] (+2 stealth)
               Bought from a store.
               
               +2 stealth.
               Provides resistance to acid, lightning, fire, cold, sound.
               Cannot be harmed by acid, electricity, fire, cold.
               
          r) The Iron Crown 'Rildor' [0,+15] (+3)
               Found lying on the floor at 4800 feet (level 96).
               
               +3 intelligence, wisdom, charisma.
               Provides resistance to acid, lightning, poison, fear, blindness,
               confusion.
               Cannot be harmed by acid, electricity, fire, cold.
               Feather Falling.  Prevents paralysis.  Grants the ability to see
               invisible things.  
               
               Radius 1 light.
          s) The Iron Helm of Tilmagdun [7,+21] (+3)
               Dropped by a Dreadlord at 4800 feet (level 96).
               
               +3 intelligence, wisdom, dexterity, constitution.
               Provides resistance to fire, cold, disenchantment.
               Cannot be harmed by acid, electricity, fire, cold.
               Slows your metabolism.  Feather Falling.  Grants the ability to
               see invisible things.  
               
               Radius 1 light.
          t) The Set of Caestus of Esgaegos (+1,+5) [5,+18] (+4)
               Dropped by a Black pudding at 4650 feet (level 93).
               
               +4 strength, dexterity.
               It causes your melee attacks to slay undead.
               Provides resistance to fear, sound.
               Cannot be harmed by acid, electricity, fire, cold.
               Slows your metabolism.  Prevents paralysis.  
               
               Radius 1 light.
          u) The Dagger of Hantarch (1d4) (+25,+13) [+2] (+3)
               Found lying on the floor at 4950 feet (level 99).
               
               +3 strength, intelligence, constitution, charisma.
               Slays evil creatures, dragons.
               *Slays* demons, undead.
               Branded with acid, frost.
               Provides resistance to acid, lightning, fire, cold, dark.
               Cannot be harmed by acid, electricity, fire, cold.
               Feather Falling.  
               
               When activated, it restores 5000 hit points, restores experience
               and stats, heals cut damage, and cures stunning, poison,
               blindness, and confusion.
               Takes 516 to 756 turns to recharge at your current speed.
               Your chance of success is 94.7%
               
               Combat info:
               5.0 blows/round.
               Average damage/round: 434.5 vs. evil creatures, 448.5 vs. dragons,
               448.5 vs. creatures not resistant to acid, 448.5 vs. creatures not
               resistant to cold, 476 vs. demons, 476 vs. undead, and 421 vs.
               others.
               
          v) The Short Sword of Uldain (5d7) (+11,+13) [+8] (+2)
               Found lying on the floor at 4450 feet (level 89).
               
               +2 strength, intelligence.
               Slays undead, trolls, giants.
               *Slays* demons.
               Provides immunity to lightning.
               Provides resistance to fear, light, nether.
               Cannot be harmed by acid, electricity, fire, cold.
               Feather Falling.  Prevents paralysis.  
               
               When activated, it restores your wisdom.
               Takes 195 to 216 turns to recharge at your current speed.
               Your chance of success is 97.9%
               
               Combat info:
               5.0 blows/round.
               Average damage/round: 737.5 vs. undead, 737.5 vs. trolls, 737.5
               vs. giants, 957.5 vs. demons, and 517.5 vs. others.
               
          w) The Great Axe of Goldur (5d4) (+12,+21) (+5)
               Dropped by a Great Wyrm of Balance at 4850 feet (level 97).
               
               +5 strength, intelligence, constitution.
               Slays evil creatures, orcs.
               *Slays* dragons.
               Provides immunity to fire.
               Provides resistance to fear, light.
               Cannot be harmed by acid, electricity, fire, cold.
               Grants the ability to see invisible things.  
               
               When aimed, it creates a large frost ball with damage 200.
               Takes 318 to 390 turns to recharge at your current speed.
               Your chance of success is 96.1%
               
               Combat info:
               5.0 blows/round.
               Average damage/round: 603.5 vs. evil creatures, 676 vs. orcs, 821
               vs. dragons, and 531 vs. others.
               
          x) a Mace of Disruption of Venom (5d8) (+12,+10)
               Dropped by Khaműl, the Black Easterling at 4850 feet (level 97).
               
               Slays undead.
               Branded with venom.
               
               Combat info:
               4.7 blows/round.
               With an additional 0 strength and 1 dex you would get 5.0 blows
               Average damage/round: 786.3 vs. undead, 786.3 vs. creatures not
               resistant to poison, and 516.4 vs. others.
          Last edited by ChodTheWacko; March 24, 2011, 06:29.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            With blindness and confusion resistance, you should never get blinded or confused. You can still get stunned or made to hallucinate though.

            630/round is plenty for taking on Morgoth in melee. However, your bow plus your arrows of wounding can deal up to 1617 damage in the same timespan; the branded arrows won't get their brands but they'll still deal plenty of damage. You're a ranger; use your bow. It's way more powerful than melee, not to mention safer.

            Ideally you'd have more mana potions, but you have enough healing. I'd also have stockpiled all the scrolls of Destruction I'd found all game, since they're the perfect no-fail escape for when a fight absolutely has to end right now.

            Use mana for teleport other, destruction, and banishment, in that order. Destruction will ditch summons nicely; just make sure Morgy's not in the blast radius. Fighting in a destructed area is also often helpful. Don't let Morgy close to melee range if you can manage it; his melee strikes are beastly.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #7
              Originally posted by Derakon
              With blindness and confusion resistance, you should never get blinded or confused. You can still get stunned or made to hallucinate though.

              630/round is plenty for taking on Morgoth in melee. However, your bow plus your arrows of wounding can deal up to 1617 damage in the same timespan;
              I'd use that longbow of extra might which is in his inventory for that.

              I get roughly 1300 points, how did you come up to 1617 points? There is no ammo multiplier he can use, only shots and weapon multiplier.

              ((288,9 indicated by dump / 3 to remove weapon multiplier) + 12 add difference ) * 4 * 3
              ---
              You don't have much gear to deal with summons. You need fail-proof method of getting out of the way, which means phase door scrolls (earthquake can stun you, you can't rely on spells). I'd collect mass-banishments and banishment scrolls and maybe *destruction* to get rid of summons after teleporting M away.

              *Healing* should be plenty, but you also need to be hasted at all times. That means either spell or potions. Don't go fighting right after satisfy hunger, you don't want to get gorged during combat.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                Chod decided to modify the dump four minutes after I posted my advice, swapping the bow out for that artifact bow that's worse in every way except that it provides stealth, and thus changing the damage listing on his ammo. The ammo of wounding used to deal 539.1 damage/shot with 3 shots/round, which is where my damage/round value came from.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Derakon
                  Chod decided to modify the dump four minutes after I posted my advice, swapping the bow out for that artifact bow that's worse in every way except that it provides stealth, and thus changing the damage listing on his ammo. The ammo of wounding used to deal 539.1 damage/shot with 3 shots/round, which is where my damage/round value came from.
                  Accuracy seem to have surprisingly high impact on damage value in bows. If you count raw damage you get (4d4 + 10 + 22) * 4 * 3 which is only 504. Actually that doesn't make sense. Even with every shot hit and making critical hits you still make only 1000 or so damage.

                  Bug? Shooter damage calculation gives wrong results. Or does that count shooter as / whole player turn combining all three shots and not / shot (then it would make sense).

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Oh hey, it does say "damage/round" in the character dump. So maybe it is taking extra shots into account. Kinda weird if you ask me.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #11
                      Originally posted by Derakon
                      Oh hey, it does say "damage/round" in the character dump. So maybe it is taking extra shots into account. Kinda weird if you ask me.
                      I agree. Unlike blows you can change actions between shots even if the target survives, so each shot is individual action. This description gives a wrong impression to people what kind of damage their weapon really does.

                      Comment

                      • ChodTheWacko
                        Adept
                        • Jul 2007
                        • 155

                        #12
                        Originally posted by Derakon
                        Chod decided to modify the dump four minutes after I posted my advice
                        Ooops, sorry, I was screwing around with my character after I posted.
                        Since I didn't see any replies, I decided to edit my post - I didn't consider I might be Ninjaing someone. I actually modified the character twice.

                        Some notes on everyone's comments:
                        1) Yea, as a general rule the damage/round has been far greater with melee than with my bows, assuming the damage/round is accurate. I like it printing damage/round since it makes it easier to compare bow damage to melee damange. I hadn't considered critical hits though.

                        2) I used the artifact bow to plug poison resistance, I rarely ever used it.
                        Now that this character is closer to winning I would like to see ammo damage increased, and fighting skill reduced for rangers. It feels weird not killing anything with bows.


                        3) I have a bad habit of teleporting whenever a unique (Hello Sauron) summons a batch of nasty Critters. So I was scared to use aggravate items. I've since decided 'oh well' and that got my damage/round signifigantly higher. My Slay Evil jumped from 550 to 700 now. Need to change my habits though.


                        4) I could swear at one point that if you had 100% saving throw you could never get blinded/confused, even without resistance. When did that change? I almost died when I fought some monster which had 'hit to confuse' since I dumped all my teleport staves.


                        Thanks for the help, everyone!

                        - Frank

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          Originally posted by ChodTheWacko
                          4) I could swear at one point that if you had 100% saving throw you could never get blinded/confused, even without resistance. When did that change? I almost died when I fought some monster which had 'hit to confuse' since I dumped all my teleport staves.
                          Either you managed to find a bug, or you thought you had confusion resistance and didn't.

                          100% saving throw will protect you from spells and a few random effects, but they won't save you against melee hits or most elemental attacks that carry side effects. Hit to blind/confuse ignores saving throws. So does light/darkness breath, chaos breath, water balls, etc.

                          If you want to never be confused, get confusion resistance. It's the only reliable source.

                          Comment

                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 4096

                            #14
                            Originally posted by Derakon
                            100% saving throw will protect you from spells and a few random effects, but they won't save you against melee hits or most elemental attacks that carry side effects. Hit to blind/confuse ignores saving throws. So does light/darkness breath, chaos breath, water balls, etc.

                            If you want to never be confused, get confusion resistance. It's the only reliable source.
                            Perfect saving throw does protect you against paralyzation from any source though. It's not entirely consistent, but who says everything needs to be consistent. Real life has exceptions too.

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              #15
                              Originally posted by ChodTheWacko
                              1) Yea, as a general rule the damage/round has been far greater with melee than with my bows, assuming the damage/round is accurate. I like it printing damage/round since it makes it easier to compare bow damage to melee damange. I hadn't considered critical hits though.
                              Critical hits are included in the displayed average damage/round.

                              You are right that bow damage was changed to per round in order to be comparable with melee damage at a glance. We figured that people would want that more often than they'd want to know the damage per shot, and since you only ever have a whole number of shots, it's not that hard to divide by 2 or 3 in your head.
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

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