Diving without nether resistance?

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  • SaSa
    Rookie
    • Nov 2010
    • 4

    Diving without nether resistance?

    So I have going on Dain the Dwarf Paladin, I hope a candidate for my second win.

    I'm down to dungeon level 71-72, and haven't found nether resistance yet.
    I carefully got this deep to be at the native depth for Narya and its r/nether,
    and seem to be handling this depth fine.

    So I'm getting a bit bored waiting for Narya, Dal-i-Thalion etc. to show up, so my question is: how big of a problem is lacking r/nether, going a bit deeper? Or a lot deeper for that matter? Potential for instadeath?

    APART from lacking r/nether this guy is probably something of a powerhouse - Anduril, 1151 HP, all other resistances, AC 200, permanent speed +44 (found +14 and +13 rings of speed).

    Thanks,
  • Philip
    Knight
    • Jul 2009
    • 909

    #2
    Go to dlevel 97/98 and kill everything that doesn't have a chance of killing you and has a drop.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #3
      Nether has a not very bad side-effect (XP drain) and the resistance is unreliable anyway. You are probably OK without it - you just need to treat nether attacks as if they were mana attacks
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        Originally posted by SaSa
        So I'm getting a bit bored waiting for Narya, Dal-i-Thalion etc. to show up, so my question is: how big of a problem is lacking r/nether, going a bit deeper? Or a lot deeper for that matter? Potential for instadeath?
        Nether is pure luxury resist. You don't need it ever. If you have it, fine, but it is pretty much as useful as feather fall. Without it you can get max 550 points of damage, with it 471. Not worth waiting for 79 point damage reduction. Side-effect is harmless.

        Basic rule for high resists:

        If corresponding element side-effect can potentially lead to you getting incapacitated somehow, you need it.

        If not you don't need it.

        This basically means blind, stun, hallucinating, confusing and, thanks to raise one lower one potions, stat-scrambling until you have maxed or near-maxed your stats or have 100% saving throw. IE: dark & light or blindness, confusion, sound, chaos, nexus. Anything else is luxury.

        Poison is between basic4 and high elements, because it resists like basic4 and has damage potential to kill you, but has side-effect like high elements and can be obtained as random resist like high elements. For this rule poison is not counted as high resist.

        Disenchantment resist is useful in protecting your gear. Less useful protecting you.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #5
          Originally posted by SaSa
          APART from lacking r/nether this guy is probably something of a powerhouse - Anduril, 1151 HP, all other resistances, AC 200, permanent speed +44 (found +14 and +13 rings of speed).
          Note that you don't need more than +30 speed. More speed gives you severely diminishing return of value. +44 is only 43 energy vs 38 of +30 speed. 13% increase in speed. You are probably better of using RoDam (or something else useful) in place of one of those speed rings.

          Comment

          • scud
            Swordsman
            • Jan 2011
            • 323

            #6
            (Hijacks. Again.)

            Timo, what does one need to resist hallucination?

            Comment

            • SaSa
              Rookie
              • Nov 2010
              • 4

              #7
              Thanks guys - heading down already.

              Edit: ...and had a Great Hell Wyrm drop Narya five minutes later, that was quick.
              Last edited by SaSa; February 5, 2011, 15:21.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                Originally posted by scud
                (Hijacks. Again.)

                Timo, what does one need to resist hallucination?
                Chaos resist. I'm not sure that it works against mushrooms in older versions and I know it doesn't work against mushrooms in current version. But touch and chaos breaths do not cause hallucination with that resist.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #9
                  Originally posted by SaSa
                  Thanks guys - heading down already.

                  Edit: ...and had a Great Hell Wyrm drop Narya five minutes later, that was quick.
                  You just gotta go. You either find what you need, or die, or in some cases suurvive without it. Don't worry so much.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • pampl
                    RePosBand maintainer
                    • Sep 2008
                    • 225

                    #10
                    Seeing two players overvalue speed in just a few days makes me think there should be some in-game hint that speed over +30 isn't as valuable.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      Maybe have a display that represents your speed as a multiplier of normal speed? Or add it as extended information when examining an item that gives a speed boost:

                      When no other speed items are equipped: "This item increases your speed by 10. With it, you would move 2.0 times faster than normal speed."

                      When the player already has +28 speed: "This item increases your speed by 10. With it, you would move 4.1 times faster than normal speed."

                      Comment

                      • zaimoni
                        Knight
                        • Apr 2007
                        • 590

                        #12
                        Originally posted by pampl
                        Seeing two players overvalue speed in just a few days makes me think there should be some in-game hint that speed over +30 isn't as valuable.
                        E.g, displaying energy recovery (cf. Zaiband).
                        Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                        Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                        Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

                        Comment

                        • Rizwan
                          Swordsman
                          • Jun 2007
                          • 292

                          #13
                          Originally posted by Derakon
                          Maybe have a display that represents your speed as a multiplier of normal speed? Or add it as extended information when examining an item that gives a speed boost:

                          When no other speed items are equipped: "This item increases your speed by 10. With it, you would move 2.0 times faster than normal speed."

                          When the player already has +28 speed: "This item increases your speed by 10. With it, you would move 4.1 times faster than normal speed."
                          Or may be just " ... with this you will move x times (or %) faster than your current speed ..."

                          Comment

                          • Tiburon Silverflame
                            Swordsman
                            • Feb 2010
                            • 405

                            #14
                            Energy use/recovery. Because there are fractional actions.

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              #15
                              Originally posted by pampl
                              Seeing two players overvalue speed in just a few days makes me think there should be some in-game hint that speed over +30 isn't as valuable.
                              I changed the 'C' screen to show energy rather than speed on the line above "Burden", as a percentage of normal speed, way back when I made the change to show specific numbers for things like saving throw. I've never understood the reasoning behind which changes to that screen got in and which did not.

                              Speed -10 showed up as 50%, and speed +10 showed up as 200%, the way I did it.

                              Disarming currently shows a percentage, which is wrong if there is any degree of difficulty difference in traps as I believe there is. I also think Fighting should show an actual number that the player can compare to monster AC, etc.

                              Comment

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