Where Are All The *Identify* scrolls?
Collapse
X
-
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
*Identify* does the same thing regardless of the player or the item in question. What PowerDiver is saying here is that there are some ego-items with random abilities that you'd need *Identify* to find out about. For example, Elvenkind armor gets a random high resist.Comment
-
If, after you identify an object, the description ends with something like
Code:It could have hidden powers.
Even using spoilers [or memory] so that there is no need to worry about artifacts, I found there still wasn't enough *ID even to deal with those non-artifact items. You should play the game you want to play, rather than the game as given. Just note your changes in your comments, if you post your char to the ladder.
If you are a coder you could do more sophisticated things, but anyone should be able to modify object.txt. I think my first mod was to eliminate haggling way back when I was playing Moria.Comment
-
I don't see *identify* item in /etc/angband/edit/object.txt
Only
N:286:Identify
G:?:w
I:70:27:0
W:1:0:5:100
A:50:5 to 100
M:100:1d8
F:EASY_KNOW
E:IDENTIFY
N:424:Identify
G:_:d
I:55:25:0
W:10:0:50:600
A:50:10 to 100
P:0:1d2:0:0:0
C:5+d15
F:EASY_KNOW
E:IDENTIFY
N:456:Identify
G:-:d
I:66:27:0
W:50:0:15:30000
A:10:50 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:IDENTIFY:10Comment
-
I don't see *identify* item in /etc/angband/edit/object.txt
Only
N:286:Identify
G:?:w
I:70:27:0
W:1:0:5:100
A:50:5 to 100
M:100:1d8
F:EASY_KNOW
E:IDENTIFY
N:424:Identify
G:_:d
I:55:25:0
W:10:0:50:600
A:50:10 to 100
P:0:1d2:0:0:0
C:5+d15
F:EASY_KNOW
E:IDENTIFY
N:456:Identify
G:-:d
I:66:27:0
W:50:0:15:30000
A:10:50 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:IDENTIFY:10
This discussion is about 3.0.6. I have some old code I might have based off of 3.0.6. In it,
Code:N:176:Identify G:?:w I:70:12:0 W:1:0:5:50 A:1/1:5/1:10/1:30/1 F:EASY_KNOW D:It reveals all normal (magical but non-hidden) powers of one object. D: (The spell may be aborted without using up the scroll.) N:177:*Identify* G:?:w I:70:13:0 W:30:0:5:1000 A:25/1:40/1:70/1 F:EASY_KNOW D:It reveals all normal and hidden powers of one object. D: (The spell may be aborted without using up the scroll.)
I suppose you could change the A line to
A:1/1:1/1:1/1:1/1
and then go scum DL 1 for the scrolls.
[edit] Don't forget to remove lib/data/object.raw after any change to object.txtLast edited by PowerDiver; February 8, 2012, 02:00.Comment
Comment