Where Are All The *Identify* scrolls?

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #16
    Originally posted by Miley
    Anyway another thing I should mention is that, as I've said I'm currently at 4600' and I've even got some artifacts down here.
    Your problem lies here. At 4600' you won't find many *id* scrolls, the probability of getting one will be seriously diluted. Usually I find a lot of *id* scrolls at 1500' or so. The BM is also a good way of getting some.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      Originally posted by remen
      What does it means?
      Identification now depends on spellcaster level or scroll power? Or dice?
      *Identify* does the same thing regardless of the player or the item in question. What PowerDiver is saying here is that there are some ego-items with random abilities that you'd need *Identify* to find out about. For example, Elvenkind armor gets a random high resist.

      Comment

      • PowerDiver
        Prophet
        • Mar 2008
        • 2820

        #18
        If, after you identify an object, the description ends with something like
        Code:
        It could have hidden powers.
        Then you need to use *ID to see the full properties of the item.

        Even using spoilers [or memory] so that there is no need to worry about artifacts, I found there still wasn't enough *ID even to deal with those non-artifact items. You should play the game you want to play, rather than the game as given. Just note your changes in your comments, if you post your char to the ladder.

        If you are a coder you could do more sophisticated things, but anyone should be able to modify object.txt. I think my first mod was to eliminate haggling way back when I was playing Moria.

        Comment

        • remen
          Rookie
          • Jan 2012
          • 18

          #19
          I don't see *identify* item in /etc/angband/edit/object.txt

          Only
          N:286:Identify
          G:?:w
          I:70:27:0
          W:1:0:5:100
          A:50:5 to 100
          M:100:1d8
          F:EASY_KNOW
          E:IDENTIFY

          N:424:Identify
          G:_:d
          I:55:25:0
          W:10:0:50:600
          A:50:10 to 100
          P:0:1d2:0:0:0
          C:5+d15
          F:EASY_KNOW
          E:IDENTIFY

          N:456:Identify
          G:-:d
          I:66:27:0
          W:50:0:15:30000
          A:10:50 to 100
          P:0:1d1:0:0:0
          F:EASY_KNOW | IGNORE_ELEC
          E:IDENTIFY:10

          Comment

          • PowerDiver
            Prophet
            • Mar 2008
            • 2820

            #20
            Originally posted by remen
            I don't see *identify* item in /etc/angband/edit/object.txt

            Only
            N:286:Identify
            G:?:w
            I:70:27:0
            W:1:0:5:100
            A:50:5 to 100
            M:100:1d8
            F:EASY_KNOW
            E:IDENTIFY

            N:424:Identify
            G:_:d
            I:55:25:0
            W:10:0:50:600
            A:50:10 to 100
            P:0:1d2:0:0:0
            C:5+d15
            F:EASY_KNOW
            E:IDENTIFY

            N:456:Identify
            G:-:d
            I:66:27:0
            W:50:0:15:30000
            A:10:50 to 100
            P:0:1d1:0:0:0
            F:EASY_KNOW | IGNORE_ELEC
            E:IDENTIFY:10
            Those are the entries in later V, which does not have *ID any more.

            This discussion is about 3.0.6. I have some old code I might have based off of 3.0.6. In it,

            Code:
            N:176:Identify
            G:?:w
            I:70:12:0
            W:1:0:5:50
            A:1/1:5/1:10/1:30/1
            F:EASY_KNOW
            D:It reveals all normal (magical but non-hidden) powers of one object.
            D:  (The spell may be aborted without using up the scroll.)
            
            N:177:*Identify*
            G:?:w
            I:70:13:0
            W:30:0:5:1000
            A:25/1:40/1:70/1
            F:EASY_KNOW
            D:It reveals all normal and hidden powers of one object.
            D:  (The spell may be aborted without using up the scroll.)
            Looking at those, the OP may still be in trouble. At a depth of DL90, regular Id appears less than twice as likely as *ID, so the change I suggested won't help that much. Better fixes require coding changes and recompiling.

            I suppose you could change the A line to

            A:1/1:1/1:1/1:1/1

            and then go scum DL 1 for the scrolls.

            [edit] Don't forget to remove lib/data/object.raw after any change to object.txt
            Last edited by PowerDiver; February 8, 2012, 02:00.

            Comment

            • takkaria
              Veteran
              • Apr 2007
              • 1951

              #21
              Originally posted by PowerDiver
              [edit] Don't forget to remove lib/data/object.raw after any change to object.txt
              That's not necessary with 3.0.6.
              takkaria whispers something about options. -more-

              Comment

              • Zyphyr
                Adept
                • Jan 2008
                • 135

                #22
                As an alternative, you could change the I line for Identify to match the one for *Identify* which would make the two effectively the same (other than stacking).

                Comment

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