Indeed. I (of course) think the plan sounds very reasonable .
Just a little bonus question: Are you planning to go threaded or are you going for a full inversion of control (aka event-based) for the game logic? IIRC, a lot of the current logic expects to be able to block waiting for a keystroke...
Just a little bonus question: Are you planning to go threaded or are you going for a full inversion of control (aka event-based) for the game logic? IIRC, a lot of the current logic expects to be able to block waiting for a keystroke...
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