Let's use the current comp 97 character, Hanna the Dunadan Warrior, as an example.
STR 18/50
DEX 18/30
CON 18/20
At CL 1, with her inherited cutlass, she gets 2 blows per round (as well as starting with 21 HP).
If she trades it in for the main gauche, a no-brainier, that rises to 3.8 blows per round.
Additionally, the number of blows never changes save for stat and equipment boosts, which seems wrong.
Does anyone else see this as a problem? Highly customizable stats lead to unrealistically high damage output at birth. A propose a single fix here, though I primarily opened this thread so that the effect of inflated starting stats would be considered during the discussion of melee combat in other currently active threads.
1. Alter character generation so that superior characters are rare creations.
2. Assuming character generation isn't going to change, place a hard cap on blows, based on CL (1/turn at CL 1), then increases that cap fractionally, based on class, upon each level gain.
Maybe it's just my perception. I'm from the age of D&D, where 18 was the ceiling, not the starting point. Then again, Angband has those same roots. What ever happened to the 10's and 13's and even 15, you know, average stats. Anyone?
STR 18/50
DEX 18/30
CON 18/20
At CL 1, with her inherited cutlass, she gets 2 blows per round (as well as starting with 21 HP).
If she trades it in for the main gauche, a no-brainier, that rises to 3.8 blows per round.
Additionally, the number of blows never changes save for stat and equipment boosts, which seems wrong.
Does anyone else see this as a problem? Highly customizable stats lead to unrealistically high damage output at birth. A propose a single fix here, though I primarily opened this thread so that the effect of inflated starting stats would be considered during the discussion of melee combat in other currently active threads.
1. Alter character generation so that superior characters are rare creations.
2. Assuming character generation isn't going to change, place a hard cap on blows, based on CL (1/turn at CL 1), then increases that cap fractionally, based on class, upon each level gain.
Maybe it's just my perception. I'm from the age of D&D, where 18 was the ceiling, not the starting point. Then again, Angband has those same roots. What ever happened to the 10's and 13's and even 15, you know, average stats. Anyone?
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