I couldn't get '-' to work, so I tried loading back into 3.2. I know it's a bad thing to do, but I was trying things out. The behavior was so strange I figured I should report it.
I tried toggling the option, but I still auto-disarmed the trapdoor even after turning it [easy_open specifically mentions disarm] off.
In yet another strangeness, I had two staves of teleport stacked and a third one unstacked in my pack that did not merge. The cause has something to do with my !* autoinscription. When I uninscribed the one, they merged and kept the !*. Of course, my savefile may be corrupted by the back-and-forth.
Nightlies embark on long journey towards 3.3
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I noticed a problem where I could not set off a trapdoor on purpose, but I downloaded an hour and a half before your post, so maybe it grabbed a partial update. I'll try again later.
More worrisome, when I loaded the savefile from the nightly into the official 3.2.0 release, I had a strange situation where I started with a screen full of messages. I could sort of get into inventory/wield, and could see the dungeon with M, but could never play. I hope that was an aberration, but if anyone changed anything that might have caused it here's your heads-up.
Unless you meant a savefile from nightlies *before* 3.2 was released. If that's the case, your warning is well taken - we'll look out for any repeat occurrences.
I hadn't realised that '-' was now supposed to flip easy_alter and let you walk into trapdoors. I still toggle easy_alter manually if I want to do that. In nightlies, easy_alter has gone altogether (always on), and '-' gets me a "press ? for help" message. I'll check with the others and open a ticket for this - we need to be able to set off traps deliberately if we want.Leave a comment:
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In the week since 3.2 was released, the dev team have committed 165 sets of changes to the development branch.
(P.S. The new nightlies *shouldn't* break savefiles - I've done quite a lot of testing of that. But if you have any bronze DSM, finish your current game before upgrading ...)
More worrisome, when I loaded the savefile from the nightly into the official 3.2.0 release, I had a strange situation where I started with a screen full of messages. I could sort of get into inventory/wield, and could see the dungeon with M, but could never play. I hope that was an aberration, but if anyone changed anything that might have caused it here's your heads-up.Leave a comment:
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Nightlies embark on long journey towards 3.3
In the week since 3.2 was released, the dev team have committed 165 sets of changes to the development branch. The second half of those have just gone into master, about two minutes ago, so they'll be in the next nightly build. Needless to say, that's quite a lot of changes. Some are obvious, some are purely internal. Some will go unnoticed, some will probably really annoy someone.
So, please, if you're still getting the hang of 3.2, please don't play nightlies for a while. Enjoy the changes in 3.2.
If you really want to play nightlies and help us find and fix bugs, we'll be really grateful for that. But please try not to get upset if we've changed your favourite thing, or done something you think is stupid. 3.3 is a long way away, and the nightlies will change a whole lot more before then.
Happy new year.
(P.S. The new nightlies *shouldn't* break savefiles - I've done quite a lot of testing of that. But if you have any bronze DSM, finish your current game before upgrading ...)Tags: None
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