Ok, the dungeon silliness has been reverted - it was an accidental change in defines.h which has been re-set.
Sirridan: I never spotted the pickup bug because I play with pickup_always on, which means everything is picked up and the duplicate messages never happen. It's due to some reworked pickup code which went in a couple of days ago. The ticket is now confirmed so I expect it'll be fixed soon. (I am not volunteering because I don't really know that bit of the code and I'm in the middle of another branch I'm trying to finish before going back to work.)
Nightlies embark on long journey towards 3.3
Collapse
X
-
I went down to DL10 just for silliness. Smaug, Shelob, and Kavlax in a vault and my only resistance was an amulet for acid.Leave a comment:
-
Ah, d_m will be pleased: he reported that and we all told him he was going mad, as nobody else can reproduce it. I've opened http://trac.rephial.org/ticket/1308, so grateful if you could attach a savefile which reproduces the problem.
Walk over a single green potion, it tells me I see it 10x.
Walk over another green potion, it picks it up automatically.
Same thing happens with weapons, armor, etc.
ID'ed or not it doesn't matter, if it doesn't auto-pickup because it can stack with something in inventory, it prompts a ton of times.
Also prompt amounts vary between 6 and 10, but stay static with any given game session.
EDIT: Also finding tons of vaults in the low levels, at least 3 or 4 before dlvl 10, normal? Lots of other special rooms too, like the checkerboards that are full of items, monsters, and traps. Makes it a lot more dangerous and interesting, I like it.Attached FilesLeave a comment:
-
Leave a comment:
-
Bit of a bug, playing a human warrior, dungeon level 1, walked over a light blue mushroom after killing a floating eye, and it said "you see a light blue mushroom <x10>". Quite annoying actually.Leave a comment:
-
But ... randarts are broken in nightlies. If you start a new game with randarts, it will work ok, but your randarts will be very weird - all resists/slays and almost no stat boosts. This is a side-effect of the introduction of multiple pvals - since I need to rewrite randart.c completely for 3.3 I've decided not to spend time fixing it up before I do that.
So if you're playing nightlies you might want to stick with standarts until further notice.Leave a comment:
-
Allow me to throw out a feature request for 3.3, a small tweak to the store interface. It's something I became accustomed to playing DaJ and since the stores already use noun/verb syntax, it will be a very small change.
Allow a purchase to be initiated by selecting it twice consecutively. For example, given...
Code:a) 13 potions of cure light wounds
Leave a comment:
-
I couldn't find the "new ticket" button, so I just registered immediately prior to reporting it. In the past, I submitted tickets and attached files unregistered with no problems. The only possible change on my side is upgrading from an ancient browser without flash to something modern.Leave a comment:
-
I couldn't find the "new ticket" button, so I just registered immediately prior to reporting it. In the past, I submitted tickets and attached files unregistered with no problems. The only possible change on my side is upgrading from an ancient browser without flash to something modern.Leave a comment:
-
Thanks for fixing my issues so quickly. However, I need to report a bug on reporting a bug!
I tried a few times to attach a file to the ticket, both when I opened the ticket and after it was created. I always immediately got a screen telling me the connection timed out and the file was not attached.
In case anyone is wondering, takk has fixed the 'M'ap view (which wasn't showing items or monsters), and has also imported Buzzkill's fixed 32x32 tiles ...Leave a comment:
-
Thanks for fixing my issues so quickly. However, I need to report a bug on reporting a bug!
I tried a few times to attach a file to the ticket, both when I opened the ticket and after it was created. I always immediately got a screen telling me the connection timed out and the file was not attached.Leave a comment:
-
Fixed in staging. We changed o_ptr->note from an index into the "quark" array to an actual string, so we need to change == to strcmp when testing for equality.Leave a comment:
-
I couldn't get '-' to work, so I tried loading back into 3.2. I know it's a bad thing to do, but I was trying things out. The behavior was so strange I figured I should report it.
I tried toggling the option, but I still auto-disarmed the trapdoor even after turning it [easy_open specifically mentions disarm] off.Leave a comment:
-
This last is likely to be a real bug, because inscriptions have been refactored. When it's reproducible, pls open a ticket with a savefile. But note that two stacks with different inscriptions have never stacked, so that's not a bug. But one with should stack with one without.
I'll go open the ticket.Leave a comment:
-
I couldn't get '-' to work, so I tried loading back into 3.2. I know it's a bad thing to do, but I was trying things out. The behavior was so strange I figured I should report it.
I tried toggling the option, but I still auto-disarmed the trapdoor even after turning it [easy_open specifically mentions disarm] off.
In yet another strangeness, I had two staves of teleport stacked and a third one unstacked in my pack that did not merge. The cause has something to do with my !* autoinscription. When I uninscribed the one, they merged and kept the !*. Of course, my savefile may be corrupted by the back-and-forth.
easy_open is only about not checking for a direction prompt, so shouldn't apply to walking into trapdoors. I've opened #1300 for this.Leave a comment:
Leave a comment: