Nightlies embark on long journey towards 3.3
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There was a change made with running. It used to be that when your run stopped you at the border of trap detection, if you tried to run again you would not move. Now, the second run succeeds. Was this done on purpose, or by accident? I think I prefer the earlier behavior, but if the change was made on purpose that will allow some useful overloading of the run command, for example to jump into traps.Comment
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There was a change made with running. It used to be that when your run stopped you at the border of trap detection, if you tried to run again you would not move. Now, the second run succeeds. Was this done on purpose, or by accident? I think I prefer the earlier behavior, but if the change was made on purpose that will allow some useful overloading of the run command, for example to jump into traps."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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In that case, there is no longer a need for the '-' command or any successors. A run from an adjacent square into a trap should mean to jump in, and into an adjacent square with an item should mean to move onto it while toggling autopickup.Comment
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I understand the trap case, but how can you be sure I want to toggle autopickup? I *never* toggle autopickup, running or not."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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If you are adjacent to an item, and want to pick it up, knowing that you will be disturbed when you step on it, why would you bother to run when you could just step on it for the same effect? Running is completely pointless in that scenario, unless I am missing something blindingly obvious.Comment
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I tend to get into a habit when moving from A to B in the dungeon of running everywhere, since it just requires me to hold down Shift. There are occasionally items I've left behind that I don't want to pick up (e.g. potions of stat restore that I don't need right now), so I'd have to stop running if running also toggled autopickup.
Shock and horror, I'd have to release the shift key.
Still, this seems kind of unintuitive. What's wrong with using '-' to toggle autopickup / easy-disarm?Comment
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I tend to get into a habit when moving from A to B in the dungeon of running everywhere, since it just requires me to hold down Shift. There are occasionally items I've left behind that I don't want to pick up (e.g. potions of stat restore that I don't need right now), so I'd have to stop running if running also toggled autopickup.
Shock and horror, I'd have to release the shift key.
Still, this seems kind of unintuitive. What's wrong with using '-' to toggle autopickup / easy-disarm?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Besides, it seems intuitive to me. I believe the problem is unlearning past habits, not intuitiveness.
[edit] Oh, if you have autopickup off, using run to toggle it on is unintuitive.Last edited by PowerDiver; January 17, 2011, 02:48.Comment
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The '-' command hasn't been removed, it's been renamed/remapped to W."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Can you guys work on getting the borg-necessary changes? I do not have a good diff program but the files that need some edits are:
birth.c
cmd-misc.c
dungeon.c
externs.h
init2.c
main-win.c
variable.c
All my edits are clearly marked with apw. You can get copies of my edited files from www.innovapain.com/borg/download/320saver.zip
And let me know when you get it done because there is a memory error that the borg is encountering and I am not sure if it was the borg or the 320 code that was doing it.
AndrewComment
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