After a few months of not playing Angband I've recently started playing O again. There are a few things I like about it, one of which is that it is not being developed. Nick has made one or two bug fixes and interface improvements, but otherwise the game is exactly as it was when its maintainer went MIA four years ago. V seems to change every few hours. Some of the changes make the game better. Some seems pointless. A few, to my taste, make it worse. But overall there are just too many changes. It's not just that this makes things confusing for the occasional player like me. The more important issue is balance. Playing O again has reminded me what a balanced game is like.
Is development *too* active?
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After a few months of not playing Angband I've recently started playing O again. There are a few things I like about it, one of which is that it is not being developed. Nick has made one or two bug fixes and interface improvements, but otherwise the game is exactly as it was when its maintainer went MIA four years ago. V seems to change every few hours. Some of the changes make the game better. Some seems pointless. A few, to my taste, make it worse. But overall there are just too many changes. It's not just that this makes things confusing for the occasional player like me. The more important issue is balance. Playing O again has reminded me what a balanced game is like.takkaria whispers something about options. -more- -
...or make your own variant. NPP used to have as its catch cry WTTE "Vanilla if development were more aggressive"; given the acceleration of V development, a variant which is "Vanilla if development were less aggressive" would be amusing.
Speaking of O, I am actually contemplating the possibility of doing a new version with some mild modifications - some smoothing of the ID and *ID* process, for example. Sorry if that removes one of your advantages But it will probably never happen.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I'd do so if not for the UI differences. I would like to see some things put back, like variable prices in stores based on race relations and things that are xx% off. As the tradition is now to make playtesting branches, I suggest that there is a branch with only UI improvements. I'll try to play that and tell you how it goes.Comment
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But I think, after almost 15 years of almost complete inactivity in Angband development, this is great.
Merry Christmas, everybody, and cheers to the Angband dev team for all thier hard work.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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I find it amusing how we've gotten several threads that are basically "I hate how Vanilla keeps changing. I mean, I love the UI improvements, but I hate how the gameplay is different..."
Can't have one without the other, folks, unless you're willing to split them out yourself.Comment
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I find it amusing how we've gotten several threads that are basically "I hate how Vanilla keeps changing. I mean, I love the UI improvements, but I hate how the gameplay is different..."
Can't have one without the other, folks, unless you're willing to split them out yourself.
An active game that is constantly developing is what keeps people interested and coming back for more.Comment
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I'd do so if not for the UI differences. I would like to see some things put back, like variable prices in stores based on race relations and things that are xx% off. As the tradition is now to make playtesting branches, I suggest that there is a branch with only UI improvements. I'll try to play that and tell you how it goes.
But for those concerned about the current momentum, there are dozens of ossified variants which are unlikely ever to change (as well as previous versions of V, as takk noted). Oangband is currently also my favourite example of a mature, balanced, finished variant - so I hope Nick doesn't go and spoil it ;-)"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Funnily enough we've just been having this discussion ourselves - there are now so many active developers we've decided we need both a "staging" branch (for minor tweaks and bugfixes) and a "testing" branch (for major changes like the splitting of AC into evasion and absorption). That way the nightlies can continue to get the small fixes without being derailed by the big changes until those are more fully tested.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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But for those concerned about the current momentum, there are dozens of ossified variants which are unlikely ever to change (as well as previous versions of V, as takk noted). Oangband is currently also my favourite example of a mature, balanced, finished variant - so I hope Nick doesn't go and spoil it ;-)
See what I did there?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I would suggest having multiple branches - staging as you described, then do one for the evade/absorb thingy, one for O-combat, etc. The only downside to that is that merging two major changes might be slightly tricky, but it shouldn't be too bad if they're more or less orthogonal."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Well .... github sort of already does that. The evade/absorb branch will be at github/fizzix/angband/new-ac (or whatever he's called it), multiple pvals will be at github/magnate/angband/pvals etc. etc. So the Testing branch *is* the merging of those major things back into V ... but before it goes into staging/master. It's the opportunity to test all the big stuff together to look at the overall balance. In the meantime, fizzix and I and others will put up stuff for ppl to test specific branches.
And I'll forbear from continuing the other subthreadOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Funnily enough we've just been having this discussion ourselves - there are now so many active developers we've decided we need both a "staging" branch (for minor tweaks and bugfixes) and a "testing" branch (for major changes like the splitting of AC into evasion and absorption). That way the nightlies can continue to get the small fixes without being derailed by the big changes until those are more fully tested.Comment
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As I've mentioned before, I think Vanilla development should be ultra-conservative.
I was pleasantly surprised when the 3.2 changes turned out to be less radical than the pre-release chatter had implied; but I find the announcement that there are "big plans" for 3.3 changes somewhat concerning.Comment
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