About the to-hit formula (I agree absorption should be a flat value), first choice is whether to make it linear formula or relative (or whatever, with a curve type graph). Buffs and such boost much more in linear formulaes, as well as they are much stronger in "low end". Which could work good, as a heroism+berserk if you have troubles hitting would really give a good boost. Whereas if you already are quite high hit %, it doesn't matter that much if it is 85% or 95%. Just thinking out loud.

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