Right now vaults get a special bitflag that prevents players from teleporting into them. I'm not too big a fan of this, as it actually allows ?phase to be a guaranteed escape from vaults. However, there are various other effects that we could make not work in vaults. Here are some options:
Destruction
Banishment
Detect objects (dobj, denchantment, clairvoyance)
Detect traps/doors
Detect monsters/evil/invis
Mapping (from clairvoyance, magic mapping and sense surroundings)
Teleport self (both phase and long teleporting varieties)
Teleport level
Teleport other/banish evil
Should these also be applied to pits/nests?
(I have a long term plan that has isolated sections of the dungeon impervious to detection and mapping, with extra treasure and monsters in them)
Destruction
Banishment
Detect objects (dobj, denchantment, clairvoyance)
Detect traps/doors
Detect monsters/evil/invis
Mapping (from clairvoyance, magic mapping and sense surroundings)
Teleport self (both phase and long teleporting varieties)
Teleport level
Teleport other/banish evil
Should these also be applied to pits/nests?
(I have a long term plan that has isolated sections of the dungeon impervious to detection and mapping, with extra treasure and monsters in them)
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