Those who followed the "Make Angband Harder" thread will know that I was a major proponent of a change to the combat system. Naturally, I'm happy this is getting a review and discussion.
I haven't actually tried 3.2 yet, I'm going to wait until it's a bit more stable. since I'm not much of a coder, I'm not likely to contribute much to the bug-find/fix process. I don't want to just jump in and say "yes, import O-style combat modifiers" until I actually try fractional blows in 3.2; as Timo said, it might be enough.
I think part of why this is a burning issue for me, is I do tend to play a lot of warriors, and I think they are hit hardest by the light-weight bias that has been traditional in Vanilla. Although I haven't tried it at all, and am just going by Timo's description of a Matrix-Like "Bullet Time" scenario... I wonder if Fractional Blows is maybe something that Warriors should get exclusively -basically, instead of magic, warriors are just plain better fighters (as they should be).
The O-style weight system could still be applied to the game, for all classes.
I haven't actually tried 3.2 yet, I'm going to wait until it's a bit more stable. since I'm not much of a coder, I'm not likely to contribute much to the bug-find/fix process. I don't want to just jump in and say "yes, import O-style combat modifiers" until I actually try fractional blows in 3.2; as Timo said, it might be enough.
I think part of why this is a burning issue for me, is I do tend to play a lot of warriors, and I think they are hit hardest by the light-weight bias that has been traditional in Vanilla. Although I haven't tried it at all, and am just going by Timo's description of a Matrix-Like "Bullet Time" scenario... I wonder if Fractional Blows is maybe something that Warriors should get exclusively -basically, instead of magic, warriors are just plain better fighters (as they should be).
The O-style weight system could still be applied to the game, for all classes.
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