3.2 release candidate is upon us!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    Originally posted by APWhite
    Before you give the final post, the borg would like to have a couple of changes assimilated. We still don't have the screensaver working yet. But the non-screensaver borg needs a few changes to compile correctly.
    Hmm - if you'd like the new borg code shipped in 3.2, please hurry - takk is planning on releasing it today! Please either send a patch against the current master branch (or nightly), or better still, put your fork up on github ...
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      Talking about bad quality squelch getting anything with any bad value vs all bad values ...

      Originally posted by pampl
      Why not make it so ALL of them have to be <=0? That would also let other mixed blessing EQ, like Calris, be unsquelched. I guess that wouldn't fix "Inertia getting squelched though.
      The main reason is that it used to be the right way to do things. It is still useful this way, because e.g. I just wielded a shovel with pval -1. The way the code has been [I do not know if or when this will change] this means that tohit and todam are also negative. I know I want it squelched, and I don't want to have to go whack a mold and let it hit me back to learn all of the values before it can be squelched as bad.

      Rings of the mouse are still junk, but now a ring of the dog is useful. For now, bad quality squelch works on the class of weapons, and for some people at some times would be useful for all jewelry.

      I never use quality squelch on all jewelry.

      I'd prefer that stuff like to_hit be apparent on wield. In that sort of system, it might be feasible to require properties of all of the values.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        Originally posted by PowerDiver
        Talking about bad quality squelch getting anything with any bad value vs all bad values ...

        The main reason is that it used to be the right way to do things. It is still useful this way, because e.g. I just wielded a shovel with pval -1. The way the code has been [I do not know if or when this will change] this means that tohit and todam are also negative. I know I want it squelched, and I don't want to have to go whack a mold and let it hit me back to learn all of the values before it can be squelched as bad.
        But I don't think we should make that assumption for all players. Ideally I'd like to see a UI that allows the player to define "bad", or at least select from "-ve pval", "all mods -ve", "-ve dam" etc. etc.
        Rings of the mouse are still junk, but now a ring of the dog is useful. For now, bad quality squelch works on the class of weapons, and for some people at some times would be useful for all jewelry.
        Rings of mouse are great if you're killing with spells or missiles, as the minus to melee damage is the only drawback. It's actually better than a ring of Dex in those cases.
        I'd prefer that stuff like to_hit be apparent on wield. In that sort of system, it might be feasible to require properties of all of the values.
        The ID minigame is a constant tug-of-war between tedium and flavour. Too much stuff known on wield loses flavour - I think it's a shame that ALL current pval-related flags are obvious on wield (including stealth!). I plan to change this to restore a bit of flavour and let a bit of time elapse before you know all an item's pvals.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          Originally posted by Magnate
          Rings of mouse are great if you're killing with spells or missiles, as the minus to melee damage is the only drawback. It's actually better than a ring of Dex in those cases.
          That's like saying it is better than a ring of feather fall. If you are not using melee, why would you care about Dex?

          I suppose you might be saying it is useful as a stealth ring for a char who never melees. My 99.9% pure mages never considered it, but maybe that's a weak spot in my game. I'd prefer even a ring of protection.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            Originally posted by PowerDiver
            That's like saying it is better than a ring of feather fall. If you are not using melee, why would you care about Dex?
            What's not to like? It helps shooting, dodging burglars, disarming, etc. etc.
            I suppose you might be saying it is useful as a stealth ring for a char who never melees. My 99.9% pure mages never considered it, but maybe that's a weak spot in my game. I'd prefer even a ring of protection.
            I probably rely too much on stealth.

            I'm not saying it's great, but it's not junk. I use =Mouse over =Dog in most cases. They're both good once you find a scroll of restore item ...
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              Originally posted by Magnate
              I'm not saying it's great, but it's not junk. I use =Mouse over =Dog in most cases. They're both good once you find a scroll of restore item ...
              Restore item? That makes no sense. They aren't disenchanted or damaged. They just have some negative values.

              If you enchant Calris up to +9 to hit, and hit it with restore item, the appropriate change would be to reset it to -20 to hit. Does something else happen?

              Comment

              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                Originally posted by PowerDiver
                Restore item? That makes no sense. They aren't disenchanted or damaged. They just have some negative values.

                If you enchant Calris up to +9 to hit, and hit it with restore item, the appropriate change would be to reset it to -20 to hit. Does something else happen?
                Restore item does two things:

                First, it sets any of to_h, to_d or to_a to 0 if they are <0 - this is why it's good for things like =Mouse and =Dpg

                Second, if the item is an artifact, it re-sets all those to the a_info template values. So yes, it would re-set Calris to -20 ...
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  Originally posted by Magnate
                  Restore item does two things:

                  First, it sets any of to_h, to_d or to_a to 0 if they are <0 - this is why it's good for things like =Mouse and =Dpg
                  I really dislike this.

                  Comment

                  • scud
                    Swordsman
                    • Jan 2011
                    • 323

                    Originally posted by Magnate
                    I use =Mouse over =Dog in most cases. They're both good once you find a scroll of restore item ...
                    Sorry if this is already 'ticketed', but being <s>young</s> new I can't find the bug reporting...

                    With OS X rev 9c5ac7e7ec a Scroll of Restore Item can only be applied to restorable items (sounds fair) but this has the effect of highlighting unidentified restorable items, eg those two unknown-but-restorable rings in my neophyte's pack turned out to to be Dog and Mouse. Would it have done the same with a cursed stealth or infravision item? Once applied to that item, would that item become a '+0' and simply cease to exist?!

                    I now wear a Dex+4 / Stealth +2 Mouse and a (+3/+3) Dog, which in combination take my trident from an average per round of 19.8 up to 35.8.

                    Scroll of Restore Item is *too* nice.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      Originally posted by scud
                      Sorry if this is already 'ticketed', but being <s>young</s> new I can't find the bug reporting...

                      With OS X rev 9c5ac7e7ec a Scroll of Restore Item can only be applied to restorable items (sounds fair) but this has the effect of highlighting unidentified restorable items, eg those two unknown-but-restorable rings in my neophyte's pack turned out to to be Dog and Mouse. Would it have done the same with a cursed stealth or infravision item? Once applied to that item, would that item become a '+0' and simply cease to exist?!

                      I now wear a Dex+4 / Stealth +2 Mouse and a (+3/+3) Dog, which in combination take my trident from an average per round of 19.8 up to 35.8.

                      Scroll of Restore Item is *too* nice.
                      It should have the same price and rarity as ?*REMOVE_CURSE*, and even then I'd still complain.

                      It completely ruins the idea of mixed blessings. Instead, you have superior items that require a trick to use. Might as well play nethack.

                      Comment

                      • scud
                        Swordsman
                        • Jan 2011
                        • 323

                        Originally posted by PowerDiver
                        It completely ruins the idea of mixed blessings.
                        Yes indeed. Although the only 'mixed' item I've ever used is the ring/amulet(?) of teleportation with +4 speed which I'll occasionally remember to slip on during an early ruck.

                        Another problem: I've just picked up a Ring of the Dog <-1 stealth>. No mention of hit/damage/AC modifications. Can't be identified. Don't have a Restore to see if that does anything to it. Will report back.

                        Yet another problem: what's a Giant Grey Scorpion, why is it at 500', why is it moving so fast? It's like a Carrion Crawler on steroids.
                        Last edited by scud; January 19, 2011, 11:54. Reason: Edit: not Carrion Crawlers. They're rubbish. Stegocentipedes?

                        Comment

                        • scud
                          Swordsman
                          • Jan 2011
                          • 323

                          Found a Restore Item: Your Ring of the Dog is mended.

                          Still no mods to accuracy or damage: it's just -1 stealth versus protection from fear. Hmmmm.

                          Looking at my recently deceased Level 50 character I discover he met two Giant Grey Scorpions. Obviously not while he was at normal speed with HP111/AC29, though.

                          Comment

                          • scud
                            Swordsman
                            • Jan 2011
                            • 323

                            Restore Item removes the 'to hit' penalty from heavy armour.

                            I'll shut up now and go and see if I can find the bug reports.

                            Sorry.

                            Comment

                            Working...
                            😀
                            😂
                            🥰
                            😘
                            🤢
                            😎
                            😞
                            😡
                            👍
                            👎