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Talking about bad quality squelch getting anything with any bad value vs all bad values ...
Rings of the mouse are still junk, but now a ring of the dog is useful. For now, bad quality squelch works on the class of weapons, and for some people at some times would be useful for all jewelry.
I never use quality squelch on all jewelry.
I'd prefer that stuff like to_hit be apparent on wield. In that sort of system, it might be feasible to require properties of all of the values.Comment
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Talking about bad quality squelch getting anything with any bad value vs all bad values ...
The main reason is that it used to be the right way to do things. It is still useful this way, because e.g. I just wielded a shovel with pval -1. The way the code has been [I do not know if or when this will change] this means that tohit and todam are also negative. I know I want it squelched, and I don't want to have to go whack a mold and let it hit me back to learn all of the values before it can be squelched as bad.Rings of the mouse are still junk, but now a ring of the dog is useful. For now, bad quality squelch works on the class of weapons, and for some people at some times would be useful for all jewelry.I'd prefer that stuff like to_hit be apparent on wield. In that sort of system, it might be feasible to require properties of all of the values."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I suppose you might be saying it is useful as a stealth ring for a char who never melees. My 99.9% pure mages never considered it, but maybe that's a weak spot in my game. I'd prefer even a ring of protection.Comment
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I suppose you might be saying it is useful as a stealth ring for a char who never melees. My 99.9% pure mages never considered it, but maybe that's a weak spot in my game. I'd prefer even a ring of protection.
I'm not saying it's great, but it's not junk. I use =Mouse over =Dog in most cases. They're both good once you find a scroll of restore item ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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If you enchant Calris up to +9 to hit, and hit it with restore item, the appropriate change would be to reset it to -20 to hit. Does something else happen?Comment
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First, it sets any of to_h, to_d or to_a to 0 if they are <0 - this is why it's good for things like =Mouse and =Dpg
Second, if the item is an artifact, it re-sets all those to the a_info template values. So yes, it would re-set Calris to -20 ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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With OS X rev 9c5ac7e7ec a Scroll of Restore Item can only be applied to restorable items (sounds fair) but this has the effect of highlighting unidentified restorable items, eg those two unknown-but-restorable rings in my neophyte's pack turned out to to be Dog and Mouse. Would it have done the same with a cursed stealth or infravision item? Once applied to that item, would that item become a '+0' and simply cease to exist?!
I now wear a Dex+4 / Stealth +2 Mouse and a (+3/+3) Dog, which in combination take my trident from an average per round of 19.8 up to 35.8.
Scroll of Restore Item is *too* nice.Comment
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Sorry if this is already 'ticketed', but being <s>young</s> new I can't find the bug reporting...
With OS X rev 9c5ac7e7ec a Scroll of Restore Item can only be applied to restorable items (sounds fair) but this has the effect of highlighting unidentified restorable items, eg those two unknown-but-restorable rings in my neophyte's pack turned out to to be Dog and Mouse. Would it have done the same with a cursed stealth or infravision item? Once applied to that item, would that item become a '+0' and simply cease to exist?!
I now wear a Dex+4 / Stealth +2 Mouse and a (+3/+3) Dog, which in combination take my trident from an average per round of 19.8 up to 35.8.
Scroll of Restore Item is *too* nice.
It completely ruins the idea of mixed blessings. Instead, you have superior items that require a trick to use. Might as well play nethack.Comment
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Yes indeed. Although the only 'mixed' item I've ever used is the ring/amulet(?) of teleportation with +4 speed which I'll occasionally remember to slip on during an early ruck.
Another problem: I've just picked up a Ring of the Dog <-1 stealth>. No mention of hit/damage/AC modifications. Can't be identified. Don't have a Restore to see if that does anything to it. Will report back.
Yet another problem: what's a Giant Grey Scorpion, why is it at 500', why is it moving so fast? It's like a Carrion Crawler on steroids.Last edited by scud; January 19, 2011, 11:54. Reason: Edit: not Carrion Crawlers. They're rubbish. Stegocentipedes?Comment
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Found a Restore Item: Your Ring of the Dog is mended.
Still no mods to accuracy or damage: it's just -1 stealth versus protection from fear. Hmmmm.
Looking at my recently deceased Level 50 character I discover he met two Giant Grey Scorpions. Obviously not while he was at normal speed with HP111/AC29, though.Comment
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