Here are my suggestions:
Equipment is too easy to come by - make them rarer, especially egos and artifacts.
There are too many useful things available in the shops. I'd give them a limited amount of stock and when they're gone that's it, you'll have to find anything else yourself.
Detection and avoidance is too easy. Make any detected monsters appear as the letter only so you aren't sure what it is. Same with ESP (once you've seen a monster though then you know what it is until you leave the level). Keep infravision as it meaning it will remain useful after ESP is found.
Get rid of preserve mode. If you see the palantir in a vault and it is being guarded by Huan then you need to either take a risk or lose it forever.
Make *Destruct* remove artifacts as well as everything else.
Teleport other only removes the first monster it hits who has a chance to resist it.
Banishment and mass banishment only affects monsters in line of sight.
I'd also like to see monsters using spells on each other. You have this to a certain extent with monsters that haste others in line of sight, but it would be good to take it further with monsters healing and cloning powerful monsters.
Equipment is too easy to come by - make them rarer, especially egos and artifacts.
There are too many useful things available in the shops. I'd give them a limited amount of stock and when they're gone that's it, you'll have to find anything else yourself.
Detection and avoidance is too easy. Make any detected monsters appear as the letter only so you aren't sure what it is. Same with ESP (once you've seen a monster though then you know what it is until you leave the level). Keep infravision as it meaning it will remain useful after ESP is found.
Get rid of preserve mode. If you see the palantir in a vault and it is being guarded by Huan then you need to either take a risk or lose it forever.
Make *Destruct* remove artifacts as well as everything else.
Teleport other only removes the first monster it hits who has a chance to resist it.
Banishment and mass banishment only affects monsters in line of sight.
I'd also like to see monsters using spells on each other. You have this to a certain extent with monsters that haste others in line of sight, but it would be good to take it further with monsters healing and cloning powerful monsters.
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