Pack UI = artificial stupidity?
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Just change Orb to only damage evil and make monster LOS path the inverse of player LOS path and the problem is 99% solved IMO.
Don't get me wrong. I am not opposed to any of the changes mentioned upthread. It just seems to me that if you want to work on monster AI there are much better places to expend one's efforts.Comment
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I don't think *any* monster had become more dangerous with that AI. It has just made game easier.Comment
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I remember when it was first added ... Surprising for a bit, and then it took all of 15 minutes to adapt, learning that this made the game much easier. Its hard to write a computer program to outsmart humans. Some bit of randomness seems best ... so the player doesn't know in advance how certain monsters will behave. Also, you need adaptability. Monsters need to be able to change their behavior in response to stimuli. But yeah, just going back to normal seek mode is the easiest change.Comment
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