I think we need to revise now a very old pack behavior AI. That ambush-AI just doesn't work, hounds, spiders etc. that charge "stupidly" at you are more dangerous than hounds that don't.
The very least is to make that AI force attack when monster is hurt, no matter if player is in sight or not. It feels stupid that I can stand on corridor infinitely and blast hounds with ball-spells until they all are dead, when that same group of monsters could make minced meat out of me by attacking immediately.
Best AI would be "ambush" with some knowledge of other members of the group, so that if one of them get hurt they all attack at once. This still allows dealing with them one by one, but that standing in corridor blasting monsters with ball-spells would turn deadly.
Or just plain remove that AI. It is no use as it is now.
The very least is to make that AI force attack when monster is hurt, no matter if player is in sight or not. It feels stupid that I can stand on corridor infinitely and blast hounds with ball-spells until they all are dead, when that same group of monsters could make minced meat out of me by attacking immediately.
Best AI would be "ambush" with some knowledge of other members of the group, so that if one of them get hurt they all attack at once. This still allows dealing with them one by one, but that standing in corridor blasting monsters with ball-spells would turn deadly.
Or just plain remove that AI. It is no use as it is now.
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