Previously, when I was active on the rec.games.roguelike.angband.something.etc. forums, and this was quite some time ago, there was a bit of a moment to randomize ego items. Mostly, I believe that an item made a roll for "goodness" and get (for example) Slay Orc. Another roll for "greatness" might elevate the same item to *Slay Orc* additional rolls for greatness might well have produced a weapon of Slay Orc which was +2 to Strength, Intelligence, Searching, Resist Fire and Sustain Charisma.
Talk about Random Artifacts brought this to mind. I think that a similar system where ego items that have more than one power could have random powers might make for a more dynamic game, and also allow for lower-level ego items to fill gaps in gear deeper into the dungeon. Right now, if I'm playing a Warrior, that *Slay Animal* weapon is probably going straight to the shop for a quick sale, because I just don't want or need the bonus to Int.
More powerful ego items, such as a Defender should have certain attributes that they ALWAYS are (A Defender should always have a bonus to AC),but what about a Defender that is also Cold Branded?
I would also like to see more ego items that Activate. This could be something that's appropriate to the item type (A Holy Avenger that Activates for Bless, or Remove Curse) or somewhat more random (A weapon of Gondolin that activates for Stone to Mud).
Probably, more Ego flags would need to be introduced to the game, and tables for ego item powers to be generated from. This would also (likely) be a lot of work, although those same tables might be usable for Random Artifact generation as well.
Talk about Random Artifacts brought this to mind. I think that a similar system where ego items that have more than one power could have random powers might make for a more dynamic game, and also allow for lower-level ego items to fill gaps in gear deeper into the dungeon. Right now, if I'm playing a Warrior, that *Slay Animal* weapon is probably going straight to the shop for a quick sale, because I just don't want or need the bonus to Int.
More powerful ego items, such as a Defender should have certain attributes that they ALWAYS are (A Defender should always have a bonus to AC),but what about a Defender that is also Cold Branded?
I would also like to see more ego items that Activate. This could be something that's appropriate to the item type (A Holy Avenger that Activates for Bless, or Remove Curse) or somewhat more random (A weapon of Gondolin that activates for Stone to Mud).
Probably, more Ego flags would need to be introduced to the game, and tables for ego item powers to be generated from. This would also (likely) be a lot of work, although those same tables might be usable for Random Artifact generation as well.
Comment