Although I'm new to these forums, I started playing Moria about 20 years ago... I haven't touched Code in about a decade, but I did write some custom monsters for "my own" Angband, which was a Frog.Knows version. So, I guess what I'm saying is... I'm am Insider, where Vogrim is an outsider.
Looking at Angband, there is definitely a steep learning curve, and there is definitely a lot of room for instant death, which will surprise the uninitiated. When I first started playing, I didn't realize what a person needed to do to win, so when I hit those Insta-Kills, I didn't really learn. I just assumed that I had been hit by an Out of Depth monster. Of course, I didn't come running to the boards to cry about losing a character, I either save-scummed, or started fresh.
Looking at the game objectively, I do think that there is something of a barrier that new players aren't going to understand. Angband is really a game that was originally written For Coders By Coders... it's not like a Bethesda D&D title, it's more like Chess in RPG format. As such, I think that there's a well developed Elitism in the world of Angband. And yes, since I'm an "Insider" that makes me one of the snobs.
So... what is Lord Fell's long winded point?
I wonder if there isn't something we can do to make the game more "approachable" for the new player? It would probably involve a LOT of work with Help Files, User Interface, and a revamp of the Options file.
Looking at Angband, there is definitely a steep learning curve, and there is definitely a lot of room for instant death, which will surprise the uninitiated. When I first started playing, I didn't realize what a person needed to do to win, so when I hit those Insta-Kills, I didn't really learn. I just assumed that I had been hit by an Out of Depth monster. Of course, I didn't come running to the boards to cry about losing a character, I either save-scummed, or started fresh.
Looking at the game objectively, I do think that there is something of a barrier that new players aren't going to understand. Angband is really a game that was originally written For Coders By Coders... it's not like a Bethesda D&D title, it's more like Chess in RPG format. As such, I think that there's a well developed Elitism in the world of Angband. And yes, since I'm an "Insider" that makes me one of the snobs.
So... what is Lord Fell's long winded point?
I wonder if there isn't something we can do to make the game more "approachable" for the new player? It would probably involve a LOT of work with Help Files, User Interface, and a revamp of the Options file.
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