There are a couple of bugs with autoinscriptions, but instead of fixing them piecemeal I think it makes more sense to change the dynamic.
Currently, autoinscribing is considered something the character does to items in its possession. That kind of makes sense, but I see it differently. To me, autoinscriptions are simply part of the UI system.
I'd like to see the autoinscription applied to the object when it is created. That would allow for example to put "=g" on items you want to autopickup. It would also clean up the code.
The one drawback I can think of relates to squelch. I autoinscribe things with !* that depending upon race and class and CL I may decide to squelch. If I want to squelch, and autoinscriptions are applied at object creation, I would have to remove the autoinscription. Currently, I never change autoinscriptions and they carry over game to game.
Obviously, this is no big deal one way or the other. Does anyone care?
Currently, autoinscribing is considered something the character does to items in its possession. That kind of makes sense, but I see it differently. To me, autoinscriptions are simply part of the UI system.
I'd like to see the autoinscription applied to the object when it is created. That would allow for example to put "=g" on items you want to autopickup. It would also clean up the code.
The one drawback I can think of relates to squelch. I autoinscribe things with !* that depending upon race and class and CL I may decide to squelch. If I want to squelch, and autoinscriptions are applied at object creation, I would have to remove the autoinscription. Currently, I never change autoinscriptions and they carry over game to game.
Obviously, this is no big deal one way or the other. Does anyone care?
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