My previous two variants (Cthangband and Hellband) have both been very heavily themed. This time, I'm more interested in taking keeping the feel of Vanilla, but with (at least initially) the best features of those variants.
As far as plans go, I'm intending to get the Channeler class sorted out and then release a v1.0, so that I can get feedback on how the two new classes are balanced.
Then, for version 2, I'm intending to move in a Cthangband direction (but keeping the Vanilla flavour) by putting in:
After that, I'm open to suggestions.
In terms of the source code, I'm used to using CVS at work and SourceSafe at home - I've never used Git. I'm likely to continue to do this and just put the source code up for download in a zip file or something, unless there's a good reason not to.
As far as plans go, I'm intending to get the Channeler class sorted out and then release a v1.0, so that I can get feedback on how the two new classes are balanced.
Then, for version 2, I'm intending to move in a Cthangband direction (but keeping the Vanilla flavour) by putting in:
- Themed levels - where a "vault type" is chosen when the level is populated, and half the monsters that are used to populate the level are taken from that type.
- Multiple dungeons & towns.
- Grid-based wilderness - I was thinking about connecting the dungeons to make it a 3d grid, but I think separate themed dungeons is better.
- Towers (dungeons that go up instead of down and always have small levels)
- Portals to travel quickly from town to town once you've visited one (and occasionally one in a dungeon).
- Natural cave levels (done fractally, maybe?)
After that, I'm open to suggestions.
In terms of the source code, I'm used to using CVS at work and SourceSafe at home - I've never used Git. I'm likely to continue to do this and just put the source code up for download in a zip file or something, unless there's a good reason not to.
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