Store Menu?

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  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #16
    Originally posted by Magnate
    Yeah. What you call the "windows console version" (also known as, er, the DOS version) was removed for 3.1 - I think it was part of the non-GPL purge but not sure. Sorry.
    The Windows console version is just the Unix console version compiled with PDCurses, so that it's pretty close to the old DOS version but isn't quite the same. I stopped compiling it through negligence, mostly, and in the interests of not having people download the console version instead of the friendlier Windows version.
    takkaria whispers something about options. -more-

    Comment

    • nppangband
      NPPAngband Maintainer
      • Dec 2008
      • 926

      #17
      Originally posted by Lord Fell
      For the record, still hating the "new" stores.
      You are not alone. I put the new store menu from Angband 3.1.2 in NPP and nobody likes it. I have multiple requests to change it back. I like it, but I appear to be in the minority.

      Does Angband have any plans for further refining on thier store UI?
      NPPAngband current home page: http://nppangband.bitshepherd.net/
      Source code repository:
      https://github.com/nppangband/NPPAngband_QT
      Downloads:
      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #18
        Originally posted by nppangband
        You are not alone. I put the new store menu from Angband 3.1.2 in NPP and nobody likes it. I have multiple requests to change it back. I like it, but I appear to be in the minority.

        Does Angband have any plans for further refining on thier store UI?
        I don't like it either but we're all suffering from the pain of changing deeply ingrained habits and muscle memory. As takk explained far more clearly than I could in a previous thread on this, the new paradigm is far more handheld-friendly and that's what makes it worth the switch.

        I don't think I've ever seen a single complaint about the store interface from a new player, which I think is significant.

        I don't know the answer to your question though: takk has embarked on a major series of changes to input handling (the first of which is now in the nightlies - spell selection), but I don't know if/how it will affect stores.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • Omnipact
          Rookie
          • Jun 2007
          • 23

          #19
          Originally posted by Magnate
          I don't like it either but we're all suffering from the pain of changing deeply ingrained habits and muscle memory. As takk explained far more clearly than I could in a previous thread on this, the new paradigm is far more handheld-friendly and that's what makes it worth the switch.
          There was a discussion on the mailing list mailing list about it. (thread named 'Various stuff')
          Doing the verb-noun(sell) to noun-verb(buy) is a bit quirky, and all 'old school' players disliked it. (including me)

          There is also the fact that it uses the 'menu' ui (a la options screen) to display and select shop wares.
          It might well be quite tricky to implement a verb-noun method for buying. (in a clean way)

          Iain

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #20
            Originally posted by Omnipact
            Doing the verb-noun(sell) to noun-verb(buy) is a bit quirky, and all 'old school' players disliked it. (including me)
            Same here. I have been playing 3.1 -> versions now for quite a long time, and apparently it is not just "muscle memory", but real logical error, because I still make errors in my buying/selling stuff. That same is not only for buying and selling but also for looking what that stuff does.

            This shop UI will be annoying forever if it doesn't get fixed, time alone doesn't cure this.

            Comment

            • Lord Fell
              Apprentice
              • Oct 2010
              • 89

              #21
              I honestly can't see how the new store menu would be more friendly to hand-helds than the old menu. The same number of key strokes is there, they're just backwards.

              On a different note (and maybe I should start a different thread for this?) I did download 3.1.2v2, but I don't see the option for solid walls. 3.0.9b uses. I find the # and % walls to be really hard on my eyes after playing with the solid block walls for so long -is there an option to use solid?

              Also, in 3.1.2v2 I don't see the option to autoscum for good levels, which I would generally want to do when test-driving the new version.

              Comment

              • Adley
                Adept
                • Feb 2010
                • 185

                #22
                Originally posted by Lord Fell
                Also, in 3.1.2v2 I don't see the option to autoscum for good levels, which I would generally want to do when test-driving the new version.
                Removed in that version.
                Originally posted by Derakon
                Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #23
                  Originally posted by Lord Fell
                  On a different note (and maybe I should start a different thread for this?) I did download 3.1.2v2, but I don't see the option for solid walls. 3.0.9b uses. I find the # and % walls to be really hard on my eyes after playing with the solid block walls for so long -is there an option to use solid?
                  For some reason font.prf from the lib\pref excludes font-win.prf.

                  Just remove the # in font.prf


                  #?:[EQU $SYS win]
                  #%:font-win.prf


                  I also changed permanent rock color from ugly red to steel-blue in font-win.prf



                  # Permanent rock (dark red : solid block)

                  F:60:4:127 -> F:60:26:127
                  F:61:4:127 -> F:61:26:127
                  F:62:4:127 -> F:62:26:127
                  F:63:4:127 -> F:63:26:127


                  And removed comments from centered dots in beginning of the settings.

                  Comment

                  • Whelk
                    Adept
                    • Jun 2007
                    • 211

                    #24
                    After buying a good few items accidentally due to the new store interface I've gotten used to it, and while I don't necessarily like it more than the old way, it doesn't really bother me anymore. So, chalk me up as one of the few "doesn't hate the new store system" marks.

                    I do think the old way seems to make more logical sense, though. I don't go into a store and say, "That pie - I'd like to buy it." I say "I'd like to buy that pie."

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #25
                      Originally posted by Whelk
                      After buying a good few items accidentally due to the new store interface I've gotten used to it, and while I don't necessarily like it more than the old way, it doesn't really bother me anymore. So, chalk me up as one of the few "doesn't hate the new store system" marks.

                      I do think the old way seems to make more logical sense, though. I don't go into a store and say, "That pie - I'd like to buy it." I say "I'd like to buy that pie."
                      I can manage with it, but it is illogical, and it is actually the only place in the game where you get item before action. Everything else is action-key, then item. shooting, casting spells, using staves/wands/rods, inscribing, everything.

                      Comment

                      • takkaria
                        Veteran
                        • Apr 2007
                        • 1951

                        #26
                        Originally posted by Timo Pietilä
                        I can manage with it, but it is illogical, and it is actually the only place in the game where you get item before action. Everything else is action-key, then item. shooting, casting spells, using staves/wands/rods, inscribing, everything.
                        sometime fairly soon (in angband terms) verb-object behaviour should be available... it's on my radar, at any rate.
                        takkaria whispers something about options. -more-

                        Comment

                        • Lord Fell
                          Apprentice
                          • Oct 2010
                          • 89

                          #27
                          Timo... do I need to add a # back to a different line? That doesn't seem to have worked. On the plus side, it didn't crash my game.

                          Comment

                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 4096

                            #28
                            Originally posted by Lord Fell
                            Timo... do I need to add a # back to a different line? That doesn't seem to have worked. On the plus side, it didn't crash my game.
                            No, just make sure you removed both of the comment marks (#) in font.prf that are preventing the game from using font-win.prf:

                            #?:[EQU $SYS win] -> ?:[EQU $SYS win]
                            #%:font-win.prf -> %:font-win.prf

                            Comment

                            • Lord Fell
                              Apprentice
                              • Oct 2010
                              • 89

                              #29
                              That did the trick. Thanks!

                              Comment

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