Minor display glitch in 3.0.9

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  • Dragonboneman
    Adept
    • Aug 2007
    • 182

    Minor display glitch in 3.0.9

    My Gnome Mage, Telethel, is still alive, but I've been too busy doing other stuff to play much of late. Killed Glaurung this morning, though.
    However the point of this particular post is to highlight a (very) slight issue with the display. I use four visible windows, with Term-2 displaying current equipment in the bottom left of my screen.
    Hopefully this rather crude .jpg image will help show the problem:



    You should be able to make out a slight problem with the way Dal-i-thalion is displayed in this window.

    Having had a quick look at the issue tracker on rephial.org (not that I understand much of it!) I think this problem may already be known, but I thought I'd better report this just in case.

    Edit: I should mention that this is in Windows XP.
    Last edited by Dragonboneman; October 22, 2007, 22:36.
  • andrewdoull
    Unangband maintainer
    • Apr 2007
    • 872

    #2
    Originally posted by Dragonboneman
    My Gnome Mage, Telethel, is still alive, but I've been too busy doing other stuff to play much of late. Killed Glaurung this morning, though.
    However the point of this particular post is to highlight a (very) slight issue with the display. I use four visible windows, with Term-2 displaying current equipment in the bottom left of my screen.
    Hopefully this rather crude .jpg image will help show the problem:



    You should be able to make out a slight problem with the way Dal-i-thalion is displayed in this window.

    Having had a quick look at the issue tracker on rephial.org (not that I understand much of it!) I think this problem may already be known, but I thought I'd better report this just in case.

    Edit: I should mention that this is in Windows XP.
    Number 5 is alive!

    (Now I'm showing my age / bad taste in movies).
    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
    In UnAngband, the level dives you.
    ASCII Dreams: http://roguelikedeveloper.blogspot.com
    Unangband: http://unangband.blogspot.com

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #3
      Originally posted by andrewdoull
      Number 5 is alive!

      (Now I'm showing my age / bad taste in movies).
      Oooh, yes. I mean, what are you talking about?
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Dragonboneman
        Adept
        • Aug 2007
        • 182

        #4
        Wow, thanks for your help, guys. Reminiscing over a fictional robot that had less RAM than my laptop yet somehow achieved sentience really cleared that up!

        Comment

        • Daven_26d1
          Adept
          • Jun 2007
          • 211

          #5
          Originally posted by Dragonboneman
          Wow, thanks for your help, guys. Reminiscing over a fictional robot that had less RAM than my laptop yet somehow achieved sentience really cleared that up!

          But everyone knows lightning does wonders for electronic goods. Toss your lappy in the garden next time there's a storm if you don't believe me!

          DISCLAIMER:- The author takes no responsibility for expensive equipment damaged due to proximity with harsh atmospheric conditions.
          You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
          The shopkeeper howls in agony!
          You say "Dude, the clue is in the name...".

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          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Meanwhile, back on planet Earth (which film btw? I'm halfway in age between Andrew and Nick, but it totally escaped me ....)

            That display glitch is common to all windowing systems, and is ancient (it's been there since I started playing V2.9.0 at least). If you make the window wide enough, does it sort itself out? I can't remember, because I always just put up with it. If not, it's presumably not impossible to add code to allow it to use up available space if the window is wide enough.

            The only real consequence of it is that you can't see your inscriptions on long item names, which I guess makes a difference if you can't remember which was @A1 and which was @A2 etc. ....

            CC
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #7
              Originally posted by Magnate
              Meanwhile, back on planet Earth (which film btw? I'm halfway in age between Andrew and Nick, but it totally escaped me ....)
              Film? What film? Let's just Short Circuit this discussion...

              That display glitch is common to all windowing systems, and is ancient (it's been there since I started playing V2.9.0 at least). If you make the window wide enough, does it sort itself out? I can't remember, because I always just put up with it. If not, it's presumably not impossible to add code to allow it to use up available space if the window is wide enough.

              The only real consequence of it is that you can't see your inscriptions on long item names, which I guess makes a difference if you can't remember which was @A1 and which was @A2 etc. ....
              I think the point was the grey 5 appearing to the left of the arrow. It happens because the equipment display is done by putting in the object description, then overwriting it with the slot details, but with one gap where the description shows through. It can be easily fixed by making the string for the arrow "<-- " instead of "<--"
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Dragonboneman
                Adept
                • Aug 2007
                • 182

                #8
                Originally posted by Nick
                I think the point was the grey 5 appearing to the left of the arrow. It happens because the equipment display is done by putting in the object description, then overwriting it with the slot details, but with one gap where the description shows through. It can be easily fixed by making the string for the arrow "<-- " instead of "<--"
                Yeah, it's the rogue "5" that bothers me, albeit not much since it has no effect on gameplay. I wouldn't have a clue how to change the string, but that's what maintainers are for, right?

                Comment

                • zaimoni
                  Knight
                  • Apr 2007
                  • 590

                  #9
                  Originally posted by Dragonboneman
                  Yeah, it's the rogue "5" that bothers me, albeit not much since it has no effect on gameplay. I wouldn't have a clue how to change the string, but that's what maintainers are for, right?
                  Well...it's a question of whether a space character is "something" or "nothing" (the 5 isn't being overwritten by a space).

                  I can see uses for not overwriting, but it's a design decision at the library level.
                  Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                  Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                  Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

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                  • arcum42
                    Rookie
                    • Apr 2007
                    • 10

                    #10
                    It's mainly because the equipment displaying code (display_equip in object1.c) writes each line of the equipment display as a combination of 5 lines, including an entirely separate line for '<--'.

                    Part of the reason is because historically, if you want to write something in a different color, you have to do it in a separate line.

                    Hopefully, now that you can have color tags in the text, that section will get rewritten to only write to the screen once...

                    Comment

                    • Daven_26d1
                      Adept
                      • Jun 2007
                      • 211

                      #11
                      Originally posted by Magnate
                      Meanwhile, back on planet Earth (which film btw? I'm halfway in age between Andrew and Nick, but it totally escaped me ....)
                      That makes you about a decade my senior, and I saw it first time round, although I was pretty young. Were where you in the 80's?

                      Short Circuit? Number Johnny 5?

                      EDIT - Its quite possible you are engaging in sarcasm.
                      You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
                      The shopkeeper howls in agony!
                      You say "Dude, the clue is in the name...".

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #12
                        Originally posted by Daven_26d1
                        That makes you about a decade my senior, and I saw it first time round, although I was pretty young. Were where you in the 80's?

                        Short Circuit? Number Johnny 5?

                        EDIT - Its quite possible you are engaging in sarcasm.
                        Honestly not - I clearly wasn't geeky enough at 16 (or hip enough, depending on your POV). Just looked it up on Wikipedia, and it rang no bells at all. I've seen plenty of films with Ally Sheedy and/or Steve Guttenberg (mostly awful in both cases), but not that one.

                        Well, you learn something every day.

                        CC
                        P.S. So can anybody tell me whether a wider window will print the entire description, or are we still limited to 80 characters?
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • Diogenes
                          Scout
                          • Sep 2007
                          • 38

                          #13
                          Hello,

                          Perhaps slight OT, but I thought to add another minor "display glitch": in my monster memory Dark Hounds are not shown to resist Dark, even though they do resist it.

                          Cheers,

                          Peter.
                          Anyone seen my Longsword (4d5)?

                          Comment

                          • Mondkalb
                            Knight
                            • Apr 2007
                            • 982

                            #14
                            Maybe you haven't killed enough of them yet. It lasts a while until all abilities of monsters are shown in the monster memory.
                            My Angband winners so far

                            My FAangband efforts so far

                            Comment

                            • Daven_26d1
                              Adept
                              • Jun 2007
                              • 211

                              #15
                              Originally posted by Mondkalb
                              Maybe you haven't killed enough of them yet. It lasts a while until all abilities of monsters are shown in the monster memory.
                              In V? No, resists should show up as soon as you hit a monster with an appropriate attack, just like attacks/spells show up once you witness them.

                              It takes longer to get info in hp, AC damage etc.

                              EDIT - Diogenes: are you sure you witnessed one resist dark with your current monster memory? Granted its likely, as hounds tend to breath all over themselves a fair bit.
                              You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
                              The shopkeeper howls in agony!
                              You say "Dude, the clue is in the name...".

                              Comment

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