Hello.
This has been in my mind a long time, but I don't have time or skill to do anything to it:
Separate ESP and telepathy. ESP stands for "extra sensory perception" and telepathy is just subset of ESP.
ESP could be PVAL -based and give you more and more accurate result the higher it is. It should also detect treasures, items, traps, doors etc. etc. basically everything including mindless monsters, but without certainty unless you reach 100% with some PVAL.
Range of detection should be PVAL -based too, so that with very high numbers you get rather large area with perfect detection, and even larger with some success, small number only close range without certainty. Max out at detection range. Maybe with each +1 to PVAL range increases with 10 feet and chance of success with 20%, so that with +6 PVAL would give you two grids with 100% detection and 60 feet detection max. Max detection range is 200, so to get that you would need +20+ PVAL, which isn't entirely impossible, but very unlikely (would need four +5 items to get it). One +1 PVAL = useless, two +6 PVAL, very useful. Even one +6 PVAL would remove the need of detect traps/doors/stair/treasure.
Telepathy should still work on any monster with mind at max range just like it does now.
Maybe replace "searching" with this, because searching-boosting items are useless now (unless you base trap LoS detection to searching).
Ultimately this would replace need to use detection completely speeding up the game flow with removing one step everybody does very frequently, but with trade off with other items you are wearing. "Do I use this item that is cool, but reduces my detection? Do I need better detection range, or is the 100 feet enough with these two items"
EDIT: max out at LoS range, not detection range. Same as telepathy. Detection range is way larger than LoS range.
Comments?
This has been in my mind a long time, but I don't have time or skill to do anything to it:
Separate ESP and telepathy. ESP stands for "extra sensory perception" and telepathy is just subset of ESP.
ESP could be PVAL -based and give you more and more accurate result the higher it is. It should also detect treasures, items, traps, doors etc. etc. basically everything including mindless monsters, but without certainty unless you reach 100% with some PVAL.
Range of detection should be PVAL -based too, so that with very high numbers you get rather large area with perfect detection, and even larger with some success, small number only close range without certainty. Max out at detection range. Maybe with each +1 to PVAL range increases with 10 feet and chance of success with 20%, so that with +6 PVAL would give you two grids with 100% detection and 60 feet detection max. Max detection range is 200, so to get that you would need +20+ PVAL, which isn't entirely impossible, but very unlikely (would need four +5 items to get it). One +1 PVAL = useless, two +6 PVAL, very useful. Even one +6 PVAL would remove the need of detect traps/doors/stair/treasure.
Telepathy should still work on any monster with mind at max range just like it does now.
Maybe replace "searching" with this, because searching-boosting items are useless now (unless you base trap LoS detection to searching).
Ultimately this would replace need to use detection completely speeding up the game flow with removing one step everybody does very frequently, but with trade off with other items you are wearing. "Do I use this item that is cool, but reduces my detection? Do I need better detection range, or is the 100 feet enough with these two items"
EDIT: max out at LoS range, not detection range. Same as telepathy. Detection range is way larger than LoS range.
Comments?
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