Specifically, the spells in Tenser's transformation.
I have issues with 2 of them: Enchant Weapon, and Elemental Brand.
First, the easy issue: Why is it not possible to choose which brand you get? Especially since if you need arrows of a specific type, it is a simple matter of shop scumming to continue buying arrows (for next to no money by the time you have the TT spellbook) and casting and recasting until you get the brand you want.
Second: The enchant weapon code is truly annoying. I cannot count the number of times I have first spent far too much time getting the proper brand on a stack of arrows, then started enchanting them up, and instead of being able to add a new batch of +9 +9 arrows to an existing stack, the game does something dumb like making the new stack +10 +8, or vice versa. And then trying to make the two stacks the same just ends up being an exercise in frustration. In my humble opinion, the spell ought to be split in 2: one for to hit, the other for to-dam. Or, alternately, code the spell to simple be unable to enchant anything past a certain bonus, be it 9 or (better) 10.
I understand the game is supposed to be difficult, and yes, tedious, too. I am a *long* time player of Nethack, but fairly new to Angband. I am also an extremely long term MMORPG player, and one thing I know for certain, players hate artificial tedium. Make the dungeon as hard as you need to. The town level, and spells primarily used in town, should be easy, simple, straightforward, and give predictable results.
Sincro
I have issues with 2 of them: Enchant Weapon, and Elemental Brand.
First, the easy issue: Why is it not possible to choose which brand you get? Especially since if you need arrows of a specific type, it is a simple matter of shop scumming to continue buying arrows (for next to no money by the time you have the TT spellbook) and casting and recasting until you get the brand you want.
Second: The enchant weapon code is truly annoying. I cannot count the number of times I have first spent far too much time getting the proper brand on a stack of arrows, then started enchanting them up, and instead of being able to add a new batch of +9 +9 arrows to an existing stack, the game does something dumb like making the new stack +10 +8, or vice versa. And then trying to make the two stacks the same just ends up being an exercise in frustration. In my humble opinion, the spell ought to be split in 2: one for to hit, the other for to-dam. Or, alternately, code the spell to simple be unable to enchant anything past a certain bonus, be it 9 or (better) 10.
I understand the game is supposed to be difficult, and yes, tedious, too. I am a *long* time player of Nethack, but fairly new to Angband. I am also an extremely long term MMORPG player, and one thing I know for certain, players hate artificial tedium. Make the dungeon as hard as you need to. The town level, and spells primarily used in town, should be easy, simple, straightforward, and give predictable results.
Sincro
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