Yes, those changes would also be good if the trap system is remade. For casters combined int/wis for ranged detection would usually be good enough to give very very good chances of trap detection (I think not 100% so that a +searching item has some value even in the end, remember they will have multiple chances usually due to LoS near range checking), and for physical guys lacking as good wis/int of course a dex based evasion chance. A detected trap would have way less chance of being sprung (dex 18/100 failproof walkover for example), undetected would need 18/200 for failproof.
Actually, maybe detect traps could still be in game, I mean it would be for those paranoid and riskfree-styling players for the early/mid game?
Actually, maybe detect traps could still be in game, I mean it would be for those paranoid and riskfree-styling players for the early/mid game?
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