That is why I prefer Priest Portal over Teleport self from Ethereal Openings. Even that tends to do that same, but at least it does it less than Teleport self.
Maybe it is time to lower the range of that spell or give it a more variability in distance at higher levels.
Phail of Galadriel frequency
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I don't use *Teleport Self for an escape unless I'm truly desperate. It makes a very nice means of transportation, especially for a rogue with high stealth:
1. Teleport Self
2. Detect Monsters
3. Detect Treasure
4. Pick up loot if any.
5. Repeat.
Unfortunately, the spell gets "stronger" with character level, so pretty soon it tends to bounce you back and forth between the two furthest points in the dungeon.Leave a comment:
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I agree with Derakon. Granted, a ranger takes a lot longer to have the fail rate and mana cost on Haste Self come down, but I hate relying on consumables.
This is also why I like regeneration. Mana costs don't become completely irrelevant, but for the kinds of spot use we're talking about here (detections, haste) it's awesome. It's less effective when you're talking spellcasting as a primary damage mode, because you have to cast a lot.Leave a comment:
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Having "free" access to Haste Self and Destruction are big game-changers. If you can haste yourself whenever you need to then you can take on fights that would otherwise be infeasible, which in turn means you're much more likely to survive at deeper depths. Similarly, unlimited Destruction means that anything you can't be arsed to deal with just goes away, period.
Since these are the two main targets of charge-draining monsters (I don't usually carry any other charged items by this depth), having those two spells in book form also makes dealing with liches and balrogs far more pleasant.Leave a comment:
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Meh. This book is junk. I find scrolls easily enough and staffs are available in the shop. IMO teleport has a limited useful life. Maybe dl20-40. After that ?tl or ?dd all the time.
MB3 -- Detect Invisible. (Given this, S2M, Sat. Hunger, and ID are a nice lagniappe*)
MB4 -- Haste Self
MB9 -- *Destruction* (Ranger)Leave a comment:
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@nullfame--
I tend to think in terms of the books I never carry: MB6 as rogue/ranger and MB9 as rogue. All the others I carry at some point in the game, often because of a single spell.
MB2 -- Teleport Self
MB3 -- Detect Invisible. (Given this, S2M, Sat. Hunger, and ID are a nice lagniappe*)
MB4 -- Haste Self
MB9 -- *Destruction* (Ranger)
MB 1,5,7,8 I carry at almost any cost.
* Nick-- I got to use it again. Isn't it just a fantastic word?Leave a comment:
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Oh and always cast light to rest. Or rest behind closed doors with always disturb. Or both. Stay away from the dark. I carry rods of light and use them compulsively.Leave a comment:
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Derakon has it right. Ranger ID spell is pretty much useless. If you are finding yourself resting to cast ID, carry a decent stack of scrolls. If you have too much loot when returning, you can always drop ?ID/food/?Recall, etc.
The same holds for (almost) any utility spell: if you frequently find yourself resting to cast it, you probably shouldn't be using the spell.
Edit:
I really do like the title of this thread--artifact light source...FAIL!Leave a comment:
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No. I'm the one that told you to ask here.Also without the exactly same wording I wouldn't be able to tell that you are the same person.
You just left out that vital piece of information here that you are playing 3.0.6.Leave a comment:
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More importantly, monsters spawn while you rest. Using ?id instead of casting spells could save you from an unlucky death.Leave a comment:
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Or just cast light wherever you're standing.Or, heck, carry consumable ID with you. Money isn't all that dear, and you can spare an inventory slot for scrolls or staves.
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Thanks for the helpful info, folks.
I'm a CL26 Ranger, just got my ID spell - so I'm spending a lot of time resting up for ID... one full lamp isn't enough to completely scour a "good" level.Leave a comment:
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