One more time: if you wish to be educated on the possibilities of traps, try NPP 0.5. It covers this issue far more deeply than traps alone:
* Many traps can affect you at a distance, and their damage scales with depth.
* Dungeon has topography (sand, oil, shrubs, lava, water, etc) that affect the bahavior of both monsters and the player.
* Area affects are persistent, and cause limited sight lines.
* Area damage is persistant, so a poison breath does (say) 800 damage up front, and an additional 70 damage on the next dungeon turn.
* Many traps can affect you at a distance, and their damage scales with depth.
* Dungeon has topography (sand, oil, shrubs, lava, water, etc) that affect the bahavior of both monsters and the player.
* Area affects are persistent, and cause limited sight lines.
* Area damage is persistant, so a poison breath does (say) 800 damage up front, and an additional 70 damage on the next dungeon turn.
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