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  • Fendell Orcbane
    Swordsman
    • Apr 2010
    • 460

    Max Depth...

    So I've been running my winner into the ground looking for artifacts just for the hell of it, and I get to lvl 127 and it seems that I can't go any further down. Which is fine by me. I was just wondering if drops got better past 100.
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    The drops you get depend on a combination of the monster's level and your dungeon level (or just the dungeon level for floor items), so yes, drops should get better as you get deeper.

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Originally posted by Derakon
      The drops you get depend on a combination of the monster's level and your dungeon level (or just the dungeon level for floor items), so yes, drops should get better as you get deeper.
      IIRC the version he is playing has max (mlevel, dlevel), so dungeon bottom is absolutely the best place to be. Also some bonuses in items increase the deeper you are (like RoS bonus).

      OTOH I think modern angband has maxed most items to dlvl 100, not dlvl 127, which just feels wrong. I'm quite sure how this is visible in playing though (one thing I haven't done is stay playing after winning any prolonged period of time).

      Comment

      • PowerDiver
        Prophet
        • Mar 2008
        • 2820

        #4
        Originally posted by Timo Pietilä
        OTOH I think modern angband has maxed most items to dlvl 100, not dlvl 127, which just feels wrong. I'm quite sure how this is visible in playing though (one thing I haven't done is stay playing after winning any prolonged period of time).
        The game is over before DL101 for all practical purposes. I don't see any reason for DL 101 to 127 even to exist.

        Do you want those fantastic items to only show up "in depth" as 30 level OoD in greater vaults at DL 97-99? I'm not sure.

        Max of DL100 is bad with 3.1.2v2 drops, but it might be fine now that monster drop depth isn't so deep.

        Comment

        • Fendell Orcbane
          Swordsman
          • Apr 2010
          • 460

          #5
          Originally posted by Timo Pietilä
          IIRC the version he is playing has max (mlevel, dlevel), so dungeon bottom is absolutely the best place to be. Also some bonuses in items increase the deeper you are (like RoS bonus).

          OTOH I think modern angband has maxed most items to dlvl 100, not dlvl 127, which just feels wrong. I'm quite sure how this is visible in playing though (one thing I haven't done is stay playing after winning any prolonged period of time).
          Honestly I just want to see how many points I can get at this point. But I've been thinking of starting a new character up...maybe a warrior. I'm guessing that a warrior is going to be harder than a Ranger or a Mage.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #6
            Originally posted by PowerDiver
            The game is over before DL101 for all practical purposes. I don't see any reason for DL 101 to 127 even to exist.
            Max the dungeon. Push it to 256 levels. At DL128 initiate mandatory ironman style play and eliminate monster memory. Additionally all enemies get 2x all abilities (speed, HP, damage) + random abilities. After DL200, 2x once again (4x). Forget about overpowered randarts. Let's see who can find, and maybe even kill the toughest enemy ever .
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Originally posted by Fendell Orcbane
              Honestly I just want to see how many points I can get at this point. But I've been thinking of starting a new character up...maybe a warrior. I'm guessing that a warrior is going to be harder than a Ranger or a Mage.
              It really depends. Warriors have blazingly fast starts and can absorb way more punishment than rangers or mages can. They aren't as versatile, sure, but items make up for most of the deficit. Their big lack is monster detection; once you get -Detection you're pretty well set.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Originally posted by buzzkill
                Let's see who can find, and maybe even kill the toughest enemy ever .
                M is the toughest enemy ever in V. If that ever changes, M needs to be upgraded to fix it.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Derakon
                  It really depends. Warriors have blazingly fast starts and can absorb way more punishment than rangers or mages can. They aren't as versatile, sure, but items make up for most of the deficit. Their big lack is monster detection; once you get -Detection you're pretty well set.
                  Warriors are a bit like Priests, fast to play at start, slow at stat-gain region and again fast at the end.

                  Comment

                  • Fendell Orcbane
                    Swordsman
                    • Apr 2010
                    • 460

                    #10
                    Yes a warrior it will be! I like the idea of a fast start.

                    Comment

                    • grumbleguts
                      Scout
                      • Oct 2010
                      • 35

                      #11
                      Originally posted by Fendell Orcbane
                      Yes a warrior it will be! I like the idea of a fast start.
                      The only issue is inventory slots. You need a rod/staff/scroll/wand of almost everything.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        #12
                        Originally posted by grumbleguts
                        The only issue is inventory slots. You need a rod/staff/scroll/wand of almost everything.
                        Warrior inventory slots are adequately compensated by not having to lug around spell books, that's upwards of nine slots that a mage or priest might carry (though I don't usually carry all of them when playing a caster).
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #13
                          It's only a problem early. Later you will need only Detection and both kinds of Teleport Other (and optionally Erilil swap if you want full object detection.) Mapping will come from the Arkenstone; Rods of Healing and Speed are nice if you can get them, but are very much optional. The one other possible is a staff of Teleportation, especially if you don't have rConf.

                          Originally posted by grumbleguts
                          The only issue is inventory slots. You need a rod/staff/scroll/wand of almost everything.

                          Comment

                          • Grotug
                            Veteran
                            • Nov 2013
                            • 1637

                            #14
                            For me Half-troll Warrior is still the most fun. I don't find inventory slots to be worse with that combo over other combos. One time the first enemy I killed was Fang and that brought me to CL4 and 82 hitpoints. Not a bad start.
                            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                            Detailed account of my Ironman win here.

                            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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