So I've been running my winner into the ground looking for artifacts just for the hell of it, and I get to lvl 127 and it seems that I can't go any further down. Which is fine by me. I was just wondering if drops got better past 100.
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OTOH I think modern angband has maxed most items to dlvl 100, not dlvl 127, which just feels wrong. I'm quite sure how this is visible in playing though (one thing I haven't done is stay playing after winning any prolonged period of time).Comment
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Do you want those fantastic items to only show up "in depth" as 30 level OoD in greater vaults at DL 97-99? I'm not sure.
Max of DL100 is bad with 3.1.2v2 drops, but it might be fine now that monster drop depth isn't so deep.Comment
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IIRC the version he is playing has max (mlevel, dlevel), so dungeon bottom is absolutely the best place to be. Also some bonuses in items increase the deeper you are (like RoS bonus).
OTOH I think modern angband has maxed most items to dlvl 100, not dlvl 127, which just feels wrong. I'm quite sure how this is visible in playing though (one thing I haven't done is stay playing after winning any prolonged period of time).Comment
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Max the dungeon. Push it to 256 levels. At DL128 initiate mandatory ironman style play and eliminate monster memory. Additionally all enemies get 2x all abilities (speed, HP, damage) + random abilities. After DL200, 2x once again (4x). Forget about overpowered randarts. Let's see who can find, and maybe even kill the toughest enemy ever .www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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It really depends. Warriors have blazingly fast starts and can absorb way more punishment than rangers or mages can. They aren't as versatile, sure, but items make up for most of the deficit. Their big lack is monster detection; once you get -Detection you're pretty well set.Comment
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It really depends. Warriors have blazingly fast starts and can absorb way more punishment than rangers or mages can. They aren't as versatile, sure, but items make up for most of the deficit. Their big lack is monster detection; once you get -Detection you're pretty well set.Comment
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Warrior inventory slots are adequately compensated by not having to lug around spell books, that's upwards of nine slots that a mage or priest might carry (though I don't usually carry all of them when playing a caster).“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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It's only a problem early. Later you will need only Detection and both kinds of Teleport Other (and optionally Erilil swap if you want full object detection.) Mapping will come from the Arkenstone; Rods of Healing and Speed are nice if you can get them, but are very much optional. The one other possible is a staff of Teleportation, especially if you don't have rConf.
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For me Half-troll Warrior is still the most fun. I don't find inventory slots to be worse with that combo over other combos. One time the first enemy I killed was Fang and that brought me to CL4 and 82 hitpoints. Not a bad start.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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