Famous last words ...
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Yeah, IMO that should be limited to LoS.
For non-LoS stuff it would be better to have some non-sleeping monsters actively "patrol" the dungeon, wandering around and looking for the player and/or allies...Comment
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NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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Actually, I kinda like the idea that a monster can teleport *to you* without needing LOS. Something maybe like this:
1. The monster had to see you. It retains your last directly-known position.
2. It can choose to teleport to that location. Given that there's no precise teleporting in Angband right now, ok, that's its target, and its arrival point is any legal square within 20.
Very few monsters should have this, but if there are some, it's one way to make TO somewhat less useful.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Chained-teleportation: The ability to follow an enemy through a teleportation event. I like it, though I've never experienced it. It should be available to the player too (by casting a similar spell within 100 energy of the target teleport) . I've often wanted to be able to follow an enemy who teleported away.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Nobody else had their flags removed, but they just use up a little more energy when they use those spells, so the player has a little bit more time to react. There are alot more dangerous monsters in NPP than in Vanilla (+15 to 30 speed that can hit for 400+ hp damage per turn), so the teleport_player_to spell can't be used too often.
The sad thing is, most of the people trying NPP these days don't win because they are applying the "new Angband powerdiving style" to NPP. I might be updating the UI, but not the gameplay changes that helps out powerdiving. So they take a character with base speed and 400hp and dive to 4000', and they almost always get *mauled* by the NPP monsters down there.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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The sad thing is, most of the people trying NPP these days don't win because they are applying the "new Angband powerdiving style" to NPP. I might be updating the UI, but not the gameplay changes that helps out powerdiving. So they take a character with base speed and 400hp and dive to 4000', and they almost always get *mauled* by the NPP monsters down there.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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