Famous last words ...

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    Originally posted by Derakon
    Wait, a monster spell that can be cast when out of LOS which teleports the monster to you? Nasty.
    Very nasty.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #17
      Originally posted by Derakon
      Wait, a monster spell that can be cast when out of LOS which teleports the monster to you? Nasty.
      Monsters ability to use spells outside of LoS is a 4GAI thing. They can use ball-spell splash-damage to hurt you when you are hiding around corner and stuff like that.

      Comment

      • Therem Harth
        Knight
        • Jan 2008
        • 926

        #18
        Yeah, IMO that should be limited to LoS.

        For non-LoS stuff it would be better to have some non-sleeping monsters actively "patrol" the dungeon, wandering around and looking for the player and/or allies...

        Comment

        • nppangband
          NPPAngband Maintainer
          • Dec 2008
          • 926

          #19
          Originally posted by Nick
          Quite. I did make some changes to make sure that doesn't happen any more. I am also making thd monster teleport_to and teleport_player_to spells burn 150 of the monster's energy, so the player has some more time to react and escape.
          NPPAngband current home page: http://nppangband.bitshepherd.net/
          Source code repository:
          https://github.com/nppangband/NPPAngband_QT
          Downloads:
          https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

          Comment

          • Tiburon Silverflame
            Swordsman
            • Feb 2010
            • 405

            #20
            Actually, I kinda like the idea that a monster can teleport *to you* without needing LOS. Something maybe like this:

            1. The monster had to see you. It retains your last directly-known position.

            2. It can choose to teleport to that location. Given that there's no precise teleporting in Angband right now, ok, that's its target, and its arrival point is any legal square within 20.

            Very few monsters should have this, but if there are some, it's one way to make TO somewhat less useful.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #21
              Originally posted by nppangband
              Quite. I did make some changes to make sure that doesn't happen any more.
              Why? That running I had with Vecna was memorable and really exciting. At last there was a feature that can cause real danger. I liked it.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #22
                Originally posted by Timo Pietilä
                Why? That running I had with Vecna was memorable and really exciting. At last there was a feature that can cause real danger. I liked it.
                Agreed. In my case I had a chance to respond, but I was playing too fast and moved instead...
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #23
                  Chained-teleportation: The ability to follow an enemy through a teleportation event. I like it, though I've never experienced it. It should be available to the player too (by casting a similar spell within 100 energy of the target teleport) . I've often wanted to be able to follow an enemy who teleported away.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • nppangband
                    NPPAngband Maintainer
                    • Dec 2008
                    • 926

                    #24
                    Originally posted by Timo Pietilä
                    Why? That running I had with Vecna was memorable and really exciting. At last there was a feature that can cause real danger. I liked it.
                    All I did was take the teleport_player_to flag away from Azathoth It already moves at +20 speed, has 6000 hp, resists everything, has a huge player awareness, passes through walls, and hits the player with chaos and nether damage for 550-600 hp damage 65% of the time. Azathoth is a probably about as dangerous as Morgoth, because he is PASS_WALL instead of KILL_WALL. I like a good dangerous dungeon, but that that seems a little bit unfair.

                    Nobody else had their flags removed, but they just use up a little more energy when they use those spells, so the player has a little bit more time to react. There are alot more dangerous monsters in NPP than in Vanilla (+15 to 30 speed that can hit for 400+ hp damage per turn), so the teleport_player_to spell can't be used too often.

                    The sad thing is, most of the people trying NPP these days don't win because they are applying the "new Angband powerdiving style" to NPP. I might be updating the UI, but not the gameplay changes that helps out powerdiving. So they take a character with base speed and 400hp and dive to 4000', and they almost always get *mauled* by the NPP monsters down there.
                    NPPAngband current home page: http://nppangband.bitshepherd.net/
                    Source code repository:
                    https://github.com/nppangband/NPPAngband_QT
                    Downloads:
                    https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                    Comment

                    • RogerN
                      Swordsman
                      • Jul 2008
                      • 308

                      #25
                      Originally posted by nppangband
                      Azathoth is a probably about as dangerous as Morgoth, because he is PASS_WALL instead of KILL_WALL.
                      ...and because he shows up 36 levels earlier?

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #26
                        Originally posted by nppangband
                        The sad thing is, most of the people trying NPP these days don't win because they are applying the "new Angband powerdiving style" to NPP. I might be updating the UI, but not the gameplay changes that helps out powerdiving. So they take a character with base speed and 400hp and dive to 4000', and they almost always get *mauled* by the NPP monsters down there.
                        That's not sad, it's awesome
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • fyonn
                          Adept
                          • Jul 2007
                          • 217

                          #27
                          Back on the famous last words topic..

                          "Well, I've taken down red, blue, white, black and green ancient dragons, how hard can an ancient multi-hued be?" <zzzap down a resistance hole, tombstone>

                          dave

                          Comment

                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 4096

                            #28
                            Originally posted by Nick
                            That's not sad, it's awesome
                            +1

                            Need to add some words so that oook doesn't reject this.

                            Comment

                            • Nomad
                              Knight
                              • Sep 2010
                              • 958

                              #29
                              "I'll have one go at casting Teleport Self, and if that doesn't work I'll use the scroll next turn."

                              Comment

                              • Sirridan
                                Knight
                                • May 2009
                                • 560

                                #30
                                I'll just -TO Azriel, he probably won't breathe...

                                Comment

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