OK, so if all torches start fully fueled, then that means that if you fuel a dim torch with a new torch, your newly fueled torch will only have 5000 turns of fuel, not 5000 plus whatever the old torch had... Makes the fuel command kinda pointless - you could always just WIELD the other torch, and if you really need to reduce encumbrance, just drop or destroy the burned-out one!
I suppose if you have an ego torch and you want to fuel it with a regular torch, that might be useful, though...
What I'd suggest is to have torches start with only 4000 turns of fuel - isn't 1000 the threshold at which a torch burns with only radius 1 light? Then once you reach radius 1 light, you fuel the torch, and you get a fully fueled 5000 turn torch
Though actually, what would be REALLY cool, is if you could adjust your light source's burn rate somehow - increase it to burn fuel faster, provide brighter light, and reduce stealth; decrease it to save fuel, provide dimmer light, and not reduce stealth so much! (Do lights actually reduce stealth, anyway?) I suppose it doesn't make much sense for a torch, but maybe for an oil lantern?
I suppose if you have an ego torch and you want to fuel it with a regular torch, that might be useful, though...
What I'd suggest is to have torches start with only 4000 turns of fuel - isn't 1000 the threshold at which a torch burns with only radius 1 light? Then once you reach radius 1 light, you fuel the torch, and you get a fully fueled 5000 turn torch
Though actually, what would be REALLY cool, is if you could adjust your light source's burn rate somehow - increase it to burn fuel faster, provide brighter light, and reduce stealth; decrease it to save fuel, provide dimmer light, and not reduce stealth so much! (Do lights actually reduce stealth, anyway?) I suppose it doesn't make much sense for a torch, but maybe for an oil lantern?
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