Squelch bug

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  • ewert
    Knight
    • Jul 2009
    • 702

    #16
    Aside the DSM stuff, yep I have squelch worthless. I think I'll take it off too.

    Well it's just a minor issue anyways. Now, to tackle that STUPID KOBOLD WARRIOR!

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #17
      Originally posted by Pete Mack
      I don't understand the "stealth" DSM armor. It's not nearly as good as a similar elvenkind, so why bother?

      Dwarven DSM is fantastic, on the other hand, especially in a randart game where there's no guaranteed drop like Caspannion.
      It's just for variety, really. If all egos were fantastic (see Eddie's comments about Permanence), that would be less varied (and IMO less interesting) than if some of them are a bit ... meh. Me, I love stealth. Can't get enough of it. And it should be less rare than Elvenkind ...
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • PowerDiver
        Prophet
        • Mar 2008
        • 2820

        #18
        Originally posted by Magnate
        This is fixed in r2026 - DSM is now done by the quality squelch menu, like any other body armour. The only difference is that there are no {average} DSMs, only good / ego / artifact.
        I just realized this needs to change. DSM needs to go with robes, not body armor, because of the permanence ego. It's right to squelch all non-splendid body armor pretty early in the game, but that does not work if doing so squelches DSMs of permanence.

        Anyone who wants to squelch non-splendid body armor needs to autoinscribe all DSMs with !k.

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        • ewert
          Knight
          • Jul 2009
          • 702

          #19
          I think bronze DSM of anything is a very luring choice in games nowadays. The DSM changes really opened a whole can of whoopass on body armor choices, it is great.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #20
            I'm inclined to think that DSM of Permanence shouldn't get the random high resist, since most DSMs have a high resist already. I found Gold DSM of Permanence with resist confusion; that's much better than most artifact armors.

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            • Taha
              Adept
              • Jun 2009
              • 128

              #21
              But that's the point, right? More interesting choices? Especially with randarts that often leave coverage holes, things like that make for interesting decisions.

              And I haven't seen an ego DSM anywhere near that good yet, across a fairly large number of them in my last two games. As long as the odds of finding that are comparable to finding a good artifact armor, I don't see a problem.
              ________
              Web Shows
              Last edited by Taha; August 14, 2011, 14:51.

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              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #22
                My point is that a gold DSM of Permanence, especially with a useful second high resist, is too good to make interesting choices. It overpowers most other options you could have.

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                • Taha
                  Adept
                  • Jun 2009
                  • 128

                  #23
                  I have found one DSM of permanance, and didn't wear it. Don't remember the high resist (rfear?), but it didn't fit well. Even with two good high resists, it doesn't seem to me that it would routinely overpower most other options for end game gear, and it is an ego on an item native to below 50, so is unlikely to be an early find. In the midgame it could be amazing.

                  Robes of permanence have never been the best I could do for end game gear, although when I found one at 20 it was on for a LONG time. Rare to get one of the better high resists, usually end up with something lame like rlight. Better AC and an extra resist I think could make it end game quality, depending on stat sustains, needed stat boosts from artifact armor or dwarven DSM, and whether the resistance holes lined up. Sounds like getting rconf and sound worked out well for you.

                  My recent randart games, I have had trouble keeping rbase covered while keeping speed and con/spellcasting/blows adequately high at once, so YMMV.
                  ________
                  BUY MFLB
                  Last edited by Taha; August 14, 2011, 14:52.

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                  • Jungle_Boy
                    Swordsman
                    • Nov 2008
                    • 434

                    #24
                    I did find a problem when squelching armor since if you squelch magic armor, which is appropriate very early, at least for me, it also squelches magical DSM's I think this is inappropriate since all DSM's have at least a base resist. Base resist on body armor makes it ego not magical, at least it does for non-DSM body armor.
                    My first winner: http://angband.oook.cz/ladder-show.php?id=10138

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                    • bebo
                      Adept
                      • Jan 2009
                      • 213

                      #25
                      tbh i don't see why we can't have a line reading 'dsm' in the squelch menu under robes and armour.

                      isn't the design objective re. the squelch interface/menu to make it more granular/specific in the future anyway?
                      My first winner! http://angband.oook.cz/ladder-show.php?id=8681
                      And my second! http://angband.oook.cz/ladder-show.php?id=8872
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                      • ewert
                        Knight
                        • Jul 2009
                        • 702

                        #26
                        I think squlech "bad" rings still squelches dog/mouse even before flavor ID. I had a ring in inventory un-ided, and turned the option on, and poof an un-ided just flavor showing ring went {squelched} and got dropped. Turned off, picked it up... inscribed with {bad?}

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                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #27
                          Originally posted by ewert
                          I think squlech "bad" rings still squelches dog/mouse even before flavor ID. I had a ring in inventory un-ided, and turned the option on, and poof an un-ided just flavor showing ring went {squelched} and got dropped. Turned off, picked it up... inscribed with {bad?}
                          That's a pretty severe bug if setting a squelch level causes an item to pseudo, and an unpseudoable item at that!

                          Ah, not squelch_worthless but squelch bad via quality squelch menu?

                          I've tried to reproduce your bugs without success. I may not have tested squelching bad rings since the code went into 3.1.0.

                          Comment

                          • ewert
                            Knight
                            • Jul 2009
                            • 702

                            #28
                            Yeah it's a weird one, have had a bit of hit/miss myself finding it out exactly. Stupid me didn't make extra sure notice of it now, but I can 100% say it related to squelch bad quality, and either ring/amulet, but most probably ring. 80% certain it was dog or mouse ring ...

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                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              #29
                              I managed to partially reproduce the bug, squelching unaware ring of the dog. It got marked squelch rather than bad, but hopefully fixing the squelch will cure your problems. I'm attaching a diff vs 2038.
                              Attached Files

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                              • Magnate
                                Angband Devteam member
                                • May 2007
                                • 5110

                                #30
                                Originally posted by PowerDiver
                                I managed to partially reproduce the bug, squelching unaware ring of the dog. It got marked squelch rather than bad, but hopefully fixing the squelch will cure your problems. I'm attaching a diff vs 2038.
                                Eddie, is this on trac.rephial.org somewhere? I nearly missed it here!
                                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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