I don't agree on the initial (canvas backpack) having a weight, as it is considered to be existing with current characters, but of course that is pretty inconsequential so ...
Don't see why it would not be a normal equipment slot regarding wear/takeoff though. Anything equipped can not be damaged/destroyed aside missiles, so neither would these, and yeah I definitely agree zero other abilities except those pertaining to inventory. Although Holding could be thought to be a +speed item ...
Those are good initial ego item subtypes: single element prots, all element prot, extra slot capacity, maybe skip on Holding initially (I think while holding is a stable of rpg's ... it IS a speed item in the end-game and thus not sure if we should do it), drain protection (when you got immunities to elements you care most, you'll want to change to drain protection backpack). What else? Maybe if we go to 20-30 stack size change, we could include a storage boost ego type that increases the stack size +5-10 or so...
Don't see why it would not be a normal equipment slot regarding wear/takeoff though. Anything equipped can not be damaged/destroyed aside missiles, so neither would these, and yeah I definitely agree zero other abilities except those pertaining to inventory. Although Holding could be thought to be a +speed item ...
Those are good initial ego item subtypes: single element prots, all element prot, extra slot capacity, maybe skip on Holding initially (I think while holding is a stable of rpg's ... it IS a speed item in the end-game and thus not sure if we should do it), drain protection (when you got immunities to elements you care most, you'll want to change to drain protection backpack). What else? Maybe if we go to 20-30 stack size change, we could include a storage boost ego type that increases the stack size +5-10 or so...
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