Trolls and regen

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  • buzzkill
    Prophet
    • May 2008
    • 2939

    #31
    4x food consumption rates. Eliminate (or nerf) the spell. Don't guarantee food will be sold in town. Don't allow it to be stored in the home (except for mushrooms).
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #32
      Buzzkill: that'd be fine if we wanted starvation to be a serious threat. I'm not convinced we are. What does it add to the game?

      Comment

      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #33
        Originally posted by Derakon
        Buzzkill: that'd be fine if we wanted starvation to be a serious threat. I'm not convinced we are. What does it add to the game?
        It adds to ironman warrior games. That's about it. With a town, starvation is just an annoyance.

        Comment

        • Rizwan
          Swordsman
          • Jun 2007
          • 292

          #34
          Originally posted by PowerDiver
          No, it does not. The problem is not lack of food. The problem is that a warrior devotes a slot to it, and no one else does.

          If you want to keep hunger in the game, at an absolute minimum make satisfy hunger a priest-only spell. Let the mage casters enjoy the fun of devoting a slot to food just like warriors.
          Well thats not exactly true either. The magicky classes devote 1/(however many spells there are in a spell book) slots. So maybe if the spell was moved to a book which users normally left out they might have to carry that book just for the food spell effectively making them use up a slot.

          Comment

          • TJS
            Swordsman
            • May 2008
            • 473

            #35
            Originally posted by Rizwan
            Well thats not exactly true either. The magicky classes devote 1/(however many spells there are in a spell book) slots. So maybe if the spell was moved to a book which users normally left out they might have to carry that book just for the food spell effectively making them use up a slot.
            Warriors tend to eat in town until they're full and then recall when they're hungry again so they don't really need a slot for it either.

            In this case though food isn't doing what it was (presumably) designed for ie making the player move through the levels faster. Instead it means the player needs to recall to town to stock up for food and while they are there they may as well stock up on other stuff like arrows and phase door.

            Food probably needs a bit of a rethink, but I think it would probably be difficult to make it interesting without introducing daft eating mini-games like in Nethack.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #36
              Originally posted by TJS
              Warriors tend to eat in town until they're full and then recall when they're hungry again so they don't really need a slot for it either.
              That may be how you play, but it's not how I do. My dungeon dives are too long and my characters tend to get hungry too fast for this to be practical.

              Food probably needs a bit of a rethink, but I think it would probably be difficult to make it interesting without introducing daft eating mini-games like in Nethack.
              That's why I like the suggestion of just removing it outright.

              Comment

              • ewert
                Knight
                • Jul 2009
                • 702

                #37
                Removing it would streamline the game ... Dunno though, I sometimes (heck often) forget to eat in the endgame, plowing through things so fast I think most of my chars at some point faint. Sometimes while fighting. =P Never lost a char to it so far but heh, might happen. Yes, even caster classes sometimes, until I re-learn the muscle memory to cast satisfy hunger at some key spellcasting routines like buffing/detecting/resting or something.

                Of course, sometimes streamlining can take away elements of gameplay. But is hunger one of good gameplay elements? Maybe? Maybe not? Worthy a discussion of its own I think.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #38
                  Originally posted by Derakon
                  Buzzkill: that'd be fine if we wanted starvation to be a serious threat. I'm not convinced we are. What does it add to the game?
                  A better question is why keep hunger at all?

                  OK, without it being a serious, of even a novel threat, why have it. I was trying to come up with a way to make hunger interesting. If it's going to be neither interesting or threatening, then just eliminate it from the game. Change the green glutton ghost into something else and be done with it. I wasn't even considering ironman when formulating this idea, and I stand by it (actual multiplier subject to tweaking).
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • Hariolor
                    Swordsman
                    • Sep 2008
                    • 289

                    #39
                    How about this:

                    @ must consume food in order to (R)est. Replace satisfy hunger with a Peaceful Rest spell and move it up to a more expensive book.

                    Resting without food causes Con damage, maybe.

                    I feel like this might penalize spellcasters more significantly than warriors, as warriors only need to keep HP up, and won't be resting to restore SP. But maybe that's a good thing...

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #40
                      The problem there is that resting is simply waiting in place for several turns in a row. You can get the same effect by hitting '5' a bunch of times, or by patrolling a wall, etc. In order to make resting a separate meaningful action, you'd have to do something like disable or greatly reduce natural regeneration when not resting, which would have many players up in arms...

                      Comment

                      • zaimoni
                        Knight
                        • Apr 2007
                        • 590

                        #41
                        Originally posted by Derakon
                        The problem there is that resting is simply waiting in place for several turns in a row. You can get the same effect by hitting '5' a bunch of times, or by patrolling a wall, etc.
                        No, you do not get the same effect.

                        Resting regenerates hp/mana about 2x faster than any of the above. The main quirk is that you use up 1 player turn more than the number of turns to rest that you request (assuming no interruptions).
                        Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                        Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                        Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #42
                          Originally posted by zaimoni
                          No, you do not get the same effect.

                          Resting regenerates hp/mana about 2x faster than any of the above. The main quirk is that you use up 1 player turn more than the number of turns to rest that you request (assuming no interruptions).
                          Really?????
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • zaimoni
                            Knight
                            • Apr 2007
                            • 590

                            #43
                            Originally posted by buzzkill
                            Really?????
                            For V3.0.9-
                            Code:
                            /* Searching or Resting */
                            	if (p_ptr->searching || p_ptr->resting)
                            	{
                            		regen_amount *= 2;
                            	}
                            I haven't checked whether this has changed recently.
                            Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                            Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                            Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

                            Comment

                            • cinereaste
                              Scout
                              • May 2010
                              • 43

                              #44
                              Originally posted by buzzkill
                              A better question is why keep hunger at all?

                              OK, without it being a serious, of even a novel threat, why have it. I was trying to come up with a way to make hunger interesting. If it's going to be neither interesting or threatening, then just eliminate it from the game. Change the green glutton ghost into something else and be done with it. I wasn't even considering ironman when formulating this idea, and I stand by it (actual multiplier subject to tweaking).
                              I agree with this. It seems that the food mechanic isn't adding anything interesting to the gameplay for most players as it stands now. To me, it looks mainly like a relic from Angband's ancestors, a connection to the original Rogue.

                              Right now hunger is a minor annoyance in two spots, right? In the early levels and at the end, when you need to make sure you don't gorge yourself while quaffing !CCW when fighting Morgoth. It seems tedious. Would anyone feel that removing the hunger mechanic negatively impacts the gaming experience?

                              Comment

                              • fizzix
                                Prophet
                                • Aug 2009
                                • 3025

                                #45
                                Originally posted by cinereaste
                                Right now hunger is a minor annoyance in two spots, right? In the early levels and at the end, when you need to make sure you don't gorge yourself while quaffing !CCW when fighting Morgoth. It seems tedious. Would anyone feel that removing the hunger mechanic negatively impacts the gaming experience?
                                I think the problem with the tedium of hunger is more from the 'satisfy hunger' spell and that it's in all spell books.

                                It certainly is an issue in an ironman game, even more for an ironman warrior game.

                                For beginners, (people that are just exploring the early levels of the dungeon to get their feet wet) hunger sets an upper bound in how long you remain in the dungeon before recalling, that in itself is enough of a reason to keep it in my mind. Hunger definitely had an impact in how I played when I started.

                                I would prefer if it didn't get removed. I'd also like if some monsters had an attack that drained satiation significantly, maybe like a salt water potion. And then I'd have satisfy hunger spell removed from most classes and the scrolls from the town. Food drops would be more common in the dungeon to compensate.

                                Comment

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