Trolls and regen

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    I could get behind removing food from the game. I typically completely miss the messages telling me that I've become hungry, and frequently make it all the way to Weak before I remember to eat.

    The only time I've seen hunger be remotely interesting as a mechanic is one of ToME 2's traps, which takes you straight to Weak like a potion of Salt Water. Otherwise it's merely an annoyance.

    As for the nerfing of trolls, well, they're already one of the best physical races in the game, with massive STR and CON, physical regeneration, and sustained strength. It's really bizarre that they also have one of the best mental attributes as well. That said, I don't expect this change will be incorporated anytime soon (if ever) largely because of the character sheet issues.

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #17
      Originally posted by bron
      The suggestion has been made before. Food is only really an issue in an Ironman game, and even then mostly just for Warriors. I support the idea: unlike the original Rogue (where dying of starvation was a very real possibility), food is just an annoyance in Angband.
      To be honest. Constant dying of hunger was one of the main reasons I dropped Nethack in favor of Angband. Angband was a lot friendlier with regards to starvation, and it really helped me get past the initial hump and learn how to play the game.

      Hunger is an annoyance for sure, but it's an inventory management annoyance. A slight one for sure, but one nonetheless. I wouldn't mind chucking satisfy hunger entirely, but I'd also like to see food drops increase in the dungeon.

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      • bron
        Knight
        • May 2008
        • 515

        #18
        But to try and get back on topic: I like the idea of splitting REGEN_HP and REGEN_SP. While something like, e.g. an Amulet of Regeneration, should have both, I can see that the split would be interesting in other items.

        For me personally, its a minor matter since I don't generally care much about the turn counter, and Resting-to-regenerate takes the same amount of real time regardless of the number of game turns. Increasing the number of "abilities" does tend to suggest that more things should have the "random extra abilities" flag. Or possibly more than one extra ability.

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #19
          Originally posted by Pete Mack
          @Eddie--
          nobody is going quite so far as that. The only proposal of the sort I saw here was to nerf H-T casters a bit more and to give an extra bump to gnome mages. Giving the bump to High-Elf Mage really is a step too far.
          I think he was being ironic.
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • TJS
            Swordsman
            • May 2008
            • 473

            #20
            If regen becomes cumulative then warriors could be given health regen and half-trolls extra regen on top of that. That would make up for the fact that warriors are missing out on SP regen.

            Mind you I think that warriors should get some SP for prayers at high clvl and wisdom so they could benefit from that as well.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #21
              Originally posted by Magnate
              I think he was being ironic.
              LOL, really truly..

              Comment

              • EpicMan
                Swordsman
                • Dec 2009
                • 455

                #22
                I like the idea of splitting those. For those bemoaning the weakening of Half-troll mages, perhaps SP regeneration could be a class skill gained at lvl 25 or 30. Likewise, let warriors gain HP regeneration at the same level. Priests should also get the SP regen, though maybe not 'till level 35-40. I wouldn't give it to the hybrids. You could give SP regen to gnomes if you wanted without giving them an endgame advantage this way.

                The net effect would be nill for Troll mages except for the early game, when they are typically strong enough to melee foes anyway.

                I really like how this would make some items more caster-oriented and make equipment selection less trivial.

                Comment

                • Atarlost
                  Swordsman
                  • Apr 2007
                  • 441

                  #23
                  4 out of the top 50 priests though including number 1. That's number 3 behind dwarves and dunedain.
                  One Ring to rule them all. One Ring to bind them.
                  One Ring to bring them all and in the darkness interrupt the movie.

                  Comment

                  • nullfame
                    Adept
                    • Dec 2007
                    • 167

                    #24
                    Originally posted by Derakon
                    I don't expect this change will be incorporated anytime soon (if ever) largely because of the character sheet issues.
                    Though getting rid of slow digestion solves that problem

                    Comment

                    • miyazaki
                      Adept
                      • Jan 2009
                      • 227

                      #25
                      Originally posted by PowerDiver
                      I agree 100%, except that I would word it differently. Scrolls of satisfy hunger are not a problem. The problem is that the spell is in books that spellcasters always carry. The spell does not need to be removed from the game, just removed from the books.

                      I have been playing for a few months with the restriction of never casting satisfy hunger from a book. Unfortunately, I believe my play style means that my experience with this is of dubious value generalizing to others.

                      Food was originally, i.e. in the very first roguelike, introduced to force diving over level clearing. Limited amount of food per game means you cannot afford long fight-a-bit-then-rest-and-repeat tactics. Since the intent has been removed, I think the mechanic should be removed as well.
                      I think this spell should be kept for rogues. Put in Tenser's for mage/ranger?

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #26
                        Originally posted by miyazaki
                        I think this spell should be kept for rogues. Put in Tenser's for mage/ranger?
                        Why do you feel this way?

                        Comment

                        • Hariolor
                          Swordsman
                          • Sep 2008
                          • 289

                          #27
                          move Satisfy Hunger to Tensers for mages
                          move to Purifications and Healing for priests
                          eliminate the scroll entirely

                          make food a common drop, especailly at shallower levels - m and ' should often drop slime molds - humaniods should drop rations, dark elves and angels drop waybread - add a few more flavors of food for other creatures as well maybe - "dragon steaks", "mumak jerky", "hydra slices" - whatever. Point being to make food a constant issue, but obtainable as a consumable item.

                          at deeper DL food could get increasingly rare. Either by distribution of drops, or by forcing the code to give food less often as DL increases.

                          Comment

                          • miyazaki
                            Adept
                            • Jan 2009
                            • 227

                            #28
                            Originally posted by Derakon
                            Why do you feel this way?
                            Basically, I think the spells should be re-distributed for all three classes of magic users. Rogues get spells based on stealth, greed and trickery (lots of detections, displacements). Mages get primarily offensive spells. I think rangers should get spells from both magic and prayer books (but only 1 or 2 spells from each), that are healing, sleeping, master of nature-type spells. He is a jack-of-all trades, master of none.

                            I think we need more differentiation between the spell for each class. But I know that everyone has their own system for re-drawing the spell books for the classes!

                            Comment

                            • Rizwan
                              Swordsman
                              • Jun 2007
                              • 292

                              #29
                              How about adding a rod of satiation?
                              It would solve all your problems.

                              Comment

                              • PowerDiver
                                Prophet
                                • Mar 2008
                                • 2820

                                #30
                                Originally posted by Rizwan
                                How about adding a rod of satiation?
                                It would solve all your problems.
                                No, it does not. The problem is not lack of food. The problem is that a warrior devotes a slot to it, and no one else does.

                                If you want to keep hunger in the game, at an absolute minimum make satisfy hunger a priest-only spell. Let the mage casters enjoy the fun of devoting a slot to food just like warriors.

                                Comment

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